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Krafty(Krookodile and Scrafty)

Snappy Scrafty

They see my snappin' they hatin'...
Member
Hello, it's me again :D

4 Krookodile(Black Eyes)
4 Krokorok(BW)
4 Sandile(BW
1 Tyrogue(Mischevous Punch)
3 Scrafty
3 Scraggy
1 Hydreigon
1 Zwilous
1 Deino
2 Zoroark(BW)
2 Zoura(BW)
1 Dodrio(Retreat Aid)
1 Doduo
2 Victini(Flip)
33 Pokeman's.

1 TRT
2 Bianca
1 Rocky Helmet
2 Crushing Hammer
2 Switch
2 Communication
10 Trainers/Supporters

3 DCU
4 Special {D}
5 {D}
8 {F}
20 Energy

Well, eh, It's just a fun deck I s'pose, it doesn't really have anything special about it, it's just a fun deck to play with friends and with others.​
 
First of all, you have 63 cards, so you need to bring your count down to sixty. Second, you focus on way too many different pokemon lines, and with the number of T/S/S you have, the only thing you'll likely be able to get out is the Krookodile. I would take out the Hydreigon line, the Dodrio line, cut Zoroark to 1-1, and cut Krookodile to 3-2-3. Add in Pokemon Collector, PONT, Rare Candy, and Cleffa to start. Also, take out some energy; 9 dark is far too many for only 1 line that actually needs it.
 
For the Love of Keldeo said:
First of all, you have 63 cards, so you need to bring your count down to sixty. Second, you focus on way too many different pokemon lines, and with the number of T/S/S you have, the only thing you'll likely be able to get out is the Krookodile. I would take out the Hydreigon line, the Dodrio line, cut Zoroark to 1-1, and cut Krookodile to 3-2-3. Add in Pokemon Collector, PONT, Rare Candy, and Cleffa to start. Also, take out some energy; 9 dark is far too many for only 1 line that actually needs it.
Um, The Dodrio line HAS to stay, with it's power the 3 retreat can go down to 1, and that will also make half my deck free retreat.
 
Ok, keep the Dodrio, but take out the other lines I said. The average competitive deck such as ZPST or EelZone has about 20 pokemon, 25-30 T/S/S, and 10-15 energy. Also, if you insist on Dodrio staying, then make it a 2-2 line. Right now, if either part of the line is prized, then it's useless, and both Doduo and Dodrio are catcher bait, at which point they are also useless.
 
4 Krookodile(Black Eyes)
4 Krokorok(BW)
4 Sandile(BW
1 Tyrogue(Mischevous Punch)
3 Scrafty
3 Scraggy
1 Hydreigon
1 Zwilous
1 Deino
2 Zoroark(BW)
2 Zoura(BW)
1 Dodrio(Retreat Aid)
1 Doduo
2 Victini(Flip)
33 Pokeman's.

1 TRT
2 Bianca
1 Rocky Helmet
2 Crushing Hammer
2 Switch
2 Communication
10 Trainers/Supporters

3 DCU
4 Special Darkness
5 Darkness
8 Fighting
20 Energy

I have some questions about this.

1) Why the 1-1-1 Hydreigon and No Rare Candy?
2) Why the 63 Cards? ლ(ಠ益ಠლ
3) Where's the Pokemon Collector?
4) Pokemon Communication?

First off, 4-4-4 Krookodile is WAY too heavy. I have no idea how you are going to be able to set this up by the time your opponent draws all their prizes. All these constant small lines and stuff is confusing me, but I'm going to see what I can do anyways. Also, I'm going to take the Scrafty out because it doesn't work well with anything else in here.

-1-2-1 Krookodile (If you're going to run a line of anything, run 3-2-3 or 3-2-2)
-3-3 Scrafty BW (No point of it being in here)
-6 Fighting Energy (If you're going to attack with anything on Krookodile, attack with Torment, which only costs two colorless energy)
-5 Darkness Energy (neither Hydreigon or Zoroark use these for the attacks you want to use)
-2 Fliptini (Why is this card in here for no reason?)
-2 Bianca (Why draw small amounts of cards for of good hand when you can PONT for an amazing hand?)
-2 Crushing Hammer (Lost Remover is a non-flippy version)

+2-1-1 Hydreigon (If you're going to run a line of anything, don't make it 1-1-1.)
+1 DCE (Kyurem, Hydreigon, Krookodile, and Zoroark can Benefit from DCE)
+1-1 Dodrio UD (Remember, no 1-1 lines)
+4 Rainbow Energy (In case you want to use additional attacks on anything)
+2 Pokemon Communication (So you get what you want, when you want it)
+2 Pokemon Catcher (For Cheap KOs)
+2-2 Donphan Prime (The only reason you need fighting energy. It's attack you want to use costs only one)
+2 Kyurem NV (Load these guys up with damage from the Donphan's first attack, then bring them up and swing for high amounts of damage with Outrage).
+3 PONT (Best Hand Refresher in the game)
+1 Professor Juniper (Also in there for a hand refresher, so you can discard the junk in your hand).
+2 Lost Remover (An interesting tech that can lead to winning the game against Donphan/Dragons or any other deck that makes use of DCE).

Hope I helped.
 
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