Super Scoop Up is used in certain decks in the current format. Common partners include the Crobat PHF line, as Super Scoop Up allows you to pick up and replay the line for its Ability. It also has been used in decks as a form of healing, as you can pick up the entire Pokemon and place it down immediately. This is generally only the case in decks that also use the Bats, such as [F] EXs and Seismitoad-EX. Switch depends on the deck. If the deck has higher average retreat costs (2+) then it generally will include a Switch or two and an Escape Rope, however if it uses Float Stone, or has 0-1 average retreats and/or low Energy costs, it generally doesn't need to use Switch.
Poke Ball is not a good card in this format. The random/unreliable element of the card causes it to suffer. Ultra Ball and Level Ball, being far more reliable, are very powerful in the game to search out Pokemon, even despite the costs for things like Ultra Ball. Potion isn't used all too often because the damage it can heal is very small compared to the HP of most competitive Pokemon, and due to the fact that most decks aim at 1-hit KOs now, rather than two or more.
It should be kept in mind that when using older prints, the wording might be different on the card. However, the actual effect of the card will be the same as the most recent print of the card. For an example, Potion was errata'd to always heal 3 damage counters rather than the original 2. Rare Candy also has changed significantly from its first print to current print.