• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Kyurem/Electrode/Kingdra/Zoroark (NV in deck)

Theguesst

Aspiring Trainer
Member
Pokemon: 20
2-1-2 Kingdra Prime
4 Kyurem (NV)
3-3 Electrode Prime
2-2 Zoroark
1 Pichu

T/S/S: 24
3 Collector
4 PONTs
3 Twins
2 Rare candy
2 Eviolite (NV)
2 Catcher
2 Pluspower
2 Junk arm
4 Communication

Energy: 16
4 DCE
2 Rainbow Energy
10 Water Energy

Basic strategy: 1st priority is to get a bench contents of 2 kyurem, 1 voltorb, 1 zorua and 1 horsea at best and have a electrode ready to go on turn 2. By then, I would be able to explode, thereby giving me a free twins and letting me bring up kyurem. Getting a plus power, a rare candy to kingdra prime or discarding either with electrode's ability and getting it back to my hand with junk arm comes after that. The goal is to snipe weaker targets all while putting pressure on the opponent.

This deck has been in the works for months and just needs field testing and critique. Suggest away.
 
Back
Top