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Kyurem/Groudon/Dusknoir Deck!

Defz3r0

Karp or narp?
Member
I built this silly deck to play a few rounds later tonight and wanted to see if there are any additions or changes you guys would make to it.

Pokemon: 17
2 Emolga DRX
2 Shayman BK
2 Kyurem NVI
2 Groudon EX
2 Keldeo EX
3-1-2 Dusknoir
1 Lugia EX

Trainers: 30
3 Colress
3 Switch
3 Virbank City
2 N
2 Heavy Ball
4 Hypnotoxic Laser
2 Colress Machine
2 Skyla
2 Juniper
2 Ultra Ball
2 Catcher
2 Rare Candy
1 Scramble Switch

Energy: 13
4 Plasma Energy
4 Prism Energy
3 Blend WLFM
2 Water (Gotta have something that isn't wonky, right?)

The basic strategy is to spread as much damage as possible with Groudon or Kyurem assisted by Laser/Virbank and move it where it can take prizes with Dusknoir. Lugia is in for opportunities where I could snatch 3 prizes in one move.

I stuck with a lot of 2 count cards because of how unsure I was about how the deck will work. Using Shaymin AND Emolga is a bit excessive, but makes up for the lack of Pokemon search cards considering 14 of the 17 Pokemon are basics. I'd love to use Landorus EX instead of Groudon, but that isn't possible for the time being. While this definitely isn't my best deck, it does look like a LOT of fun to play. Thanks in advance!
 
I played about 6 games last night with it. I found myself running out of Ultra/Heavy balls, but the Supporters were showing up consistently. The most notable thing was being able to take 5 prizes in one turn in two seperate games thanks to spreading damage to two small basics and leaving enough on an active EX to get the KO with Lugia.

I could change things around and see this being something both fun AND competitive replacing a few things with some higher end cards. Darkrai, Tornadus, Landorus, maybe even Mewtwo.
 
If you keep running out of Ultra/Heavy balls...
Maybe you should run one or two sayble to junk hunt with?
 
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