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Lanchamp: Machamp / Landorus (Needs division in thread title)

sniphlosion

Aspiring Trainer
Member
Im new so if i do something wrong tell me. I just need some opinions on this deck.

4-2-4 Machmp prime triump
3- Landorus from rc
2-2 Zoroark ( thinking of taking him out )
2- cleffa
1- tyrogue

3- Juniper
2- PONT
4- Rare candys
4 Pokemon communication
3- Pokemon Catcher
2- Junk arms
3- Pokemon collectors
1- Sages training
1- Super rod
2- Switch
2- Plus power

11 (P) - Energy
4 - Double colorless

Red Collection

Landorus - Fighting - HP110
Basic Pokemon

[F] Harvest: Choose 1 Basic Energy card from your discard pile and attach it to this Pokemon.
[F][F][C] Gaia Hammer: 80 damage. Does 10 damage to each player's Benched Pokemon (don't apply Weakness and Resistance when damaging the Bench).

Weakness: Water (x2)
Resistance: none
Retreat: 1

(not sure if that adds up to 60 but i try to put everything there thats in my deck and my deck is 60 cards just not sure if all is up there)

My strategy is to get landorus out there and try to discard a energy with item finder or sages training or juniper. Then use his attack to get energy back and then bench my machop and try to evolve all of them, while i try to use landorus 2nd attack and spread damage all over. Then bring in machamp and use whatever and gust of wind the pokemon that are a threat.

Some cards i wanted to put in are seeker, rocky helmet and rescue energy . I was thinking of getting rid of Zoroark cuz he does nothing in my deck except communicate.But i feel i need a 3rd attacker. Also i dont want donphan cuz i don't have him and to much money to get him.
 
Not sure what to fix since the deck looks solid on paper. What problems are you having during gameplay?
 
I was thinking of this combo also. I know you stated that donphan is expensive, but he would fit in place of zoroark.

-2-2 zoroark

+2-2 donphan

If you could trade for it, it would be worth it in my opinion.

Have you thought of engineers adjustments as an alternative to sages/juniper? Just some ideas.
 
Babies are risky. Reconsider your count.

Here's the issue I was thinking about:
Say you lose the flip and go second; however, you start Landorus, which even Zekrom has trouble OHKO-ing, so you're not worried.
-Your opponent sets up and attacks with something.
On your turn, you discard an energy somehow, attach one to active Landorus, and Harvest for the turn.
-Your opponent sets up further and attacks with something bigger.
You Collector out all your basics, attach to active Landorus, and Gaia Hammer (maybe even for a prize). You have Machamp ready for next turn. Yay!
-Your opponent finishes setting up and attacks with main attacker.

So, that's potentially three turns where Landorus is being attacked. I know he's bulky for a basic, but can he stand up to three turns of your opponents' early attackers? Maybe if this were a disruption deck, but it's not. So, I wouldn't count on it, with Yanmega, Kingdra, ZPS, Reshiram, and others being able to hit pretty hard by turn two or three.
The problem with Landorus is that he's not as durable as Donphan, even though he sets up faster and has a better turn two attack.

What do you guys think?
 
quarterturn said:
Here's the issue I was thinking about:
Say you lose the flip and go second; however, you start Landorus, which even Zekrom has trouble OHKO-ing, so you're not worried.
-Your opponent sets up and attacks with something.
On your turn, you discard an energy somehow, attach one to active Landorus, and Harvest for the turn.
-Your opponent sets up further and attacks with something bigger.
You Collector out all your basics, attach to active Landorus, and Gaia Hammer (maybe even for a prize). You have Machamp ready for next turn. Yay!
-Your opponent finishes setting up and attacks with main attacker.

So, that's potentially three turns where Landorus is being attacked. I know he's bulky for a basic, but can he stand up to three turns of your opponents' early attackers? Maybe if this were a disruption deck, but it's not. So, I wouldn't count on it, with Yanmega, Kingdra, ZPS, Reshiram, and others being able to hit pretty hard by turn two or three.
The problem with Landorus is that he's not as durable as Donphan, even though he sets up faster and has a better turn two attack.

What do you guys think?

He isn't as durable as donphan, but landorus is probably just as good. With an ideal setup you can get him attacking t2, which is the fastest donphan can be. However, being a basic, he can be protected by eviolite, which basically gives him resistance to everything just like donphan, and you don't have to risk your phanphy being catchered up and killed. Also, he is much more easily searchable and that lets you focus on getting out machamp. Then you are forgetting that Zekrom is the only deck that can attack with anything more than 10-20 damage turn 1. Also, few decks can be hitting for over 40 reliably t2 (again, only zekrom). And, due having the type advantage aginst Zekrom, most Zekrom decks shouldn't be too much trouble. Donphan does have its advantages but landorus does too. I'd say landchamp is a pretty good deck, maybe even better than donchamp.

As for changes to the decklist, there aren't many I'd make. Maybe
-2 PONT
-1 Sage's Training

+1 Juniper
+2 Eviolite
In order to give Landorus better durablity, hopefully without sacrificing too much consistency or discarding power.
 
Dark Void said:
He isn't as durable as donphan, but landorus is probably just as good. With an ideal setup you can get him attacking t2, which is the fastest donphan can be. However, being a basic, he can be protected by eviolite, which basically gives him resistance to everything just like donphan, and you don't have to risk your phanphy being catchered up and killed. Also, he is much more easily searchable and that lets you focus on getting out machamp. Then you are forgetting that Zekrom is the only deck that can attack with anything more than 10-20 damage turn 1. Also, few decks can be hitting for over 40 reliably t2 (again, only zekrom). And, due having the type advantage aginst Zekrom, most Zekrom decks shouldn't be too much trouble. Donphan does have its advantages but landorus does too. I'd say landchamp is a pretty good deck, maybe even better than donchamp.

I suppose he stands a chance if you can get Eviolite on him. But Yanmega decks get 70 on turn 2, and they can Catcher up your Machops or attack Landorus head-on (T2 KO with Tyrogue/PlusPower or T3 with either of Yanmega's attacks). The fact is that if you don't go first, but start Landorus as you should, he will be alive for your first turn, probably your second, but almost definitely not your third.
I agree that Landorus saves space in your deck, is easy to search out, is fast, etc. I agree with all that, but I am worried he could still die early.

Also, when are we getting Landorus and Eviolite in the U.S.? Does anyone know yet?
 
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