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Land Bazooka (Hippowdon w/ Terrakion)

ehitmontop

Aspiring Trainer
Member
Hi, this is a rouge deck I came up with to counter ZekEels, CTM, and Durant.

4x Terrakion NV
3x Hippowdon NX
3x Hippopotas NX
2x Mewtwo EX NX
1x Landorus NV

4x PONT
4x N
3x Juniper
4x Heavy ball
4x Dual ball
3x Catcher
3x Switch
4x Junk Arm
4x Exp. Share
2x Pluspower

4x {C}{C}
8x {F}

Strategy:
Start with hippopotas and next turn evolve into hippowdon and set up Terrakion on your bench. Then start taking prizes off of tynamos, celebis, or durants using sand bazooka. Once hippowdon is about to be knocked out, use sand bazooka and move an energy to a benched Terrakion. Once KOed, send up Terrakion and hit for 90 damage using retaliate. And if your opponent is using tornadus, use hippowdons second attack to do lots of damage.
 
why not just use tornadus to do the same thing for 3 colourless and 80 damage and is a basic? If you're using the hippo for its typing then you can ignore my post.
 
I would suggest replacing the Lost Removers with Exp Share. Sand Bazooka is good for moving energies about if you have time to prepare. If a Mewtwo gets the drop on Hippowdon, Exp Shared Terrakions will be up and running that much faster.
 
bendanzhu said:
why not just use tornadus to do the same thing for 3 colourless and 80 damage and is a basic? If you're using the hippo for its typing then you can ignore my post.

I am using hippowdon so it has an advantage against ZekEels. Plus, tornadus has less HP and has weakness to {L}, not resistance like hippowdon has.

Maybe I could switch the Zekrom for tornadus.
 

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I'd switch the Zekrom for Mewtwo EX, I built this exact same deck, few changes to TSS line, but same Pokemon line, and had a huge problem with Mewtwo, and I recommend Junk Arms.

+4 Junk Arm
+2 Mewtwo EX

-2 Zekrom
-1 Black Belt
-1 Super Rod
-1 Juniper
-1 N
 
You need mewtwo EX to counter mewtwos. I'm not a big fan of hippowdon and I agree that tornados or landlords would help you set up better. Here are my suggested changes if you do not want to take out hippowdon:
-1 PONT ( to make room)
-1-2 heavy ball ( its only really needed for hippowdon since dual ball takes care of terrakion)
-1 zekrom ( to make room)
-1-1 hippowdon ( not too sure but if it's mainly going to be used as a starter and energy accelerator I think2-2 may be enough)
-2 fighting energy (from what i've seen 8 may be enough)

+2-3 mewtwo ( for countering)
+4 junk arm ( reusing trainers)
+1 landorus/tornadus? (setting up) or other card I forgot about
 
I don't have any Mewtwo EXs, but I'm trying to get some. I think I'll proxy it for league and try and get some more Next Destinies booster packs.
 
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