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Landfill (Landorus EX/Garbotoxin)

Zaloog91

Aspiring Trainer
Member
Pokemon
Landorus EX x3
Trubbish (NV 48) x3
Garbodor (DR 54) x2
Mewtwo EX x2
Latias x3
Count:13

Supporters
N x4
Juniper x3
Skyla x2
Bianca x2
Count: 11

Trainers
Computer Search x1
Eviolite x3
Rescue Scarf x3
Catcher x4
Switch x4
Energy Switch x2
Ultra Ball x3
Super Rod x1
Skyarrow bridge x2
Count: 24

Energy
{C}{C} x2
{F} x6
{P} x4
Count: 12

So basic idea of the deck is to lock abilities with Garbodor and have Landorus EX do his thing. Mewtwo is in because he's Mewtwo and he counters other Mewtwo and Blastoise, while Latias is primarly there to give me an out against Hammer time. Things I would like to fit in are tool scrapper and maybe another energy switch. Any suggestions are welcome.

Version 2

Pokemon
Landorus EX x3
Trubbish (NV 48) x3
Garbodor (DR 54) x3
Mewtwo EX x2
Count: 11

Supporters
N x4
Juniper x4
Skyla x2
Bianca x3
Count: 13

Trainers
Computer Search x1
Eviolite x3
Rescue Scarf x3
Catcher x4
Switch x4
Heavy Ball x2
Ultra Ball x2
Super Rod x1
Exp Share x2
Count: 22

Energy
{C}{C} x4
{F} x10
Count: 14

This Version seems to run a bit faster though sometimes I'll end-up with dead hands full of tools and either bianca or juniper. I do still like the idea of latias so I may try another version with it teched cause I wanna make her usefull.

So yeah sorry for long post thanks for taking the time to read/comment.
 
Nice idea!
I've been playing myself with a deck is similar and uses garbodor/terrakion/landorus ex.
A few things I would recommend.

Heavy Balls.
Landorus EX, & Garbador can both be pulled with them!

More tools.
Now with Skyla it is wayyyy easier to just go and grab a tool if you need one to quick activate Garbotoxin.
That also means its just as easy to grab a tool scrapper, and have Darkrai and Hydreigon take over the board.

Have you gotten to play test it much at all? I just want to know your strengths and weaknesses so far!
Looks good though! :D
 
I have play tested and it's kinda why I went with ultra ball over heavy ball cause I like to get energy in the grave quickly for latias because all I ever run into are hammer time decks. Over all the biggest problem I seem to face getting is energy so I wanna fit in a another super rod for those situations just not sure what to take out.

Not what I have found to be interesting is I seem to have a favorable match-up against Blastoise, every deck I've played against where they ran either 1 or no tool scrappers so if you get garbador up before they get blastoise or before it powers up anything the deck kinda falls apart when you take away deluge and step in.

I've found turn 1 Energy Assist is almost always better then turn 1 hammer head with the exception of fighting against eels. Turn 2 Land judgement is scary.
 
I unfortunately don't have enough time at the moment to do a full-on fixup of this deck, but I'll give my general ideas.

The Latias has to go. The extra attachment isn't going to help you very much (I'll explain why in a sec) and your devoting a huge mount of space for a single matchup. As a general rule, it's better to increase the potency of your general strategy rather then add a lot of little techs. Anyway, this deck has a good matchup against Hammertime already. Landorus EX can attack with a single energy, meaning it doesn't matter how much they hammer it away, you can just keep attaching and attacking.

The Psychic energy has to go also. 99% of the time Mewtwo's first attack is better, by the time you finish attaching energy Mewtwo will be dead anyway, and it's not like Garbodor's attacking anytime soon. It makes more sense to use is it as a way of not discarding an energy when you use Land's Judgement, but you already have DCE in the deck so it doesn't matter.

This deck also needs more supporters. 11 draw isn't enough in any deck, especially Garbodor who is notorious for making decks inconsistent. After taking out the Psychic energy, Latias, and Skyarrow Bridge (....not even sure why this is here, you run 4 switch anyway) you should have enough room for more supporters. Add some more energy also, as 6 fighting and 2 DCE is not even close to enough (I would go with 8 fighting and 4 DCE.)

As ziondood mentioned, Heavy Ball is very good in this deck, although I don't really mind the Ultra Ball because of the use of Mewtwo and Bianca. The only other thing I would take out are the Energy Switches, as you may find yourself wanting more tools, supporters, or energy rather than the Energy Switch a lot of the time.


Good luck, and I hope I helped! Feel free to shoot me a message if you have any questions.


EDIT: Saw your reasoning for Latias. I still think it needs to go, as this deck doesn't have enough room and isn't consistent enough for fancy combos like that. A T1 Hammerhead for you is much nicer then a T2 Land Judgement.
 
I can see alot of your reasoning and yeah the psychic was less for attacking with mewtwo or garbador and more so that I can not have to discard everything with land judgement my only problem with just dce's and fighting energy are random enhance hammers which maybe I'm just unlucky have found even non hammer decks running at least 1 of.

Though I will take your suggestions under consideration and try them out see how I feel. Though even though it's one match-up Hammer time really does seem to be this decks worst nightmare but never know maybe more fighting energy can help. But still thank you very much.

Also what other tool should I go with Cape or Exp Share if I add more tools?
 
Zaloog91 said:
I can see alot of your reasoning and yeah the psychic was less for attacking with mewtwo or garbador and more so that I can not have to discard everything with land judgement my only problem with just dce's and fighting energy are random enhance hammers which maybe I'm just unlucky have found even non hammer decks running at least 1 of.

Though I will take your suggestions under consideration and try them out see how I feel. Though even though it's one match-up Hammer time really does seem to be this decks worst nightmare but never know maybe more fighting energy can help. But still thank you very much.

Also what other tool should I go with Cape or Exp Share if I add more tools?

Probably EXP share. Gives you some more options for attackers and boosts your late game a lot. I've done testing against this, and many games often come down to if Landorus EX has enough energy to hit for that last 150 (or 80, for that matter).
 
Actually just had a game online where that very thing happened I lost 1-2 in testing taking out latias and such while testing big cape my last landorus did not have the energy to do the 80 for game. So gonna switch cape for exp share see how that goes.

Will update list later on today. Though any suggestions are still welcome.
 
I do agree that taking out the Psychic energies & Latias will make the deck much quicker to set up and will have more of a main focus. But I'm all for more creative deck ideas so If you can make it work go for it man! :D
You could maybe drop a skyarrow for something else too! Since you are running 4 switches I dont know if they are really necessary. :]
 
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