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Landorus/Terrakion/Mewtwo/Aerodactyl/Bouffalant

Which should I play?

  • Rayeels

    Votes: 0 0.0%
  • Landorus/Mewtwo/Terrakion

    Votes: 2 100.0%

  • Total voters
    2
  • Poll closed .

MountainDrew

Wishes Mega Umbreon would exist
Member
Hi guys Ive been testing out 2 decks for Cities and this is one Im thinking about testing.
Pokemon (11)
3- Landorus EX
2- Terrakion BC
2- Mewtwo EX
4- Aerodactyl
1- Bouffalant Dragon
T/S/S (37)
4- Professor Juniper
4- N
2-Twist Mountain
4- Old Amber Aerodactyl
4- Random Receiver
4- Energy Switch
2- Eviolite
4- Ultra Ball
1- Computer Search
4- Switch
4- Pokemon Catcher
Energy (12)
8- Fighting Energy
4- Double Colorless Energy
Strategy- To start swarming early with Landorus to get Cheap kills. Terrakion is for help with Darkrai and Eels and Retailate. Mewtwo is for Mewtwo Battle and to help out againest Keldeo.
 
RE: Landorus/Terrakion/Mewtwo/Aerodactyl

-3 terrakion
+3 tornadus EX

no need for 2 fighting attackers in my opinion, and tornadus would work perfect in here due to the stadium and DCE.
landorus EX/Tornadus EX is a solid fast deck i would recommend trying it out.
 
RE: Landorus/Terrakion/Mewtwo/Aerodactyl

-2 Tornadus EX
+2 Terrakion

Tornadus doesn't work well in this format with all the Eels around. Terrakion stops Sigilyth. It also isn't two prizes when the opponent KO's it. I believe there is a need for two fighting attackers.

-1 Tornadus EX
-1 Twist Mountain
-1 Professer Juniper
+3 Old Amber

You don't need 3 Twist Mountain. You can search it out with skyla but after its in play there isn't much of a need for it. I like Old Amber because you can do it multiple times a turn. If you're running 4 Aerodactyl, then they are much more likely to be in the bottom 7 cards
 
RE: Landorus/Terrakion/Mewtwo/Aerodactyl

JayKam said:
-3 terrakion
+3 tornadus EX

no need for 2 fighting attackers in my opinion, and tornadus would work perfect in here due to the stadium and DCE.
landorus EX/Tornadus EX is a solid fast deck i would recommend trying it out.

I dont have any Tornadus EX unfortionately


Bo$$_89 said:
-2 Tornadus EX
+2 Terrakion

Tornadus doesn't work well in this format with all the Eels around. Terrakion stops Sigilyth. It also isn't two prizes when the opponent KO's it. I believe there is a need for two fighting attackers.

-1 Tornadus EX
-1 Twist Mountain
-1 Professer Juniper
+3 Old Amber

You don't need 3 Twist Mountain. You can search it out with skyla but after its in play there isn't much of a need for it. I like Old Amber because you can do it multiple times a turn. If you're running 4 Aerodactyl, then they are much more likely to be in the bottom 7 cards

I agree with your changes thanks but I think Ill drop an N instead of Juniper
 
RE: Landorus/Terrakion/Mewtwo/Aerodactyl

nonono do not drop any supporters. You only have 11! AND ONLY EIGHT DRAW!

~Alright, you should drop 1-and only 1- Terrakion. 5 Fighting attackers is plenty and starting Terrakion makes it a bad day (sort of). Terrakion is necessary in this deck because it is a Fighting deck and Landorus does a so-so job of defeating Darkrai by itself.
~Now you should take out two Fighting Energies because 9 is too many and you need room for other things.
~Keep the third Twist Mountain and take out all the Skylas. In a speedy brutal beatdown deck like this, straight aggressive draw is best.
~Take out the Potions, no point. You aren't bad against spread/snipe anyway and without the Skylas they are mainly dead cards.
~Take out all the Exp. Shares. They will be replaced with Energy Switches here in a moment. Energy Switches are superior because you will not need the Exp. Shares much anywya and it is such a pain in the butt when they are Scrappered.
~No need for Tornadus EX either, you have no reason to waste deck space on a Fighting counter.
~Take out Gold Potion, Computer Search outclasses it so superiorly in every way it is a waste not to have it. If you're going to give the complaint: "I don't have any", I'm just giving advice like you wanted and you didn't mention being on a budget. So if you can add in Computer Search in place of Gold Potion.
~ Take out two Heavy Ball for two Ultra Ball, you're going to be glad you did so you can search out the Mewtwos and Aerodactyls and the Bouffalant I'm adding in.
Now for additions, we've got 11 slots now.
~ Throw in 4 Energy Switches, they're very good and even more helpful because you run 4 Switch. Very good synergy with Mewtwo and Terrakion and your opponent will not see it coming like with Exp. Share.
~Let's be honest, Shaymin EX screws this deck hard. Throw in a Bouffalant DRX.
~ Aeordactyl is wildly inconsistent but we gotta at least try. +4 Old Amber Aerodactyl.
~ Now lets take out an Eviolite so we can have more room for Draw. How about +3 Random Receivers.
Well, that's 60 cards. If it were me, I would take out all Aeros and Old Ambers and Twist Mt.s, but I'm not sure you want to do that. Let's just say you did for a minute...
- 3 Twist Mountain
- 4 Old Amber Aerodactyl
- 4 Aerodactyl
+ 4 PlusPower
+ 1 Super Rod
+ 3 Tool Scrapper
+ 1 Random Receiver
+ 2 Bianca

You don't have to do that bit at the end there but I think it would be best to ditch Aerodactyl as a whole.
 
RE: Landorus/Terrakion/Mewtwo/Aerodactyl

grantm1999 said:
nonono do not drop any supporters. You only have 11! AND ONLY EIGHT DRAW!

~Alright, you should drop 1-and only 1- Terrakion. 5 Fighting attackers is plenty and starting Terrakion makes it a bad day (sort of). Terrakion is necessary in this deck because it is a Fighting deck and Landorus does a so-so job of defeating Darkrai by itself.
~Now you should take out two Fighting Energies because 9 is too many and you need room for other things.
~Keep the third Twist Mountain and take out all the Skylas. In a speedy brutal beatdown deck like this, straight aggressive draw is best.
~Take out the Potions, no point. You aren't bad against spread/snipe anyway and without the Skylas they are mainly dead cards.
~Take out all the Exp. Shares. They will be replaced with Energy Switches here in a moment. Energy Switches are superior because you will not need the Exp. Shares much anywya and it is such a pain in the butt when they are Scrappered.
~No need for Tornadus EX either, you have no reason to waste deck space on a Fighting counter.
~Take out Gold Potion, Computer Search outclasses it so superiorly in every way it is a waste not to have it. If you're going to give the complaint: "I don't have any", I'm just giving advice like you wanted and you didn't mention being on a budget. So if you can add in Computer Search in place of Gold Potion.
~ Take out two Heavy Ball for two Ultra Ball, you're going to be glad you did so you can search out the Mewtwos and Aerodactyls and the Bouffalant I'm adding in.
Now for additions, we've got 11 slots now.
~ Throw in 4 Energy Switches, they're very good and even more helpful because you run 4 Switch. Very good synergy with Mewtwo and Terrakion and your opponent will not see it coming like with Exp. Share.
~Let's be honest, Shaymin EX screws this deck hard. Throw in a Bouffalant DRX.
~ Aeordactyl is wildly inconsistent but we gotta at least try. +4 Old Amber Aerodactyl.
~ Now lets take out an Eviolite so we can have more room for Draw. How about +3 Random Receivers.
Well, that's 60 cards. If it were me, I would take out all Aeros and Old Ambers and Twist Mt.s, but I'm not sure you want to do that. Let's just say you did for a minute...
- 3 Twist Mountain
- 4 Old Amber Aerodactyl
- 4 Aerodactyl
+ 4 PlusPower
+ 1 Super Rod
+ 3 Tool Scrapper
+ 1 Random Receiver
+ 2 Bianca

You don't have to do that bit at the end there but I think it would be best to ditch Aerodactyl as a whole.

Thank you so much dude Im gonna make alot of the changes you said and I do have Computer Search and all the other cards you said so its all good :). I will test the deck out with Aerodactyls and if it doesnt I will get rid of them.
 
hey no problem. Glad you appreciate it. Also thanks for actually leaving a profile comment too!
I just realize something really controversial that I said in my previous post though. I said not to take out any supporters but told you to take out Skyla! At least you replaced them with Random Receiver though. :p But I meant not to take out any draw Supporters. Also, the list at the top only has 59 cards (I think). Throw in the third Twist Mountain would be my recommendation if you stick to the Aerodactyl version.
EDIT: Also the energy and Pokemon counts are switched around. You've got 11 Pokemon and 12 Energy.
 
grantm1999 said:
hey no problem. Glad you appreciate it. Also thanks for actually leaving a profile comment too!
I just realize something really controversial that I said in my previous post though. I said not to take out any supporters but told you to take out Skyla! At least you replaced them with Random Receiver though. :p But I meant not to take out any draw Supporters. Also, the list at the top only has 59 cards (I think). Throw in the third Twist Mountain would be my recommendation if you stick to the Aerodactyl version.
EDIT: Also the energy and Pokemon counts are switched around. You've got 11 Pokemon and 12 Energy.

Yeah Ive been testing the deck on Playtcg and Aerodactyl is really effective in this deck because I can use him as a Pluspower and also I added another Random Receiver in instead of another Twist Mountain because I seems to be able to get Twist Mountain out and I feel like another Random Receiver will help with my Supporter issues.
 
take out aerodactyl and twist mountain and other techs for aerodactyl. what do you use him for? put in hypnotoxic lasers and virbank instead.
 
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