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Lanturn Prime

ReshiLover

Aspiring Trainer
Member
Hey guys, this is my first article in PokéBeach, and please don't say anything about my bad english, because I'm from Brazil!

I need a little help with my new deck and I hope you have some suggestions to improve it.
:D

So here is the decklist:

Pokemon (18):
3-3 Lanturn Prime
3-3 Eelektrik
2 Pachirisu
2 Thundurus
2 Zekrom

T/S/S (27):
4 Pokemon Collector
4 Pokemon Communication
3 Pokemon Catcher
4 Junk Arm
3 PONT
4 Sage's Training
3 Juniper
2 Plus Power

Energy (15):
11 Lightning
4 Double Colorless

The basic strategy is to get Thundurus to discard some energies while setting up lanturn on the bench, recover the energies with Eelektrik's Dynamotor and use Pachirisu's Self Generation to attach energies to power up Lanturn's attack.

So tell me what do you think and what suggestions do you have?



Changes:

-
1-1 Lanturn Prime
1 Pokemon Catcher
2 Pachirisu
4 Lightning

+
2 Zekrom
1 Junk Arm
1 Sage's Training
1 Juniper
4 Double Colorless
 
I'd suggest a maxed out junk arm, and 1 less catcher. I usually find that more help for. I'd also cut 1 PONT for one more sage's. I think a secondary attacker would be good, such as Zekrom or Zekrom EX.
 
Cut 4 Lightning for 4 Double Colorless, to help power up lanturns attack faster and more efficiently, cut on 3 pachirisu and put 2 Zekrom EX and 1 regular zekrom for secondary attacker, because with that many pachirisu they'll eventually make your hand clunky, and also the odds of starting with it are superior, which is something you don't want to happen. take a catcher out for another Junk Arm and take out 2 pluspower for 1 more pont and 1 more juniper or sage.

In sum:

-4 Lighting
-3 Pachirisu
-1 Pokémon Catcher
-2 Plus Power

+4 Double Colorless
+2 Zekrom EX
+1 Regular Zekrom
+1 Junk Arm
+1 PONT
+1 Juniper or Sage

You can also run 2 regular zekroms and 1 zekrom ex, but I think 2 EX's and 1 Reg are better.

Hope I somehow helped.

~Slayer
 
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