OKie dokie all - been playtesting this In redshark for about 2 weeks and now im posting the results as well as the decklist.
Donphan 5-2
Machamp 6-1
Donchamp 5-2
Pokemon:
2 Gloom UD27
2 Oddish UD60
3 Reshiram BW113
2 Sunflora GS31
2 Sunkern GS85
2 Vileplume UD24
4 Yanma TM84
4 Yanmega (Prime) TM98
Trainers:
3 Copycat CL
3 Judge UL
2 Pokemon Circulator UL
4 Pokemon Collector GS
3 Pokemon Communication BW
2 Prof. Elm's Trn Method CL
4 Prof. Oak's New Theory CL
2 Twins TM
Energy:
16 Grass Energy
The basics of this deck is an early Item lock made possible by Sunkern. Sunkern searches a Grass-Type out, puts it into your hand. The first grass type that I Usually set up with is Oddish and 2 turns get into Vileplum right away. after a 3 turn set up the goal is to start setting up back-up attackers with the dragons and then swing with a Yanmega.
out of the 21 games i play tested only a few did not net the results needed to take down stage 2s, but overall it is VERY consistant with all of the Search/Draw power. Unlike the fighting aspect decks which this deck is desigied to take on, the ability to set up is far greater beacuse of Sunkern, which out of 21 games set up 18 times in the first 2 turns. the other 2 losses were due to 2 Prized Yanmega and a Yanma.
Any feed back to help bolster this deck's speed would be appreciated, as well as any advice or comments. Also, other than the obvious, please include any techs for or against this deck list. All play tests were conducted in Redshark.
Donphan 5-2
Machamp 6-1
Donchamp 5-2
Pokemon:
2 Gloom UD27
2 Oddish UD60
3 Reshiram BW113
2 Sunflora GS31
2 Sunkern GS85
2 Vileplume UD24
4 Yanma TM84
4 Yanmega (Prime) TM98
Trainers:
3 Copycat CL
3 Judge UL
2 Pokemon Circulator UL
4 Pokemon Collector GS
3 Pokemon Communication BW
2 Prof. Elm's Trn Method CL
4 Prof. Oak's New Theory CL
2 Twins TM
Energy:
16 Grass Energy
The basics of this deck is an early Item lock made possible by Sunkern. Sunkern searches a Grass-Type out, puts it into your hand. The first grass type that I Usually set up with is Oddish and 2 turns get into Vileplum right away. after a 3 turn set up the goal is to start setting up back-up attackers with the dragons and then swing with a Yanmega.
out of the 21 games i play tested only a few did not net the results needed to take down stage 2s, but overall it is VERY consistant with all of the Search/Draw power. Unlike the fighting aspect decks which this deck is desigied to take on, the ability to set up is far greater beacuse of Sunkern, which out of 21 games set up 18 times in the first 2 turns. the other 2 losses were due to 2 Prized Yanmega and a Yanma.
Any feed back to help bolster this deck's speed would be appreciated, as well as any advice or comments. Also, other than the obvious, please include any techs for or against this deck list. All play tests were conducted in Redshark.