• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Standard Leafeon-GX/Lurantis

K-Genesis

Aspiring Trainer
Member
Hey, everybody.
Here to share and collect opinions/suggestions on a RL deck I setup and haven't heard much about so far.
This is a more offensive approach to Leafeon-GX, which I consider cleaner and faster than the Decidueye variant, trading an Espeon EX tech for a Turtonator-GX tech to counter popular meta threats. Additionally, there's a quick dabble on some particular choices for further discussion.

So, without further ado:

Pokémon: 20
  • 4 Eevee (SUM) / 3 Leafeon-GX (ULP) || Attacker
  • 3 Fomantis (SUM) / 3 Lurantis (PRO) || Supporter
  • 1 Cherubi (ULP) / 1 Cherrim (ULP) || Supporter
  • 1 Remoraid (BKT) / 1 Octillery (BKT) || Supporter
  • 1 Turtonator-GX (GRI) || Attacker
  • 2 Tapu Lele-GX (GRI) || Supporter/Attacker
Trainer: 28
  • 3 N
  • 3 Professor Sycamore
  • 2 Hala
  • 3 Guzma
  • 3 Brigette
  • 4 Ultra Ball
  • 3 Choice Band
  • 2 Float Stone
  • 2 Field Blower
  • 1 Rescue Stretcher
  • 1 Switch
  • 1 Multiswitch
Energy: 12
  • 8 Grass Energy
  • 4 Double Colorless Energy

Strategy's pretty obvious: start with Eevee or promote it to active after Brigette t1 into Fomantis and Remoraid/Cherubi, evolve into Leafeon-GX through its ability, evolve bench with Grand Bloom GX t1(if going second)/t2, powering up Leafeon for a t2/t3 Solar Beam (hopeful)kill. Manage the game from there.

Cherubi/Cherrim: its ability removes weakness from (G) pokémon, complementing Leafeon with survival and preventing an initial auto-loss situation. Leafeon's engine makes it extremely easy to get Cherrim online before any real harm is done, so it's always worth to include it.

Turtonator-GX: Since this strategy employs Lurantis (PRO) for damage boost, this gives me an immediate, 1-attachment answer to popular meta threats like Golisopod-GX and Dusk Mane Necrozma-GX, both in K.O. range with 3 Lurantis behind and an attached Choice Band.

Remoraid/Octillery: I chose it over Zoroark-GX as my draw engine due to Buzzwole-GX prevalence and the initial Glaceon-GX hype.

Hala: Great synergy and ease of use with Leafeon-GX, allowing me to conserve resources into a big push.

Switch: I like having this in case I'm spearheading a Choice Band'ed pokémon (usually Turtonator-GX) and for an eventual double-heal with Leafeon-GX. Big help.

Multiswitch: Leafeon-GX is a DCE-two-attachments attacker, which sometimes causes pacing issues. This is a one-time solution for when I need that momentum from a forced switch or K.O. replacement.

So that's it. Fire away, guys!
 
Last edited:
Ok, since your looking for advice, here's my opinion right now:

Cherrim is not necessary, fire really isn't that huge right now.
Soo...

-1 Cherubi
-1 Cherrim

It's a neat tech, but will be Guzma'd immediately once you throw it on the bench.

-1 Professor Sycamore

If you're gonna have Hala in this deck at all, go 1 lighter on the Sycamore.

Sooo.

+1 Hala
+1 Switch
+1 Remoraid

There's my two cents.
 
Back
Top