Simple question, I just want to know what your least favorite deck is. Could be standard, expanded, or from a diffrent rotation, I just want to know what deck makes you squirm.
Personally, as of right now Garchomp/Lucario is my least favorite deck. Perhaps it is due to a sort of selfish and pretentious attitude about the competitive TCG, and hating how easily accessible the deck is with the theme deck (although honestly this is the least part of my hatred of the deck, and I'm down with more people being able to have competitive decks without breaking the bank,) while mainly it's just the deluge of Garchomp/Lucario there is online right now, simply because of how accessible the deck is right now. It makes testing really difficult just because half of every match seems to be Garchomp/Lucario.
Also the deck is no where near broken right now, but I feel like it should have been nerfed a little. Whether it be Garchomp's total damage being 200 to 180 (I feel that's a better number, as 200 I think is just to big and can get to many KO's without Choice Band, and with how easy it is to get that 200, I feel you should have to work more to knock out Pokemon like Buzzwole-GX, Lycanroc-GX, Dusk Mane Necrozma-GX, etc. by grabbing that Choice Band.) Nerfing Lucario (I understand that Lucario needs Garchomp in order to get him out, but grabbing any card feels way too powerful, regardless of circumstances. A simple fix could have been only being able to use one Precognitive Aura per turn, or not being able to grab supporters, again relating to that idea of working for those KO's.) Not having Gible and Gabite be able to evolve via attack (it's not just Gible and Gabite, I personally hate cards that evolve straight into other Pokemon, including Rare Candy, I despise Rare Candy (except Abra with Super Evolution, that's fine,)) or making Cynthia a weaker card. I just feel this deck has to much working for it, and not enough against it.
Again it's not broken, but it feels too broken for how accessible it is. (Fun fact I've started counting how many Garchomp/Lucario I've faced since ULP release, and I've faced 23 G/L and 17 other decks, wth)
Personally, as of right now Garchomp/Lucario is my least favorite deck. Perhaps it is due to a sort of selfish and pretentious attitude about the competitive TCG, and hating how easily accessible the deck is with the theme deck (although honestly this is the least part of my hatred of the deck, and I'm down with more people being able to have competitive decks without breaking the bank,) while mainly it's just the deluge of Garchomp/Lucario there is online right now, simply because of how accessible the deck is right now. It makes testing really difficult just because half of every match seems to be Garchomp/Lucario.
Also the deck is no where near broken right now, but I feel like it should have been nerfed a little. Whether it be Garchomp's total damage being 200 to 180 (I feel that's a better number, as 200 I think is just to big and can get to many KO's without Choice Band, and with how easy it is to get that 200, I feel you should have to work more to knock out Pokemon like Buzzwole-GX, Lycanroc-GX, Dusk Mane Necrozma-GX, etc. by grabbing that Choice Band.) Nerfing Lucario (I understand that Lucario needs Garchomp in order to get him out, but grabbing any card feels way too powerful, regardless of circumstances. A simple fix could have been only being able to use one Precognitive Aura per turn, or not being able to grab supporters, again relating to that idea of working for those KO's.) Not having Gible and Gabite be able to evolve via attack (it's not just Gible and Gabite, I personally hate cards that evolve straight into other Pokemon, including Rare Candy, I despise Rare Candy (except Abra with Super Evolution, that's fine,)) or making Cynthia a weaker card. I just feel this deck has to much working for it, and not enough against it.
Again it's not broken, but it feels too broken for how accessible it is. (Fun fact I've started counting how many Garchomp/Lucario I've faced since ULP release, and I've faced 23 G/L and 17 other decks, wth)