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legend box nationals (kyogre groudon legend and feraligator prime)

tyranitar77

Thanks to Chill_Glacia for the Avatar
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ok so the idea is solid but i need help with it i will take any suggestions
2x kgl top
2x kgl bottom
2x sel top
2x sel bottom
3x feraligator prime
2x crocanaw
3x totodile

4x legend box
4x interviewers questions
4x engineers adjustments
4x pokemon communitcation
4x pokeball
3x pokemon circulator

22x water energy
this is what i have so far i really need help so far it beat reshibor and donphan pretty well but i am having some issues
the stratagy is to set up a kgl and spread snipe the bench for serious damage and feraligator to power it up fast. tons of support trainers like iq and pokemon circulator for the finishers.
 
RE: legend box nationals masters

You're going to need to add the deck's strategy into the first post.
 
RE: legend box nationals masters (Needs main Pokemon from deck in title)

uhhhhh...
22 {W} energy is 16 {W} tooooooo many
so...

-16 {W}
+2-2 brozong TR (it gives you legends)
+4 {F}
+4 {R}
+4 cleffa (starter)
i know its 24 pokemon after this but legend decks always turn out like that
hope I helped

~fly_ray
 
RE: legend box nationals masters (Needs main Pokemon from deck in title)

updated
 
RE: legend box nationals (Needs main Pokemon from deck in title)

but the point is kyogre spead mass dammage
 
RE: legend box nationals (kyogre groudon legend and feraligator prime)

i could but my current problem is consistancy
 
Okay, 22 Water Energy is extremely overkill. Ten should be fine. You need to add Trainer support for consistency, so I suggest 3 Junk Arm, and it also helps clear out the supporters that I think may clog your hand. I also suggest adding either Tyrouge (fast damage) or Cleffa (hand refresh) for a starter. And for late game hand refresh, try some Professor Oaks New Theory and 3 Professor Juniper. I'm also going to trim your other trainer lines down a bit.

-12 Water Energy
-2 Interviewer's Q
-3 Pokemon Circulator (why is that in there?)
-1-0-1 Feraligatr Prime (don't need 3, and with no Rare Candy those are 2 spots going to waste)
-1-1 Suicune Entei Legend (not main focus of deck)

-19

+3 PONT
+3 Juniper
+3 Junk Arm
+2 Indigo Platue (don't know how to spell it)
+4 SSU (with Gatr Prime it gets powered up right away)
+2 Energy Retreival (extremely fast Energy Recovery)
+3 Cleffa
+1 Flower Shop Lady (Get 1 line of KGL back plus something else, and 3 Energy)

Hope this helps. Don't be afraid to tweak stuff.
 
yeah I understand the need to get a bunch of water energies for KGL, but the reason you're having a problem with consistency is because over 1/3 of your deck is pure energy.....which means you're likely to draw a whole bunch of energies and not the support needed to get your pokemon out.

I suggest what venasour x suggested. except instead of the 3 juniper, put in 2 rare candies and another junk arm.
 
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