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Legendary beasts

Morot

If suicune gets to decide
Member
I've made a deck of Legend suicune,raikou and entei. But it's far from done, so I could really use some advice.

Updated.

Pokémons:

2-2 Raikou-Suicune Legend
2-2 Suicune-Entei Legend
2-2 Entei-Raikou Legend
2-2 Bronzong TR
2 jirachi RR (for the double supporter and final wish)

total 18

Trainers/supporters:
1 luxury ball
3 Bebe's
4 legend box
2 poké communication
3 seeker
3 oak's new theory
1 SSU (should really play more of these)
3 indigo plateau
2 junk arm (for even more legend box)
2 Energy exchanger

Total: 22

Energy:

7{L}
4{W}
5{R}
2{C}{C}
Total:20

The tactic is to hope you draw a basic (which is actually working OK) Get out a bronzong, get some legends with him and with legend box. Then just smack out some serious damage. 190 hp suicune (indigo plateau) who does 150 is no player's dream. Entei-Raikou Legend hurts pokepower decks hard and Suicune-Entei Legend to snipe some with bodys. biggest threat (I played against one today....) is machamp and his take out (1{F} autoknock non evolved) :(

I need a way to counter machamp, need to fix my trainers/supporters. otherwise this deck have done good in my battles so far.

EDIT: Simply extended the names of the cards so those unfamiliar with the abbreviations know what you're talking about. ~EspeonROX.
 
Whew...that's heavy. I would suggest only one pair of Beasts, ERL seems to be the most popular. With 3 energy types and no Roseanne, getting the appropriate energy can be a pain. ERL is hyped for cheap attacks and lots of damage output.

Remember that you give up 2 prizes for every LEGEND your opponent downs, so RSL doing 50 damage to itself with a Fighting and Electric Weakness (worst in game IMO), will result in an extra prize revenge kill, Take Out, Donquake w/ Belt (Assuming IP is even in play), or LGLX with a belt.

SEL also has Luxray weakness, and slower attacks.

Starting Pokemon should never be random. In evolution decks, Spiritomb (AR) sees play. Sableye (SF) is a good starter in almost any case, giving you the first turn, with a free-energy attack that allows you to use a supporter anyway, and looking at your opponent's opening hand isn't too shabby either.

Most decks that are not SP based (since they have basics like crazy anyway), should aim for about 10-12 basics per deck to prevent donks and giving your opponent free cards with mulligans.

Nearly every deck has Azelf (LA) with Time Walk, because you can search your prizes for a Pokemon card, maybe the other half of a LEGEND, and switch it with a card in your hand. It is a staple in nearly every deck, and if you have a decent memory, you can choose prize cards you need appropriately, and with ERL, you will pull prizes.

This should get you started and focused.
~sgt
 
Tnx for the reply.
I know that SEL have some big flaws and ERL is reeealy good. Most games is played with two ERLs out switching them around and attacking, while somewhat loading the others on my bench. Then POW comes SEL and kicks ass xP but I really want it to work with all the beasts, cuz its so beautiful with all of them together.

Raichu is random cuz I just had to fill that spot. I want to switch them to something more useful, just dont know what I should use.

Azleaf will work to get prized LEGENDs, but if I don't SSU or seeker it to my hand I will self knock it >.< And I dont want to go adding manetric just for a azleaf and maybe uxie. I need all the benchspace to LEGENDs anyway.

The trainers/supporters is what I mainly need to upgrade. Need more SSU but dont know what to take away. I would probably need some energy exchanger too.
 
Maybe work some starter? I wouldn't use Bronzong; I've found it relatively not very useful. I think this would be an interesting idea if you had Electrode Prime (TR) as a starter and ran 4 Twins. Take a bit of time to get a legend or 2 out, and then use Energymite and get some energy onto those legends (of course, you would have to run a bit more energy for this), and then Twins to 2 free cards THAT TURN, and if you need energy, get it and attach it to your legend, and there's a fully set up legend earlier than otherwise.
 
I could use Electrode prime, but then I would need some pokemon rescues or other recovery trainers/supporters in case LEGENDs get discarded by the effect. Otherwise that might work. the thing is that the legend box does pretty much the same and lets me get a LEGEND out as well. Ofc then I don't get to put the energy cards anywhere as I have to attach them to the LEGEND I got at the same time. I should play some twins anyway, Jirachi and twins would really make my day. I just don't know what to take out.... That's what I really need help with, balancing the trainers/supporters.
 
Take away 1 SSU, 1 Seeker, 1 PONT, and 1 Bebe's. You're right about discarding Legends, but keep in mind, you're running 2-2 of each, and you'll only ever get 3 KO'd before the game ends (2 prizes each). You have 6 full sets, so I wouldn't be that worried. Also, Electrode doesn't depend on whether you have a full legend in your top 10 cards or not.
 
first off, PONT? o_O second, what do you want me to put in electrode? I guess thats what you want, but a confirmation would be nice xP
The thing with electrode is that it has so many flaws.... first one is the one were I actually might end up discarding 2 or more parts in one use. that would be a disaster. I don't play enough energys to have any real use of him. He gets them a free knock, and that and the fact that I have to play a basic as starter will quickly make it a 2 KO LEGEND game. I can try taking out the cards you suggested and play 2-2 electrode, but I don't think it will help me much and just slow down my deck. But Ill give it a shot.

tnx for the enthusiasm Scizorliscious :p
 
PONT is just a short abbreviation for Professor Oak's New Theory (if you were confused about that).

dmaster out.
 
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