Let's Do the 7th Generation

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Akwila said:
Would mine work? I mean, mermaid are fairly magical and stuff.

Actually, no. I know, it surprised me too. that's why research is good; the mermaids powers were mainly said to be about their inmortality, and in some cases, sharing it. But that's it. I'm exploring other angles with the designs, but I think this move should be more or less generic.
 
Well in some circles, to use one's mystical power against them can be called many things such as: binding, sealing, rebuking, silencing, and counter spell. Just to name a few. Though I think 'rebuke' has an undesirable Biblical connotation... 'Silence' sounds good to me though.
 
[img width=450 height=]https://lh5.googleusercontent.com/-BsRWORlIZvo/UwmjOqtx0LI/AAAAAAAAAOE/QrQhf9LOXtQ/s912/charmell.png[/img][img width=450 height=]https://lh6.googleusercontent.com/-_ycXbbeNilo/UwmjYmsWeGI/AAAAAAAAAOU/HG3Wr_IuL5I/s912/scallove.png[/img]
[img width=450 height=]https://lh5.googleusercontent.com/-iAkiBNOK6yw/UwmjOwwo6aI/AAAAAAAAAOI/hQkx0emq960/s912/lovenere.png[/img][img width=450 height=]https://lh5.googleusercontent.com/-6HD2OdNBZMU/UwmjPJp_rGI/AAAAAAAAAOM/-D9F2-NaXBw/s912/lovenere%2520swim.png[/img]

Charmell (Charm + Shell) - Scallove (Scallop + Love) (Lv30 + happiness) - Lovenere (Love + Venere (italian for venus)) (Lv40 + happiness)

Species: Hopeful Pokémon - Patient Pokemon - Mermaid Pokemon
Type: Water - Water - Water / Fairy
Abilities: Cute charm / Friend guard (HA) - Shell armor / Overcoat (HA) - Cute charm / Serene grace (HA)

Gender Ratio: 75% Female, 25% Male
Catch Rate: 190 - 60 - 30
Egg Groups: Water 2 - Fairy
Steps to Hatch: 5120

Height: 0.48 m - 1.1 m - 1.8 m
Weight: 12kg - 80kg - 65 kg

Experience Yield: X
Levelling Rate: Slow
EVs: 1 Sp. def - 1 Def / 1 Sp. def - 1 Sp. att / 2 Sp. def
Base friendship: 70

Bodystyle: X
Footprint: X
Pokédex color: Blue - White - White

Pokedex entries:

"Charmell spends its days hoping to breathe on the surface. it gathers shells from the seafloor to wear and give as gifts."

"If two Charmell find each other, they'll entwine the ribbons in their tails so as to not get separated while they search for shells."

"Giving the pearls that grow on Scallove's sides as a gift is said to bring happiness to couples. They're usually a part of engagement rings."

"Waiting inside its shell, Scallove still hasn't forgotten its wish to live on the surface."

"After having fulfilled its wish, Lovenere spends all its days on the surface, singing joyously. Despite that, it is rarely seen, only heard."

"The songs sung by Lovenere are said to move even the most bitter hearts. Versions of them are popular love songs."

Base stats:
X / X / X / X / X / X BST 300
X / X / X / X / X / X BST 415
X / X / X / X / X / X BST 515

Level Up moves
Charmell:
- Pound
- Play nice
5 Water gun
8 Charm
12 Attract
17 Aqua jet
21 Covet
24 Helping hand
28 Water pulse
33 Sweet kiss
37 Wish
42 Razor shell
46 Flail
50 Aqua ring
53 Hydro pump

Scallove:
- Water gun
- Withdraw
10 Whirlpool
15 Clamp
21 Protect
30 Aqua ring
50 Shell smash

Lovenere:
- Dive
- Aqua tail
- Misty terrain
- Heal pulse
- Pound
- Play nice
- Water gun
- Charm
5 Water gun
8 Charm
12 Attract
17 Aqua jet
22 Covet
26 Sing
31 Screech
36 Water pulse
40 Sweet kiss
44 Wish
48 Razor shell
53 Captivate
57 Aqua ring
62 Hydro pump
66 Perish song

TM moves

Egg Moves
Brine
Dive
Soak
Razor shell
Draining kiss
Play rough
Agility
Flatter
Wish

Tutor Moves

Notes:
I was surprised to discover that elements of my designs were already used in other pokemon before, but since none of those is a proper mermaid pokemon and these bring new stuff to the table, I decided to do them anyway.
While doing research, a clear connection between mermaids, the sea and venus/aphrodite came to light, looking for inspiration for the basic shapes, I remembered that venus is connected to the pisces constellation, and she's also frequently depicted as coming out of a seashell (I'll let you figure out the symbology), that gave me the basic ideas for each stage; a fish that wishes to be human/breathe outside (yes, I know water pokemon can breathe air, shut up) that evolves into a seashell, and from there, the mermaid is born, as a venus surrogate.
Charmell's shells are both predicting what will be lovenere's shells, and a remnant of a previous idea, where I had the fishie gather and wear shells and starfish, that got half scrapped; its fins are quite obviously, hearts. The ribbon coming out of its rear is like the ribbon joining the fish of the pisces constellation.
Scallove's shell is heart-shaped too, but due to the viewing angle it may not look so. The pearls growing on its sides are like the multiple eyes lining the sides of scallops (being the same color as its real eyes helps to disguise them, too). The cut on the upper shell is both to define the heart shape and is in the shape of the symbol of the chalice (I'll let you figure that one out too, I'm slipping so much crap past the radar here that you wouldn't believe.).
As for Lovenere, I didn't want to make a fully human-shaped mermaid, hence why I took the venus de milo (yeah, I know, it was not original at all) as a reference. But as much as I didn't want her to get arms, I didn't want to not give her something up there, so I gave her a couple of (relatively small) flowing fins, with seashells like the ones covering Charmell's fins. Lovenere, when swimming, can get her fins inside the shells and on her chest, looking like the venus de milo and using only her tail (which I think I made too long) as propulsion. The colors came from pink hearts, teal water, and the ribbon/hair and shell color came from botticelli's "birth of venus".
As for the moves, I tried to give them most love related moves, and some good water type moves; they are still lacking in the fairy type department, and I had to make sure the movesets didn't overlap too much with clamperl's, luvdisc's and milotic's (and couldn't do it, sadly). The fact that the middle stage is a shell also brought me many problems, there are probably a good amount of moves we can throw out.
Oh, oh, and in the wild, their hold item is heart scale.

Sources:
http://en.wikipedia.org/wiki/Mermaid
http://mythology.wikia.com/wiki/Mermaid
http://en.wikipedia.org/wiki/Venus_(mythology)
http://en.wikipedia.org/wiki/Venus_de_Milo
http://en.wikipedia.org/wiki/The_Birth_of_Venus_(Botticelli)
http://en.wikipedia.org/wiki/Venus_Anadyomene
http://www.theoi.com/Ther/Ikhthyes.html
http://upload.wikimedia.org/wikipedia/commons/d/dc/Pisces.jpg
http://en.wikipedia.org/wiki/Scallop
 
I think the move Screech should be in there some where on Lovenere. Also Dive should be a level up move. It seems silly that it wouldn't be able to do this normally. Misty Terrain doesn't make much sense as a natural move either. Terrain meaning ground... Also Helping Hand seems a little out of place. I have always pictured merfolk as alluring yet sinister tricksters of charm and beauty. Any mention of them helping others is usually when the mermaid/man has fallen in love.


-Also, I like the clamshell bra design, but I think it should just be that, and have her arms as fins. A bare chested woman-like figure wouldn't do very well as selling point in a game focused towards a younger audience.


Lovenere:
- Dive
- Aqua tail
- Hydro Pump
- Heal pulse
- Pound
- Play nice
- Water gun
- Charm
5 Water gun
8 Charm
12 Attract
17 Aqua jet
22 Covet
26 Sing
31 Screech
36 Water pulse
40 Sweet kiss
44 Wish
48 Razor shell
53 Captivate
57 Aqua ring
62 Hydro pump
66 Perish song
 
Akwila said:
I think the move Screech should be in there some where on Lovenere. Also Dive should be a level up move. It seems silly that it wouldn't be able to do this normally. Misty Terrain doesn't make much sense as a natural move either. Terrain meaning ground... Also Helping Hand seems a little out of place. I have always pictured merfolk as alluring yet sinister tricksters of charm and beauty. Any mention of them helping others is usually when the mermaid/man has fallen in love.


-Also, I like the clamshell bra design, but I think it should just be that, and have her arms as fins. A bare chested woman-like figure wouldn't do very well as selling point in a game focused towards a younger audience.



Screech and dive are very good ideas, I was worried about the fact that most offensive moves seem to be physical (razor shell, covet, aqua tail, clamp).
Misty terrain is not so much for terrain as for misty seas.
Helping hand isn't good, exactly, but I felt it suited the whole love thing, like friend guard. (I'm going by the more modern interpretation, that of gentle, kind creatures, rather than the bad ones, who are actually sirens).

The bare chest isn't really that bad, since there are no explicit breasts (look at lopunny, or gardevoir), and it is also based on how venus and mermaids are clasically depicted bare chested, not to mention the venus de milo when the fins are inside the shells. If you look at it that way, the shells are worse, since they imply the existence of breasts, but I left them because they are a part of the little mermaid and give me means to hide the fins.

I like that moveset.
 
I get you on the Lopunny and Gardevoir thing, however, they aren't based on creatures that are explicitly human in parts. Maybe your could dispel that by adding scales to her thorax?

I suppose Misty Terrain could work in that fashion, but tit still feels odd to me. Maybe helping hand should be exclusively learned by Charmell? As far as the moves being a little mixed in with physical ones, don't worry about it. They all make a lot of sense. Particularly Razor Shell, Covet, and Aqua Tail.
 
Akwila said:
I get you on the Lopunny and Gardevoir thing, however, they aren't based on creatures that are explicitly human in parts. Maybe your could dispel that by adding scales to her thorax?

Gardevoir is based on a ball room dancer, so it is pretty human based. However, it does wear a dress up to its chest spike that covers it well.

I'd do what Akwila said, a layer of scales up to the neck won't ruin anything. But can we do something about the fins? Bigger perhaps? I just can't look at it without also thinking of a noodle snake.
 
I take it you both agree on the noodle snake? The fins can be a bit bigger, sure. I could also make the tail shorter, it certainly adds to that snakey look.

How do you suggest I do the thorax scales? I wanted to leave it bare from anything because mermaids, because the head has the same skin, and because in pokemon's drawing style, up to a certain size, scales are not drawn.
 
I would leave the color scheme and just add scale bunches intermittenly on the thorax. Like this:

1345184406225996637jumping_cartoon_fish_vector_clip_art_picture_111017-220018-242001-md.png
 
Akwila said:
I would leave the color scheme and just add scale bunches intermittenly on the thorax. Like this:

1345184406225996637jumping_cartoon_fish_vector_clip_art_picture_111017-220018-242001-md.png

I'll try it, but I'm not convinced.




Here:

lovenere.png


Its not as bad as I thought, but it still troubles me that the head has the same skin, but no scales.
 
Xerneas, that is a thing of nightmares, way too monster-y.
Of course. Spiderwick. Bleh.

Why change the face color? it works well with the face and the body being a continuity.
 
Keeper of Night said:
Leave the face, but you could always give the scaled body a slight green tint.

Why? green would only clash with the pink. And still, the body would be different from the face.

What is the reason why you suggested the scales in the body? does it look like it's missing something? The tiny scales should probably be in the tail only, now that I think about it.
 
professorlight said:
Xerneas, that is a thing of nightmares, way too monster-y.
Of course. Spiderwick. Bleh.

Why change the face color? it works well with the face and the body being a continuity.

That way the thorax and head aren't the same color but different texture. It would give some separation if they were not the same color.
 
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