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Expanded LIFEXPLOITATION

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Aspiring Trainer
Member
****** Pokémon Trading Card Game Deck List ******

##Pokémon - 12

* 1 Hydreigon NXD 103
* 1 Flygon FFI 76
* 1 Conkeldurr NVI 64
* 1 Victini NVI 98
* 2 Lileep PLB 3
* 2 Cradily PLB 4
* 1 Solgaleo-GX SUM 89
* 3 Mew-EX LTR 139

##Trainer Cards - 35

* 1 Ilima SUM 121
* 2 Maintenance FFI 96
* 1 Evosoda GEN 62
* 1 Rescue Stretcher GRI 130
* 3 Root Fossil Lileep PLB 87
* 3 Skyla BKP 122
* 1 Lysandre FLF 90
* 2 Professor Sycamore BKP 107
* 1 Caitlin PLB 78
* 1 Escape Rope PLS 120
* 1 Fisherman BKT 136
* 2 Special Charge STS 105
* 2 Battle Compressor Team Flare Gear PHF 92
* 2 Ultra Ball FAC 113
* 2 N NVI 92
* 1 Energy Pouch FAC 97
* 1 Pokémon Center Lady FLF 105
* 3 VS Seeker ROS 110
* 2 Misty's Determination BKP 104
* 1 Field Blower GRI 125
* 1 Town Map BCR 136
* 1 Life Dew PLF 107

##Energy - 13

* 7 Fighting Energy Energy 6
* 2 Grass Energy GEN 75
* 4 Rainbow Energy BKT 152

Total Cards - 60

IT WORKS! Here's how:

The idea is to alternate between Hydreigon and Conkeldurr for teamwortk with Solgaleo-GX through Mew-Ex. This is complete exploitation of every attacking pokémon in this deck. Some people will even call it "abusive", and while that is an actual term/strategy, let's stray from any negative aspects here. Besides, this goes way beyond abuse. This is EXPLOITATION at it's finest! The different methods of being offensive and defensive in this deck can be quite abnormal, and might not appeal to most. People will try to dismiss them, but they work for me. On the real though...this style has even caught the attention of many people lately trying to do their own thing with it. Anyway, YOU WANTED TO ACT LIKE IT WASN'T VIABLE, OR COULDN'T HAPPEN, WELL, I MADE IT PLAYABLE IN MORE WAYS THAN ONE...
let's get down to business----

The set up will take 2 turns, since I dropped FOGP in this list. Got a problem with that? Then walk the other way. It's a lot faster of a set up than you think. I know, I know EXPANDED IS FAST AF, NOW BLAH BLAH BLAH.
List runs enough Skylas to get the battle compressors, and the root fossils you need early, midgame, late game. Everything you need is only 1-2 cards away at all times. As long as you know how to play your supporters, it's not an issue to evolve to Cradily by turn 2, or whenever you see fit. It's worth the wait, trust me. Do you trust me? After you see how this deck works, you might, you might not! Let's be optimistic though, and get it going turn 2! I prefer to play evo soda, and save the UBs for Victini, or other Mew-EX's, as Victini is great teamwork with Conkeldurr's Top Down attack (for 1 fighting 3 colorless). It might have been a problem to attach 4 energies before, but not through exploitation made possible by Mew-Ex via Solgaleo GX, or just this crazy lion. Victini pairs with even better than I thought. TODAY, I WAS ABLE TO FLIP 12 HEADS IN A ROW, LETTING ME DISCARD 12 CARDS FROM MY OPPONENTS DECK. INCLUDED IN THE HIGHLIGHTS OF THE TWITCH STREAM I DID EARLIER IF YOU WANT TO SEE. IRL this is also very possible. I've rolled more than 12 heads in a row before, and it feels BADASS. Even if your setup is late, it will not matter, because the increase of Conkeldurr's HP is well worth it! I'm talking over 200 HP worth it, and can be healed through various means like Mew copying attacks that heal, or reserving Pokémon Center Lady.

You put Mew-EX active, while attaching energy for 2 turns. By turn 2, or 3, you should be able to use Lifesplosion to get Conkeldurr and Solgaleo-GX benched. If all goes well, you can bench 3 stage 2's, or stall, then get the 3rd one out next turn. Keep it simple though! Unless you end up pulling way ahead of your opponent, you just need the 2 out. Then the idea is to Sol Burst GX the rest of the energy out that you need. I personally like to attach it evenly when I can, and be able to Ultra Road as often as possible to get out of bad spots. The best thing to do is have 2 energies on Mew-Ex: Rainbow Energy + whatever, and just attach the other Rainbow you need with Sol Burst. You can also use Mew-EX's replace, or Victini's Stored Power to move the energy back to the bench. No need to worry about wasting energy retreating once you get into the habit of Ultra Road.

Don't forget! The fighting energy increases Conkeldurr's HP enough to survive the current format. On average, you can get about 5-7 on this, with HP going way up into the 200's! I save space by only running one-of, and throwing in the one-of Hydregon as the alternate backup, instead of going for 2 Conkeldurr. This usually happens when one or the other is prized. If both are prized, you just have to work your magic with Solgaleo-GX and Mew-EX until you can pull them. If Solgaleo-GX is prized, put that Mew-EX to work, and get that town map! You should be good to go after the fact.
Hydreigon is really the main reason I built this deck, even if I don't pick it over Conkeldurr half the time. It's attack hits the bench, and I've been able to pull on average 2-3 prizes/2 shots at a time when I go that route. It's Dark Aura ability makes it have great teamwork with Solgaleo-GX if you can Sol Burst Energy onto it instead, since it all counts as Darkness Energy. The other important attacker is Flygon. Flygon's rainbow shower lets you attach as much energy as you want, as long as it's in your hand., to whatever pocket monster you choose! It being a stage 2 is also not an issue because of Lifesplision. What I like to do is attach energy pouch onto Conkeldurr, or whoever has the most energy out at the time that way when it goes back into your hand, you can rainbow shower it back onto what you see fit (Hydreigon). Although, the best way to do this is through Fishermanning. Even if they N you, it goes back into your deck, and that's a big help when it comes down to it! Speaking of which, I run 2 Special Charges to keep the Rainbow Energies flowing after Sunsteel Strikes, or just being in the discard in general. 2 Special Charges, and 4 Rainbows is a must in here! Very vital for Lifesplosions in the first place! They are always a Misty's Determination away from being in your hand, just remember that.

Other card choices that might make people laugh are the 2 Maintenance and 2 Ilima (I sometimes will run 2 Ilima, and drop the Victini, I change them out, but 1 works just fine). Every so often, I end up stuck with all 3 Stage 2's in my hand, and nothing in my deck to Lifesplosion into. Ilima, and Maintenance allow me to send any of those attackers back into the deck to avoid them from getting stuck in my hand, this is when having less cards in your hand is a good thing, to avoid not being able to Lifesplosion them. I love, love love Ilima in this deck for that reason! It's right up there with N disruptions! I'M TELLING YOU! I have a feeling it can, and will see a lot of play this next season, too!

So, back to the lesson at hand---- It's all about getting that Cradily up and running. Well, I've narrowed it down to 3 Lileep + 2 Cradily + 3 Fossils. You just battle compressor the Lileeps and find your Fossils next turn via the countless ways to do that, or work it in to your hand in the first place. There is enough stalling in this deck before Solgaleo GX gets into play that it's hardly an issue. It's so easy to manipulate and work around once you get a grasp of it. Just push your hands to the limit! It might be a little high risk, high reward, but the payoff is very apparent in the end!

I run a one-of Field Blower, for obvious reasons. I hardly need to use it by the time I get everything going. Just watch out if your abilities are restricted. Everything in the deck will suffer, but it's only been a concern a handful of times. In the hightlights I've included from twitch, I show how to handle Garbodor and Trashalanches. Piece of cake!

The one thing that I've always gunned for IRL is to play Caitlin. That card is a great way to get Lileep on the bottom of your deck, or pick and choose what can and can't go from your hand. Stuff like VS Seekers, etc. are never an issue here either. I'm no stranger to Cradily, I've been exploiting it since it was released. I just chose to make this as a pet deck for my channel since I pulled the SR Hydreigon one day, and made something work that shouldn't work. I can show and prove more if need be, but I think watching the highlights I've included will give you a better idea of how Lifexploitation really gets down.

Anyway, some might call it borderline gimmick (if even that). The point of this deck is strictly petplays, and petdecking. Ya know, SOTG! That's what my main focus is with this playstyle.

Here is a long highlight of it in action. There are some great plays in here. My favorite part is seeing fliptini and conkeldurr's teamwork in action to discard 12 cards from my opponent's deck. come on, man! THAT IS HUGE! Good luck! Have fun! Check out my other highlights and channel. Pet Deck Central! Subscribe and try to keep up!
DON'T MISS OUT! THE HIGHLIGHTS LET THE DECK SPEAK FOR ITSELF! ENJOY!
https://www.twitch.tv/videos/164045755
https://www.twitch.tv/videos/164045755
https://www.twitch.tv/videos/164045755
https://www.twitch.tv/videos/164045755
 
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What jumps out at me just from looking at the list: no Shaymins, too many one-ofs.

I have to see it to believe it. I've got a gauntlet of Expanded decks to through at you. Five decks. If you can beat three or more, I won't say this deck is not good. Add me on PTCGO if you accept my challenge. Username is UserName.
 
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This is very well thought out! I considered trying out Cradily but I couldn't figure out a good combination of cards that would make it consistent. Great work!
 
What jumps out at me just from looking at the list: no Shaymins, too many one-ofs.

I have to see it to believe it. I've got a gauntlet of Expanded decks to through at you. Five decks. If you can beat three or more, I won't say this deck is not good. Add me on PTCGO if you accept my challenge. Username is UserName.

I explained the mechanics and reasoning behind the 1-ofs. You alternate between Hydreigon and Conkeldurr. All one-of pairs with something else that's a a 1-of. For instance-- the 1-of energy pouch can alternate with Fisherman.
I also do stuff like run 2 Special Charges for consistency. Anything else that's not 1-of will sit in your hand, clogging it. 1-of evo soda can alternate between the 2 UBs, you only need to evolve once, maybe twice midgame (usually just for good measure). You don't need to worry about pokémon in the discard pile. Rescue Stretcher provides. Lileep can also go back on the bottom of your deck (which is great for decking out, I do this often to mess with people's heads, combined with Special Charge, when I got a sliver of deck left.) The rest of the 1-ofs are basic to staples that way.

I'm not the biggest fan of Shaymin or Lele. I'd rather not open with those EVER, and I don't like how vulnerable the sky dog is. The more you learn the deck, the less you require fullblown draw power like that.

If you have time to play me on TCGO, you have time to tune into my channel, or you can just watch the highlights included in the post. Thanks.
 
OMG OMG OMG OMG i'm going to run this right now.

Butterfree – Grass – HP120
Stage 2 – Evolves from Metapod

[G] Bye-Bye Heal: Heal all damage from all of your Pokemon. Shuffle this Pokemon and all cards attached to it into your deck.

[G][C][C] Stun Spore: 60 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

Weakness: Fire (x2)
Resistance: none
Retreat: 1

somehow, someway.
 
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I have deleted a number of posts in this thread, as they are unconstructive and uncivil. If this occurs again, this thread will be locked. ~bbninjas
 
The stats speak for themselves! Here's how many times I was able to get Bye-Bye Heal off! In this particular I game, i was able to a total of 10 times! Not only that, I was able to mill them with Conkeldurr enough to win with the help of Victini.
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LOL GLHF!
 
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