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Losing Control(Yanmega/Magnezone/Kingdra/Zoroark)

killstars

Flavs :D
Member
Pokemon 24

2 Cleffa
2-2 Zoroark
3-3 Yanmega Prime
2-1-2 Kingdra Prime
3-1-3 Magnezone Prime

Trainer/Supporter 25

3 Pokemon Collector
3 Copycat
4 Judge

4 Rare Candy
3 Pokemon Communication
3 Pokemon Reversal/Catcher
3 Junk Arm
2 Plus Power/Crush Hammer

Energy 11

3 Double Colorless Energy
2 Rescue Energy
6 Lightning Energy

Strategy:
Well, the idea of the deck is to control the game with yanmega, Jirachi, Zoroark, and reversals, and so release "catcher" and "hammer", and once you are done, use "Magnezone" to finishing. I was thinking of "hypno" from "HGSS," and any suggestion will be great.
 
RE: Losing Control(Yanmega/Magnezone/Zoroark/Jirachi)

If this deck is to be competitive, it won't work. It's too inconsistent. Does this deck work for u? U will have to do much changes. First, reduce the Plus Power to 2 and add a 1-0-1 of Magnezone Prime. Remove Jirachi (it only works with Kingdra) and Pokémon Circulator for 1-1 Yanmega Prime. Remove 1 Junk Arm, 1 Pokégear and 2 Duall Balls for 2 Collector and 2 Rare Candy. Remove 1 Magneton and 1 Pokémon Reversal for 2 more Rare Candys. Now u need 4 DCE. If u want, u can take off 1 Rare Candy for 1 Bouffalant (wich I reccomend) and remove ALL non-lightning energys for 4 DCE. All of those changes, are just for consistency, except Bouffalant, that is for Zekrom Matchup. Ur deck will have counters for everything. I will try it maybe xD. Hope I helped!
 
RE: Losing Control(Yanmega/Magnezone/Zoroark/Jirachi)

Hagane said:
If this deck is to be competitive, it won't work. It's too inconsistent. Does this deck work for u? U will have to do much changes. First, reduce the Plus Power to 2 and add a 1-0-1 of Magnezone Prime. Remove Jirachi (it only works with Kingdra) and Pokémon Circulator for 1-1 Yanmega Prime. Remove 1 Junk Arm, 1 Pokégear and 2 Duall Balls for 2 Collector and 2 Rare Candy. Remove 1 Magneton and 1 Pokémon Reversal for 2 more Rare Candys. Now u need 4 DCE. If u want, u can take off 1 Rare Candy for 1 Bouffalant (wich I reccomend) and remove ALL non-lightning energys for 4 DCE. All of those changes, are just for consistency, except Bouffalant, that is for Zekrom Matchup. Ur deck will have counters for everything. I will try it maybe xD. Hope I helped!

This changes:
-2 power plus
-1 jirachi
-1 circulator
-2 Junk Arm
-1 Pokegear
-1 Magneton
-1 Reversal
-1 Psychic
-1 Rainbow


+1-1 Yanmega
+1-0-1 Magnezone Prime
+3 Rare Candy
+1 Collector
+3 DCE

i think about this, and i really need rare candy and more yanmega, but not 4 DCE and 2-2 collector/dual ball or 3-2 is better of 4 collector, i change to 3-2 collector-duall ball.

i really like jirachi, in 2 snipe of yanmega in a typhlosion and one attack of jirachi, the typhlosion is down but zoroark is better in a tyram match.

Order question, Magneboar or this deck, what is better?

thx for the help.
 
RE: Losing Control(Yanmega/Magnezone/Zoroark/Jirachi)

If u know how to play with this deck and it's properly builded, this deck is better than Magneboar for sure. I already gave my suggestions and just playtest too see how it works the best way for u. U can't use just what looks good in paper. :D
 
Why not drop some of this unneeded stuff for something that will actually benefit you? Tyrogue will not help you, whether you think so or not. Donks will not happen very often, and a smart player will take it as a free prize. The 2 Dual Ball are also unnecesary, since you already run 3 Collector, so why run it?

The Switch you run make me think if you'll really need it. If they Catcher up a Magnezone, wouldn't you just rather attack with it? It's Retreat cost is a little heavy, but you can go around it. Your Zoroark line needs to be beefed up, so I'd try bumping it up to 2-2. Try a Pokemon line like this:

4 - 3 Yanmega Prime
3 - 1 - 3 Magnezone Prime
2 - 1 - 2 Kingdra Prime
2 - 2 Zoroark BW
1 / 2 Cleffa HGSS/CoL

It's a nice list to start with. I'd probably only run one Cleffa, but it's total preference. The energy line should be

6 Lightning Energy
2 Rescue Energy
3 Double Colorless Energy

Feel free to change this around, but Rainbow is a little risky. Sure, it lets Kingdra attack, but Kingdra shouldn't be attacking anyway (Yanmega snipes around Donphan anyway). The T/S/S should include the general staples:

3 / 4 Rare Candy
3 / 4 Pokemon Communication
3 / 4 Junk Arm
3 / 4 Pokemon Collector
3 / 4 Pokemon Catcher
3 Judge
3 Copycat

Plus whatever fits your style. Do what you want, I'm not going to re-do the whole deck for you.

Anyway, hope this helped. Don't expect me to give you the exact - / + thing, I'm going to show you in the right direction, and you can use it to your liking.
 
Yoshidude10 said:
Why not drop some of this unneeded stuff for something that will actually benefit you? Tyrogue will not help you, whether you think so or not. Donks will not happen very often, and a smart player will take it as a free prize. The 2 Dual Ball are also unnecesary, since you already run 3 Collector, so why run it?

The Switch you run make me think if you'll really need it. If they Catcher up a Magnezone, wouldn't you just rather attack with it? It's Retreat cost is a little heavy, but you can go around it. Your Zoroark line needs to be beefed up, so I'd try bumping it up to 2-2. Try a Pokemon line like this:

4 - 3 Yanmega Prime
3 - 1 - 3 Magnezone Prime
2 - 1 - 2 Kingdra Prime
2 - 2 Zoroark BW
1 / 2 Cleffa HGSS/CoL

It's a nice list to start with. I'd probably only run one Cleffa, but it's total preference. The energy line should be

6 Lightning Energy
2 Rescue Energy
3 Double Colorless Energy

Feel free to change this around, but Rainbow is a little risky. Sure, it lets Kingdra attack, but Kingdra shouldn't be attacking anyway (Yanmega snipes around Donphan anyway). The T/S/S should include the general staples:

3 / 4 Rare Candy
3 / 4 Pokemon Communication
3 / 4 Junk Arm
3 / 4 Pokemon Collector
3 / 4 Pokemon Catcher
3 Judge
3 Copycat

Plus whatever fits your style. Do what you want, I'm not going to re-do the whole deck for you.

Anyway, hope this helped. Don't expect me to give you the exact - / + thing, I'm going to show you in the right direction, and you can use it to your liking.
Thx for all help, i update the list

Pokemon 24

2 Cleffa
2-2 Zoroark
3-3 Yanmega Prime
2-1-2 Kingdra Prime
3-1-3 Magnezone Prime

Trainer/Supporter 25

3 Pokemon Collector
3 Copycat
4 Judge

4 Rare Candy
3 Pokemon Communication
3 Pokemon Reversal/Catcher
3 Junk Arm
2 Plus Power/Crush Hammer

Energy 11

3 Double Colorless Energy
2 Rescue Energy
6 Lightning Energy
 
Why don't you have Jirachi?
-2 Cleffa (Yanmega food)
-2 Rescue (Usefull but unneeded)

+1 Jirachi (Brilliant with Yanmega/Kingdra)
+3 Physcic Energy (For Jirachi)

In case you don't know, Jiraci CAN use DCE to power-up his attack!
 
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