I've revised my list, with changes to increase the speed but I have some consistency and
speed troubles. I think 3 Lost World may be too much, and maybe an increase in twins would help.
I tried Blaziken FB > Absol G X but Absol G has more synergy with the deck. I have considered the
generic Palkia G X option, but I'm not confident in starting with it, or how I'd retreat it, or even if it's worth it.
20/
3-2-3-1 Gengar Prime
1-1 Absol G LV.X
1 Mew Prime
3 Spiritomb
1 Unown Q
1 Ditto
1 Azelf
2 Uxie
27/
3 Bebe's Search
2 Pokemon Collector
3 Lost World
3 Pokemon Communication
4 Seeker
2 Twins
1 Looker's Investigation
2 Rare Candy
1 Flower Shop Lady
2 Super Scoop Up
2 Professor Oak's New Theory
1 Luxury Ball
1 Premier Ball
13/
9 Psychic
2 Special Dark
2 Rescue Energy
My general strategy is to get Gengar out and running in a short amount of time, lost zoning one to
two Pokemon every turn with Hurl into Darkness. Ditto is used to Seeker + Ditto Bench so that the
given Pokemon has to stay in there hand if, for example I need to mess with their setup and can't
hurl into darkness. He also helps later in the game by forcing them to keep or shuffle away their Pokemon for fear of Gengar. This is, of course, best case scenario.
With a Spiritomb-Collecter-Gastly T1 Going second, I would Collector for Uxie, Unown Q, and Absol
G, then Spiritomb's Darkness Grace to evolve Gastly into haunter, if I do not get Rare Candy Gengar
Psychic Energy with Uxie and a switch of Spiritomb.
I play Gengar LV.X to hurt SP and other LV.X decks that still linger, as well as the HP boost and third attack that I rarely use.
Mew Prime is a good card for mirror matches and bad starts, as when they lost zone Gengar I can lost zone one of theirs. When I start with Mew I can Lost Zone a spiritomb and evolve a gastly or a haunter.
I have some troubles with consistency in playtesting, and if my opponent is playing Absol G LV.X I can have trouble getting around it.
Like I said before, Palkia G X is an idea, but I worry about it being too clunky.
speed troubles. I think 3 Lost World may be too much, and maybe an increase in twins would help.
I tried Blaziken FB > Absol G X but Absol G has more synergy with the deck. I have considered the
generic Palkia G X option, but I'm not confident in starting with it, or how I'd retreat it, or even if it's worth it.
20/
3-2-3-1 Gengar Prime
1-1 Absol G LV.X
1 Mew Prime
3 Spiritomb
1 Unown Q
1 Ditto
1 Azelf
2 Uxie
27/
3 Bebe's Search
2 Pokemon Collector
3 Lost World
3 Pokemon Communication
4 Seeker
2 Twins
1 Looker's Investigation
2 Rare Candy
1 Flower Shop Lady
2 Super Scoop Up
2 Professor Oak's New Theory
1 Luxury Ball
1 Premier Ball
13/
9 Psychic
2 Special Dark
2 Rescue Energy
My general strategy is to get Gengar out and running in a short amount of time, lost zoning one to
two Pokemon every turn with Hurl into Darkness. Ditto is used to Seeker + Ditto Bench so that the
given Pokemon has to stay in there hand if, for example I need to mess with their setup and can't
hurl into darkness. He also helps later in the game by forcing them to keep or shuffle away their Pokemon for fear of Gengar. This is, of course, best case scenario.
With a Spiritomb-Collecter-Gastly T1 Going second, I would Collector for Uxie, Unown Q, and Absol
G, then Spiritomb's Darkness Grace to evolve Gastly into haunter, if I do not get Rare Candy Gengar
Psychic Energy with Uxie and a switch of Spiritomb.
I play Gengar LV.X to hurt SP and other LV.X decks that still linger, as well as the HP boost and third attack that I rarely use.
Mew Prime is a good card for mirror matches and bad starts, as when they lost zone Gengar I can lost zone one of theirs. When I start with Mew I can Lost Zone a spiritomb and evolve a gastly or a haunter.
I have some troubles with consistency in playtesting, and if my opponent is playing Absol G LV.X I can have trouble getting around it.
Like I said before, Palkia G X is an idea, but I worry about it being too clunky.