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LostGar: New Dog, Old Tricks

DawnOfXatu

XXXatu
Member
4-2-4 Gengar Prime
2-1-2 Gardevoir
2 Mewtwo EX
1 Jirachi
1 Shaymin
1 Spiritomb
(20)

11 Psychic Energy
(11)

1 Super Rod
2 Lost World
2 EXP Share
2 Seeker
3 Pokemon Communication
3 Rare Candy
4 Twins
4 Junk Arm
4 N
4 Pokemon Collector
(29)

Strategy: Basic LostGar strategy, only now with Gardevoir, EXP Share, and Mewtwo EX to help out.
 
I think that mime jr. can be a good starter to lost zone the top of their deck. Slowking can go great with this deck. Instead of some N, PONT could also be better for later game drawing. Rescue energy can also help if gengar gets KOd.
 
I would definitely bump up the Seeker count. It makes getting pokemon to Hurl so much easier. Also catchers can be nice to stall while you Hurl.
 
Haha, I just had the idea for this deck about twenty minutes ago, guess you beat me to it, touche my friend.:) I like the Idea, and I think that if you can build it up. it should be able to win in ten to fifteen turns.
 
Don't think Mewtwo is necessary, I would cut it, at least one of them. I see no purpose for it other than using it to win in Top Cut.
 
Well, this deck might be a bit slow because of gengar's relatively low hp and its a stage 2, and so is gardevoir. Rescue energy is also needed in my opinion.
 
Hi DoX, going to states? Im not the biggest fan of the deck tbh, gengar is really eh in this format with all the Ex's hitting for one shots. Mew is the only way I would play this tbh. If you want to play gengar, I reccomend vileplume, slows down the magnezone eels, so they can't zekrom your face in. The deck did get some new toys that's for sure, N to be specific. Here's how I'd play it.

4/3/4 gengar
3/1/2 Plume
1 pichu
1 cleffa
1 jirachi
1 spiritomb
=21

4 collector
4 twins
4 candy
4 comm
4 n
4 sage
3 seeker
2 lost world
=29

10 psychic
=10

21+29+10=60

Seems like it could be viable, with curse dropping the little eels and such. I feel as if 10 energy is fine with jirachi+seeker if need be.

Just thought id drop in.
 
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