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Lostgar with a poisonous twist..... HGSS

mrwillster

Accelgor will be my salvation.
Member
i've been going over this idea in my head for a while. i've been wanting to find a good use of crobat prime. so i came up with this

25 pokemon
3-2-3 crobat prime
3-2-3 gengar prime
2-2 mismagius UL
3 jirachi UL(i think)

26 T/S/S
4 seeker
2 engineers adjustments
2 cheerleaders cheer
3 twins
2 PETM
2 PONT
4 rare candy
3 pokemon collector
2 lost world
2 pokemon com

9 {P} energy

strategy: i know i sound crazy, but thats what im aiming for. the main theme is to get 1 crobat out and 1 gengar and begin to poison with crobat. take out weak pokes with poison in the beginning and later in the game, when the stronger stage 1 and 2s come out, poison then retreat and bring up gengar for the use of his pokebody to send pokes to the lost zone because of poison. the other pokes are there for nrg and the porygon 2 is for finding lost world when ready. if u dont win by drawing all ur prizes from the constant poison stream with crobat, u'll win from lost zoning. sound at all sane?
 
RE: Lostgar with a poisonous twist....

-1 sage to add one aplh 4? (look at your prizes one) just in case you need to look at em for both LW prized at the bottom.
 
RE: Lostgar with a poisonous twist....

I'll agree with an Alph 4; if you're stuck with all your Lost Worlds prized, you more or less lose, and it CAN happen, especially only running two.
 
RE: Lostgar with a poisonous twist....

Don't run three Lost World. Run two, and if you really want to, run an Alph Lithograph.




-sillykyle!
 
RE: Lostgar with a poisonous twist....

alth lithograph 4.

"look at all your face down prize cards!"
 
RE: Lostgar with a poisonous twist....

20 pokemon
1 crobat prime
2-2-3 gengar prime
4 Mew Prime
3 Relicanth
1 Mr. Mime
1 Spiritomb
1 Rotom
1 Zoroark
1 Jumpluff

27 T/S/S
4 seeker
1 FSL (flower shop lady)
4 Twins
2 PETM
2 PONT
2 rare candy
4 pokemon collector
2 lost world
4 pokemon com
1 Alph Lithograth #4
2 Cheerleader’s Cheer

13 Energy
7 Psychic
4 Rescue
2 Grass

Getting out 2 stage 2 Pokemon is going too be too tough without Spiritomb, so using Mew Prime w/ Gengar is the best way to play this deck. The reason for the 2-2-3 gengar is to be able to lost world one whilst setting up an actual one. If you need to get prizes, then go for either zoroark or jumpluff using mew's attack. Relicanth is your starter, gettng your gengar/techs into the lost zone for mew. Crobat is for huge tanks like Donphan prime. Rotom used w/ Alph 4 in order to look at your prizes and then take the cards you want by topdecking them. Mr. Mime is for looking at your opponents hand to make sure they have Pokemon in it, and Spiritomb is used to give you opponent a fresh set of 6 cards in which a Pokemon will hopefully be in.

Twins which is a MUST in all lost world decks because you don't take prizes was immediately added into the deck. I upped the amount of communications and collectors, because search is something that you need in every deck. FLS was added for recovery. The rest though is really the same.

9 energy is something you willnot be able to get away with due to the little non-supporter draw in this format. So I added in 4 more energy, those energy being grass for jumpluff's attack and rescue in order to be able to get all of your Mew's back.

Hope you like the changes.
 
RE: Lostgar with a poisonous twist....

hmmm interesting. i will make that if i can. and ur welcome dmaster
 
RE: Lostgar with a poisonous twist.... HGSS

mrwillster said:
i don't like crobat g very much and he does with seeker and ssu

I don't understand how anything is supposed to "tank" with 80 HP... Anyway, on topic, You NEED twins. Take out 1-1 Porygon2 (Twins can search out Lost World) and 1 Sage's Training (I really don't understand the purpose of it in this deck) for 3 Twins.




-sillykyle!
 
RE: Lostgar with a poisonous twist.... HGSS

well sages was int her for the discarding of nrgs so i can use jirachi but yeah 3 twins sounds better
 
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