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LostPlumGar (States, Any)

Maccavetti

Team Rocket Grunt
Member
So I played my LuxChomp at first states and want to try something different.

Pokemon:
4 Gastly (Pitch Dark)
3 Haunter (Triumphant)
3 Gengar (2 Primes, 1 SF or AR Curse)
1 Gengar Lv X

2 Vileplume (Undaunted)
2 Gloom (Undaunted)
2 Oddish (Undaunted)

3 Spiritomb (AR)
1 Spiritomb (Triumphant)

1 Unown Q
1 Azelf (LA)
2 Uxie (LA)
1 Uxie Lv X (LA)
1 Mr. Mime (CoL)

T/S/S:
4 Seeker
4 Bebes Search
3 Pokemon Collector
2 Lost World
3 Twins
2 BTS
1 Palmers

Energy:
7 Psychic Energy
3 Warp Energy
3 Rescue Energy

Strategy:
The idea is to set up with Spiritomb and a Ghastly/Oddish and darkness grace them, Attaching rescue and psychic as needed. Once Spiritomb dies, begin using twins and hurl into darkness.

Seeker is for the Hurl and reseting Gengars/Plumes on the bench. Mr. Mime is for hand peeking as is Spiritomb TR who forces them to draw 6. Warp energies for Vileplumes and Rescue for Gengars.

Now I have been testing with the Gengar from Arceus who uses Shadow Skip and Curse. The idea is to Shadow Skip for 60 and 10 then replace with Gengar Prime who would send the just knocked out Pokemon to the lost zone due to His body. Curse is to move damage. I like the idea but I am afraid its not going to hit hard enough to fish out prizes in Top Cut as a Poltergist would.

And as for the Oddish-Vileplume line being all Undaunted, I dont have any LA Oddish and my current 2-2-2 line is completely Reverse Holo and beautiful.

Any ideas?
 
-1 twins
+1 Lost World

go ahead and run 4 Arceus Spirtomb, the TR one isnt that great and the added consistancy is better then shuffling your opponents hand once or twice. Also you could try so Cyrus's Conspiracy for a more consistant energy/seeker draw.
 
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