Hey whats up Pokebeach! I decided to test this deck out, what I like to call "Lucky .38," since I always get amazing top decks and is based off my favorite series of games. Anyways, you may be thinking "Where is Mew/Absol?" Please dont ask me. This deck runs AMAZINGLY smooth for me and I plan not to change around the Pokemon line.
Stratagy: To Lost Zone as many of your Pokemon as possible and hit hefty damage with Lucario's "Damage Sphere" and lock your opponent from playing many bench Pokemon or use Powers.
So here it is:
Pokemon -
4 Riolu (PL)
4 Lucario (CL)
2 Palkia G (PL)
1 Palkia G LVX (PL)
2 Uxie (LA)
1 Azelf (LA)
2 Mesprit (LA)
3 Recinlith (CL)
1 Smeargle (UD)
3 Unown Q (MD)
3 Sablye (SF)
The objective of Recinlith is to Lost World away your own Pokemon for drawpower and is very helpful the first 1-3 turns.
Unown Q provides the extension of 2 Pokemon being Lost Worlded at once. (Uxie attached with Unown Q plus Lost Cyclone = 2 Pokemon for 1 bench space).
The other techs are quite obvious and should be recogized easily
Trainers/Supporters/Stadiums
3 Pokemon Collector (HGSS)
2 Pokemon Communication (HGSS)
2 Professor Oak's New Theory
4 Seekers (TR)
4 Super Scoop Ups (UL)
2 Bebe's Search (RR)
3 Warp Points (MD)
2 Broken Time Space (PL)
2 Expert Belt (AR)
2 Twins (TR)
Energies-
4 Double Colorless Energies
2 Rescue Energies
2 Water Energies
The Seekers and Super scoop Ups are used to abuse Mespirit drops and continue to lock them untill you are set up.
Water energies are used for Recinlith"s attack Preistoric Wisdom instead of wasting either a double colorless energy or rescue energy. Twins used to sacrafice Recinlith to set up and hit around 140-180 T2-4. (Also used Late Game for Lucario)
Typically, this deck swings for about 140-180 T2-4 and can gradually continue to do so. Tell me your opinion!
Stratagy: To Lost Zone as many of your Pokemon as possible and hit hefty damage with Lucario's "Damage Sphere" and lock your opponent from playing many bench Pokemon or use Powers.
So here it is:
Pokemon -
4 Riolu (PL)
4 Lucario (CL)
2 Palkia G (PL)
1 Palkia G LVX (PL)
2 Uxie (LA)
1 Azelf (LA)
2 Mesprit (LA)
3 Recinlith (CL)
1 Smeargle (UD)
3 Unown Q (MD)
3 Sablye (SF)
The objective of Recinlith is to Lost World away your own Pokemon for drawpower and is very helpful the first 1-3 turns.
Unown Q provides the extension of 2 Pokemon being Lost Worlded at once. (Uxie attached with Unown Q plus Lost Cyclone = 2 Pokemon for 1 bench space).
The other techs are quite obvious and should be recogized easily
Trainers/Supporters/Stadiums
3 Pokemon Collector (HGSS)
2 Pokemon Communication (HGSS)
2 Professor Oak's New Theory
4 Seekers (TR)
4 Super Scoop Ups (UL)
2 Bebe's Search (RR)
3 Warp Points (MD)
2 Broken Time Space (PL)
2 Expert Belt (AR)
2 Twins (TR)
Energies-
4 Double Colorless Energies
2 Rescue Energies
2 Water Energies
The Seekers and Super scoop Ups are used to abuse Mespirit drops and continue to lock them untill you are set up.
Water energies are used for Recinlith"s attack Preistoric Wisdom instead of wasting either a double colorless energy or rescue energy. Twins used to sacrafice Recinlith to set up and hit around 140-180 T2-4. (Also used Late Game for Lucario)
Typically, this deck swings for about 140-180 T2-4 and can gradually continue to do so. Tell me your opinion!