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Lucky .38 (Palkia GL/Lucario)

Clownshateu2

RIP Pokemon TCG: 1996 - 2011.
Member
Hey whats up Pokebeach! I decided to test this deck out, what I like to call "Lucky .38," since I always get amazing top decks and is based off my favorite series of games. Anyways, you may be thinking "Where is Mew/Absol?" Please dont ask me. This deck runs AMAZINGLY smooth for me and I plan not to change around the Pokemon line.

Stratagy: To Lost Zone as many of your Pokemon as possible and hit hefty damage with Lucario's "Damage Sphere" and lock your opponent from playing many bench Pokemon or use Powers.

So here it is:

Pokemon -
4 Riolu (PL)
4 Lucario (CL)
2 Palkia G (PL)
1 Palkia G LVX (PL)
2 Uxie (LA)
1 Azelf (LA)
2 Mesprit (LA)
3 Recinlith (CL)
1 Smeargle (UD)
3 Unown Q (MD)
3 Sablye (SF)

The objective of Recinlith is to Lost World away your own Pokemon for drawpower and is very helpful the first 1-3 turns.

Unown Q provides the extension of 2 Pokemon being Lost Worlded at once. (Uxie attached with Unown Q plus Lost Cyclone = 2 Pokemon for 1 bench space).

The other techs are quite obvious and should be recogized easily

Trainers/Supporters/Stadiums

3 Pokemon Collector (HGSS)
2 Pokemon Communication (HGSS)
2 Professor Oak's New Theory
4 Seekers (TR)
4 Super Scoop Ups (UL)
2 Bebe's Search (RR)
3 Warp Points (MD)
2 Broken Time Space (PL)
2 Expert Belt (AR)
2 Twins (TR)

Energies-
4 Double Colorless Energies
2 Rescue Energies
2 Water Energies

The Seekers and Super scoop Ups are used to abuse Mespirit drops and continue to lock them untill you are set up.

Water energies are used for Recinlith"s attack Preistoric Wisdom instead of wasting either a double colorless energy or rescue energy. Twins used to sacrafice Recinlith to set up and hit around 140-180 T2-4. (Also used Late Game for Lucario)

Typically, this deck swings for about 140-180 T2-4 and can gradually continue to do so. Tell me your opinion!
 
Still no twins and I refreshed the page XD

12: 36..

Now they're listed lol.

Anyway, overall a good fun deck. I only wish I had extra mesprit for mine (I have a similar build)..I'm stuck with only 4 and they're in more important decks lol
 
I just updated it, lookz agians :D

Lol, 4 Mespirits isnt that necessary since this isnt tecniaclly "Palkia Lock", but I would love to have 4 Mespirits for meh binder :p
 
I'm actually trying the same thing with Mew/Lucario. Why don't you add an Interviewer's Questions and get rid of a Warp Point, because this deck has remarkably few energies and you'll need to get them. Of course, you could add a 1-1 Bronzong SF instead, but I think Interviewer's is quicker.
 
Interviewers Questions? No offense, but Rencinlith allows you to draw enough cards to get that Double Colorless rather easily. Bronzong SF isnt good for this deck since you only for for basic energies.
 
Oh, ok then. But I dont understand why Mew is good. Like people say he's amazing, but all you do is throw a Pokemon in the Lost Zone, but with Recinlith, you get 3 cards out of it. So what do you think about this?
 
I've not actually considered Relicanth, and it's quite a good idea. The reason I'm working with Mew is that he can use the attacks of all of your Pokemon in the Lost Zone, as well as put them in there. Expert Belt him, and you've got yourself a Pokemon that can use the attacks of about 4-5 Pokemon, maybe more if they're not using Gengar Prime or another Lost World combo, that can stand for a couple of turns, then retreat for Lucario and do massive damage. I know that there are a few problems, but he helps Lucario massively and guarantees Pokemon in the Lost Zone. Even if your opponent is running Gengar Prime, if they use Hurl Into Darkness, you have just got yourself an advantage temporarily. It's a risky deck, but it can work if played right.
 
I assume, but Gengar is quite costly along with Mew, but I just like the simplicity of the combination of putting your own Pokemon in the Lost Zone and then draw. But with twins, you suicide Recinlith and get set up fast and easy, but thats just me.
 
Maybe a warp energy so you'll have another option on getting Palkia G x out of the active spot. I don't see ditto as an important card in this list either, so maybe drop both dittos for a warp energy and another collector??
 
Well, Ditto is used more during late game and really messes up the opponent. For example, If I restrict them to 4, they cant play down those 2 other pokemon they need for set up or tech, such as Uxie or Crobat. And another Collector isnt nessecary because 3 is average, or complete harmony.
 
8 pickups is alot. You will most likely not need 4 SSU and 4 Seeker. A combination of 5 is enough. If it were me, then I would drop 2 Seekers and one SSU, and only because Seeker is a Supporter. This deck is very Supporter-reliant.

Also, a 2-2 line of Palkia is advised, as is another kind of energy. You could fill in those by taking out 3 in any combination of SSU/Seeker.
 
Ehh I might just stick with my line because I may not use those Seekers or Scoop Ups just for Mespirit and can fail badly.
 
Why Ditto TR? That just limits the number of your opponents Pokemon you can lost zone. I'd take them out for 2 more Mesprit for an even better power lock, which hurts your opponent much more.
 
This deck isnt commited to sending their people to the Lost Zone. However, I may remove them for more tech cards since I have many Pick-Up cards such as Seeker and SSU.
 
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