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Lugia EX Donk

Your Master

Aspiring Trainer
Member
4 Lugia EX

4 DCE
4 Plasma Energy

4 Juniper
4 Colress Machine
4 Random Reciever
4 Catcher
4 N
4 Fast Ticket

Obviously there is still room I just don't want to think about what to put in
Scans

Lugia-EX - Colorless - HP180
Basic Pokemon (Team Plasma)

Ability: Overflow
For each of your opponent's Pokemon that is Knocked Out by damage from Lugia-EX's attacks, take 1 more Prize card.

[C][C][C][C] Plasma Gale: 120 damage. Discard 1 Plasma Energy attached to this Pokemon or this attack does nothing.

When Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 2


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Colress Machine - Trainer
Item (Team Plasma)

Search your deck for a Team Plasma Energy and attach it to one of your Pokemon with "Team Plasma" on its card. Shuffle your deck afterwards.

You may play as many Item cards as you like during your turn (before your attack).


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Plasma Energy - Special Energy (Team Plasma)

This card provides 1 [C] Energy.

Fast Ticket – Trainer

Fast Ticket may only be played to determine who goes first. If you play Fast Ticket, you go first.

If your opponent also plays Fast Ticket, play Rock-Paper-Scissors to determine who goes first.

You may play as many Trainer cards as you like during your turn (before your attack).
 
Against Sigilyph, you're hopeless. I would add a non-EX attacker for it, but I'm not sure what. =/
 
Your Master said:
Maybe tornadus epo and some plus powers

You're kidding right? RIP Plus Powers. I'd use Hypnotoxic Lasers with Virbank City Gym.

I think Lugia has pretty good partners in Eels, Blastoise and Emboar to fully charge it in 1 turn if you can't get your hands on Ether and Pokedex. And Tornadus with Hypnotoxic Laser and Virbank City Gym will be boss. 1 DCE and Poison that does 30 Damage. 90 Damage for only 1 Energy. Power Blast will now deal 130 Damage. So now, not only will Tornadus resist Terrakion, it'll 1 shot it too. Lugia will be able to Resist and 1 Shot Terrakion too.
 
ArceusIsTheBest said:
Your Master said:
Maybe tornadus epo and some plus powers
You're kidding right? RIP Plus Powers. I'd use Hypnotoxic Lasers with Virbank City Gym.
You're kidding right? Plus Power is better with Lugia because you want to knock out stuff with Lugia and not poison...
 
ArceusIsTheBest said:
Your Master said:
Maybe tornadus epo and some plus powers

You're kidding right? RIP Plus Powers. I'd use Hypnotoxic Lasers with Virbank City Gym.

I think Lugia has pretty good partners in Eels, Blastoise and Emboar to fully charge it in 1 turn if you can't get your hands on Ether and Pokedex. And Tornadus with Hypnotoxic Laser and Virbank City Gym will be boss. 1 DCE and Poison that does 30 Damage. 90 Damage for only 1 Energy. Power Blast will now deal 130 Damage. So now, not only will Tornadus resist Terrakion, it'll 1 shot it too. Lugia will be able to Resist and 1 Shot Terrakion too.

If you use Lasers, the poison knocks the Pokemon out, and not damage from Lugia's attack, therefore you can't take an extra prize card if you use Lasers.
 
Pluspowers are the better choice because of what Mora said, unless you poison them, don't attack, then kill their EX next turn (30+30+120 = 180) but that relies on them not pulling of a switch/Rush in.
 
I may be wrong here, but based on the word donk in the title, I believe that doing more damage is the most important thing for a turn 1 ko, so virbank and hypnotoxic would help him to do the most damage on turn one and get the donk. Which is the point of the deck based on the title.
 
That is a good point, but I don't think 150 donks anything that 130 doesn't. I think if this were to be viable, it would need a to take additional prizes if it can't get the donk.
 
Your goal is to win on turn one right? So you want to maximize all damage output and you need to fly through the deck!

First I would add for the higher damage output...
+3 Hypnotoxic Lasers
+2 Pluspowers
+1 Virbank City Gym

Next your goal is to go through the deck fast and use all the cards on the first turn so I definently would run no more than 8 supporters or run 4 Random recievers (which can be wasted with ease) and 6 Supporters!
-2 N
+4 Random Reciever

Next what ITEMS can help you get more cards to help you maximize the amount of cards you can use? How bout bicycle and Recycle?
+4 Bicycle
+4 Recycle

Next your goal is to win on turn 1 and you are hoping you oppenet only has one pokemon so could catcher help you at all? I would run escape rope therefore you also have switch if the person is a sigilyph. Oh yeah what happens if he is sigilyph? You cant hurt him and you lost... You need to run a maletto and some psychic and if you start with him you have escape rope now!
-2 Catcher
+3 Escape Rope
+1 Maletto
+2 Psychic

These are just some ideas and thoughts. Not sure if they will actually work. You said you need some ideas :D Good Luck!
 
No matter how much you gear it towards winning on the first turn, I don't think the odds are good enough to warrent using it solely for donking. You have to win the coin flip (unless your opponent fails to bench anything else); that already puts you at 50%. Multiply that by the chances of your opponent not having multiple Basics and getting exactly everything you need for the donk, and you get a really small number. ZPS had a pretty good chance to get the donk (especially considering they didn't have 180 HP Basics), but it also had a way to win the game past turn four.
 
Mora said:
No matter how much you gear it towards winning on the first turn, I don't think the odds are good enough to warrent using it solely for donking. You have to win the coin flip (unless your opponent fails to bench anything else); that already puts you at 50%. Multiply that by the chances of your opponent not having multiple Basics and getting exactly everything you need for the donk, and you get a really small number. ZPS had a pretty good chance to get the donk (especially considering they didn't have 180 HP Basics), but it also had a way to win the game past turn four.

Yes the coin flip, but do not forget the fast ticket! That bumps the chances up to around I say 75%. But I understand your point
 
I don't think a lugia focused deck is worth the trouble.
Honestly I have been tinkering with the lugia idea and the ideas I find feasible for ME and MY OPINION.

Lugia ex
Landorus ex
Stunfisk
Mewtwo ex
Tornadus ex

Lugia to me is nothing but a finisher, a relieve pitcher if you will.

I run the deck with 4 PP 4 Laser.
that paired with the damage spread is outrageous.

Stunfisk is an amazing siglyph counter, and retreat lock with hypno laser/virbank.
Force them to burn a switch on a single siglyph is a tough situation to be put in.
He also fairs really well against darkrai with the retreat lock. A card that I think is underestimated in our current times right now.
The other cards are self explanatory for the big basics Lugia deck version..

As for the blastoise version I really like Kyoruge/ Lugia/Blastoise
Spread 50 across the board with Kyorgue if you can get 2 of his attacks off (which shouldn't be a problem in my eyes sight).
Then throw down the Lugia with plus powers to take out 2 Ex's by turns 5-7 at the latest.

If I were going to run an Emboar list I would DEF run Emboar/Reshiram/Lugia
Reshiram is obviously an amazing kinklang counter self explanatory. And the 1 hit on cobalion ex is good.

As for eels, I think that lugia/raikou/mewtwo would be an amazing deck and probably in my opinion tier 1.

Just my 2 cents. If anybody wants to hold idea discussions let me know, I've got lots of ideas a brewin that I dont have time to test just yet!

Good luck on the deck!
 
Yeah, but I still think 67.8% is too low to consistently get the donk, and to the OP, if you want to do well, your deck needs to do what your deck is meant to do consistently.
 
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