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Standard Lunala-GX/Giratina budget deck?

AlphaVoxel

Definitely still in development...
Forum Mod
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Well, here is the deck list. I'll explain a bit afterwards.

[Pokemon]: 14
3x Lunala-GX
2x Cosmoem
3x Cosmog
3x Giratina EX
2x Hydreigon EX
1x Wobbuffet

[Stadiums]: 3
3x Parallel City

[Supporters]: 13
3x Professor Kukui
3x Professor Sycamore
1x Lysandre
1x N
2x Wally
2x Lillie
1x Pokémon Ranger

[Items]: 19
3x Max Elixir
3x Max Potion
3x Rare Candy
3x VS Seeker
3x Fighting Fury Belt
3x Float Stone
1x Escape Rope

[Energy]: 11
4x Double Dragon Energy
7x Psychic Energy

I am not very good at deck building, as I tend to leave out a lot of draw support. This is a bit of a budget deck, so there is nothing to expensive in the list. I must apologize for the lack of set name/numbers for cards.

I think this would work rather well, and I have a few redundancies build in. Any thoughts or suggestions would be greatly appreciated!

Thanks,
-AlphaVoxel
 
I would drop the 2 Wally and grab an ultra ball or evosoda, which do the same thing without using your supporter for the turn. Being able to go from basic to stage 1 instantly in this deck doesn't really do anything. Also, drop at least one Kukui as three is definitely too many.

Also, consider adding in Skyla. She is really good in rare candy decks as if you have her and either ultra ball or rare candy, you can use her to find the missing piece then go from basic to stage 2. Since she is a supporter you can VS Seeker for her also.

Why the Hydregion? He only helps your Giriatina, and you're already running enough float stone to have a reliable free retreat. I would throw in one Olympia instead if you're worried, as that's another supporter+heal that you can us VS Seeker on.

Also, fit in a 4th VS Seeker, they are really important.
 
How does Lunala add to Giratina? They both don't connect with each other maybe you could make Giratina/Darkrai instead... can you explain the strategy?
 
To TheGuardian:
Ok, that makes sense. I know the Hydreigon are a little random, but they do help with Giratina, and can be used as a backup attacker. I have the 3 Kukui as opposed to 2 due to the fact that Giratina (with ffb) is only doing 110. Add an extra 20 damage, and that helps things a bit. I do however agree with the Seeker/Skyla/etc. as Wally wouldn't help as much. I am not fond of evosoda, but it would still work.

To jessalakasam:
Combining Giratina with a Fighting Fury Belt boosts its HP up to 210, helping it stick around a while. However, there really isn't much of a recovery option, which is a bit of a problem. However, using Lunala to move energy off of Giratina allows you to use Max potion, giving you a free heal. The energy can then be moved back to Giratina, and you are back in business.

Yes, I am aware this is kind of a weird strategy, but I honestly think it could work. Some of the best decks I know of come from strange ideas.
 
To TheGuardian:
Ok, that makes sense. I know the Hydreigon are a little random, but they do help with Giratina, and can be used as a backup attacker. I have the 3 Kukui as opposed to 2 due to the fact that Giratina (with ffb) is only doing 110. Add an extra 20 damage, and that helps things a bit. I do however agree with the Seeker/Skyla/etc. as Wally wouldn't help as much. I am not fond of evosoda, but it would still work.

To jessalakasam:
Combining Giratina with a Fighting Fury Belt boosts its HP up to 210, helping it stick around a while. However, there really isn't much of a recovery option, which is a bit of a problem. However, using Lunala to move energy off of Giratina allows you to use Max potion, giving you a free heal. The energy can then be moved back to Giratina, and you are back in business.

Yes, I am aware this is kind of a weird strategy, but I honestly think it could work. Some of the best decks I know of come from strange ideas.
The problem with that strategy is things like Solgaleo and basically any fairy type can one-shot you, also the fact that you are limited to max 4 Max potions doesn't help...
 
Just curious, which opponents are you worried about where the extra 20 damage matters when attacking with FFB Giratina?

Going from 110 to 130 doesn't cross any major barriers, as you'll still be two hitting most things. If you were doing 160-170 then extra 20 could turn some two hits into one and done. If you do 110 twice that's 220, enough to drop most pre-SM tanks. If you do 110 then 130, you're at 240, which isn't enough to drop all the big ones from SM as some have 250 and would need the third hit regardless of the bonus damage. If you do the supporter two turns in a row then you're doing 260, which would be enough, but then you're using two supporters back to back, which may or may not be as helpful as just using a different supporter.

From a quick browse it looks like most GXes are 220 or less and would KO in two hits regardless of the bonus damage. Two of the starter GX come in at 240, and the two legendries and third starter GX at 250. The one legendary you're already running and can hit for weakness so that should always be at most a two hit KO. If you're worried about the others a lot then keep the extra Kukui, but I think the slot could better be used. (Just did a very quick browse of the GX cards, so if I forgot one high one or mislabeled one my apologies)

As always though, test it! You won't know for sure which is better till you play a bunch of games both ways. Even something like Hex Maniac or a Team Flare Grunt might help out a bit in place of the extra one, or even a Special Charge to recycle the DDE.
 
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