This ban might hurt some mill\stall decks but Zoroark-Gx decks are still op. It is a small step in the right direction but this does not make expanded much different than what it currently is.
I remember when Lusamine was first revealed and people thought it was terrible. One thing I have learned after years of playing various TCG's is that if a card can be broken, the player base will find it. Stall is a degenerate play style by nature and so eliminating non-Pokemon stall related things is never a bad thing.
I remember when Lusamine was first revealed and people thought it was terrible. One thing I have learned after years of playing various TCG's is that if a card can be broken, the player base will find it. Stall is a degenerate play style by nature and so eliminating non-Pokemon stall related things is never a bad thing.
If stall is degenerate then so is aggro and control and any other way to play the game to get to some kind of win condition.
And it still will be. But now, the game can be played instead slowly being shut out, which Lusamine did, or by having no cards T1, which Delinquent did. The game will just be playable in most stages for most decks.555-come-on-now...expanded is supposed to be broken, thats its allure
As Otaku said, anything can be degenerate. The question is: What is degenerate? I would argue that LST was degenerate, but at the same time, I would argue that Night March in States 2016 season was degenerate. I would also argue that Delinquent and Lusamine are degenerate. No one wants to play games that have infinite loops, but essentially no win condition, and no one wants to play a game from 1 probably bad card. More than that, people play expanded to play Pokemon, and I would argue that 1 of these cards prevented that, and the other made it a bad experience.If stall is degenerate then so is aggro and control and any other way to play the game to get to some kind of win condition.
I'm going to disagree with both of you, which probably isn't much of a surprise given my tendencies. ^^' I'll explain why this isn't just ol' Otaku being antagonistic or playing Devil's Advocate. First are we talking about "stall" or "slow play". Stall is a legitimate tactic, a form of control. Slow play is excessively milking the clock. Yes, "excessively"; if you can carry out enough actions in the time allowed to eat up the clock and ultimately win, I may not like it but it is still a legitimate win.
Assuming this wasn't the old "Stall versus Slow Play" misunderstanding:
It isn't specifically a deck's win condition, but how it achieves that condition. The powers-that-be are primarily concerned with
Whether trying to win via Knock Outs, Bench Out, Deck Out, etc. if it avoids those, the powers-that-be won't take issue with it.
- Player 1 locking down a major mechanic before Player 2 ever gets the chance to use it, be it evolving, Item usage, etc.
- Things that make tournament play more difficult from an organizational standpoint, like making things time consuming.
- Things that run contrary to the intent of tournament play, like "luck" based combos or decks that can win enough to significantly shift outcomes.
As a player, I also do not like it when
In the vein of "degenerate play styles", I assert that your typical beatdown deck becomes "degenerate" when it scores KO's in a manner that your opponent may as well not even still be playing, even with a competitive deck and competitive level of skill. Stall decks do have a greater risk of becoming degenerate, in my view. Not all stall decks, but those where it pretty much becomes a game of solitaire or who-can-draw-what-they-need-at-the-right-time. I cannot prove such a thing, nor would it surprise me to be mistaken and for steamroller-style KO decks to actually be the more degenerate issue. The big question is "What is worse: losing slowly with a remote chance of turning things around or losing quickly, even if you have almost no chance of turning it around?"
- The game becomes Poké-Solitaire, whether because I literally can do nothing or what I can do has been rendered meaningless.
- The game disproportionately rewards skill and luck (namely, favoring the latter over the former).
Not necessarily. Wailord has survived for 4 years with varying levels of success. Wailord is a fair stall deck that could only do 1 thing: inifinitely loop Lusamine. Let's look at the far more egregious example: Zoroark-GX/Seismitoad-EX. While Wailord is fair by just having a bunch of HP to go through, ZoroToad Item locks, Lusamine loops, and can still draw up to 8 cards a turn for free (via Exeggcute).So you are saying is that any gimmick decks that use luck(sleep based deck) or actual stall decks are going to get banned the moment someone makes it work at a high level of play. because those types of decks meet point 2 and 3 of your how it achieves that condition. If so why not just tell just players that want to play those kinds of decks to bluntly fudge off?
I enjoy decks that stop aggro players from setting up or even stop them from attacking, I don't like doing the prize trade.
Not necessarily. Wailord has survived for 4 years with varying levels of success. Wailord is a fair stall deck that could only do 1 thing: inifinitely loop Lusamine. Let's look at the far more egregious example: Zoroark-GX/Seismitoad-EX. While Wailord is fair by just having a bunch of HP to go through, ZoroToad Item locks, Lusamine loops, and can still draw up to 8 cards a turn for free (via Exeggcute).
Also, have you ever considered how stopping an aggro player from setting up makes it feels? Let's take a look at Lost March vs. Trevenant in Expanded. If Wally were still playable, this would be a loss every single time for Lost March. I would estimate it to be no better than 5/95 for Lost March. And having MUs that are that polar is typically considered bad. In the current state of these decks, it seems maybe a 60/40 in favor of Lost March. It is a fair Match-up that is not majorly swayed either way.
PS: Have you ever heard of The Truth? You would probably enjoy it.
What loop does it create? If you are talking about Propagate Exeggcute, It is just an enabler for Zoroark, which would still be broken without Exeggcute.Then why haven't they banned exeggcute for such toxic looping?
I'm not quite sure how to respond to this... you basically just said that you only care about yourself when you play against something you don't like...I never really cared cause I hated playing against aggro decks cause you either play their game of getting the prize trade in your favor, or you slow them down, and well I again don't enjoy prize trading
I don't believe that statement. If Lost March is killing Leagues, then why does it have hardly any SPE/Regionals/Internats performances? Either way, social pressure SHOULD keep people in aleague from playing that if it is so unfair.You make it sound like losing Lost March would be a bad thing. I have seen that deck kill entire leagues by making players not want to show up....
What loop does it create? If you are talking about Propagate Exeggcute, It is just an enabler for Zoroark, which would still be broken without Exeggcute.
I'm not quite sure how to respond to this... you basically just said that you only care about yourself when you play against something you don't like...
I don't believe that statement. If Lost March is killing Leagues, then why does it have hardly any SPE/Regionals/Internats performances? Either way, social pressure SHOULD keep people in aleague from playing that if it is so unfair.
Exeggcute doesn't break Ultra Ball, it just make Ultra Ball better. And Lusamine isn't a 1 turn infinite loop, but it is an infinite loop, and in the case of ZoroToad and many Expanded stall decks, the number of turns needed to execute an infinite loop does not matter.It is still a loop, that basically nullifies the downsides of some cards like ultra ball. Like Lusamine allows the retrieval of supporters including her self, yes there is a loop but she alone does not allow infinite plays of the same supporter on the same turn.
In proper game design, all strategies should have some viable form to work, and most MUs and games should fall close to 50/50. (By 50/50, I mean at almost any point in the game.) In this way, players can have fun with any strategy. A ban is essentially TPCi admitting that they messed up, and one way to play the game is far too dominant. For these nerfs, control decks got hit, but in the last, Aggro decks arguably got hit the hardest by losing Puzzle of Time.Oh the irony cause that is exactly what people are saying to justify all the dumb bans. They don't care the person is having fun only that they are not and now some people are not having fun and they are....
I was just throwing out the idealistic approach.My mistake I was thinking night march, and you would think social pressure should keep the league going but people just get fed up and instead of putting social pressure on them they just stop showing up or complain in the facebook group or message me to try and make things better... (then I get told in pokegym and the like that I shouldn't fix things and those players shouldn't be playing...)
So you are saying is that any gimmick decks that use luck(sleep based deck) or actual stall decks are going to get banned the moment someone makes it work at a high level of play.
Things that run contrary to the intent of tournament play, like "luck" based combos or decks that can win enough to significantly shift outcomes.
I enjoy decks that stop aggro players from setting up or even stop them from attacking, I don't like doing the prize trade.
I never really cared cause I hated playing against aggro decks cause you either play their game of getting the prize trade in your favor, or you slow them down, and well I again don't enjoy prize trading
I'm not quite sure how to respond to this... you basically just said that you only care about yourself when you play against something you don't like...
Oh the irony cause that is exactly what people are saying to justify all the dumb bans. They don't care the person is having fun only that they are not and now some people are not having fun and they are....
Yeah... true. But I've never played Standard, as I don't like to be restricted too much in using the cards I like. Oh, the irony here....For the record, you can still use your Lusamine in Standard, even post-rotation due to the Full Art Lusamine from Ultra Prism.
...
Yeah, that second Full Art is what should probably sting more.