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LuxPluff (Seniors, States) (Luxray GL LVX and Jumpluff)

Clownshateu2

RIP Pokemon TCG: 1996 - 2011.
Member
Hey guys, after coming backy from my city's in Penslyvania, I Top- Cutted 4th out of 30. Not bad, eh? Well I faced many Jumpluff mirror matches and they seemed strange. Vileplume UD in it? I know it slows Jumpluff down a whole sh*t load, but still, why? Anyways, I ran straight up Speed/ShayPluff and did pretty well. I was actually inspired to make this deck after facing a Luxchomp, seeing it's anoying ability. Although I donked him, we played extra rounds for fun, but he helped me with this deck.

Pokemon- 24
4-3-4 Jumpluff
1-1 Luxray GL LVX
2 Crobat G
1 Chatot
1 Azelf
2 Uxie
2-2 Sunflora
1 Unown Q

Trainers/Supporters/Stadiums- 27
3 Broken Time Space
3 Rare Candies
2 Pokemon Communication
4 Poketurns
3 Pokemon Collectors
3 Super Scoop Ups
2 Bebe's Search
1 Palmer's Contributions
2 Professor Oak's New Theory
2 Cyrus's Conspiricay
2 Energy Gains

Energy- 9
6 Grass Energy
2 Rescue Energy (Obvious reasons)
1 Electric Energy (Luxray Attacking)

Stratagy- Basically get T1-T2 Jumpluff and abuse Bright Look so you dont have to worry about how much your Mass Attack does. Can pick off supporters like Vileplume and Regice. Poketurn for quick retreat. Tell me your opinions!

UPDATE 1#- Took out a Energy Gain for another Luxray GL, Keep them comin!

Pokemon- 24
4-3-4 Jumpluff
2-1 Luxray GL LVX
2 Crobat G
1 Chatot
1 Azelf
2 Uxie
2-2 Sunflora
1 Unown Q

Trainers/Supporters/Stadiums- 27
3 Broken Time Space
3 Rare Candies
2 Pokemon Communication
4 Poketurns
3 Pokemon Collectors
3 Super Scoop Ups
2 Bebe's Search
1 Palmer's Contributions
2 Professor Oak's New Theory
2 Cyrus's Conspiricay
1 Energy Gains

Energy- 9
6 Grass Energy
2 Rescue Energy (Obvious reasons)
1 Electric Energy (Luxray Attacking)
 
Really? I was gonna take out an Energy Gain since it isnt nessesary to attack with Luxray right away. With enough Cyrus's to get it, it wouldnt change it badly. Also, I need as many Poketurns as possible to keep the game on my side of the feild, you know?
 
Yes, don't take out pokéturn, take out a grass energy or something like that, since you run cyrus's conspiracy you shouldn't have energy problems.
 
Im actually gonna remove a energy gain because it honestly is back up and isnt nescesarrly needed. Thanks though
 
I mean suppose this. If he is stuck active how can I get him out IF I cant retreat? And since this deck aims for anothers weakpoint, I must Overkill there weak Pixes and Bench Sitters for a smooth, clean game.
 
Really nice list, I must say. I really like Jumpluff.

I don't know if SSU are worth the space; I played Jumpluff before the format change and I never really felt I need them. If you find yourself using them a lot then by all means keep them, but I'd consider:
-3 SSU
+1 Cyrus' Conspiracy
+2 PONT

Jumpluff needs all consistency it can get, and those will help.

Good luck with it!
 
Thanks for the idea! I actually was gonna tech in seeker, but think Jumpluff - What is vital? The amount of bench! I actually don want to put another cyrus's or PONT, any ideas of somthin else?
 
Yea, Seeker would go against the strategy. You want those Pixies and what-not techs to stay there - permanent PlusPowers ftw!

Your list is already very solid; you could max out BTS and Rare Candies if you feel like you need it. Otherwise, since you don't want to add Cyrus/PONTs, I'd keep it as it is. :]
 
Thanks for the advice, I was mad though cause I made this AFTER my citys, but I still did amazing with the other list.
 
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