Luxray FLF

pokedan24

Aspiring Trainer
Member
This seems like a card that should be good. It's attack fang snipe does 40 for LC and lets you look at your opponents hand to discard a trainer card you find there. Even from the few hand disruption attacks we have, none of them let you look at your opponents hand and pick a card to discard (well Liepard PS, but that is very risky and unreliable). I think this should be very good, but sadly haven't been able to get it to work in testing.

Is Luxray hopeless or is there some hidden potential here?
 
RE: Luxray FF

I have made a deck focusing around Luxray. With Ghetsis, Red card, and other stuff of that sort, you can completely ruin your opponents hand. The only problem is that both games ended with me decking myself out. This deck needs some sort of attacker but im not sure what.
 
RE: Luxray FF

The deck I tried with this was similar only it used Hooligans Jim and Cass, a 2/2 Electrode line, and 3 Jirachi (lots of 1 of supporters). The deck was pretty much epic fail with me unable to get Luxray out in time and getting destroyed by Landorus. Basically it was too slow since I had such a weird supporter lineup.

I'm thinking a better strategy might be to combo Luxray with Red Card and Prank Scoop. Red Card can also be used to force an opponent to draw unwanted cards (leaving them closer to decking out). If they draw any useful trainer, it can be discarded with Luxray. Prank Scoop can give you more control over what they draw going into their turn while also speeding up the decking process if it comes to that. I'd use either Diggerby or Sableye to reuse those items (if sableye, then rainbow energy would be needed). Also Mew EX could make it easier to stream both attacks. And if there's room, EXP share to conserve energy.
 
RE: Luxray FF

I didnt have any issue with setting up. It was just not being able to knock anything out.
 
I don't think it helps when Fighting-types are about to get popular. If you're having trouble pulling Prize Cards, why not take advantage of Wild Charge? You can set up KOs with Fang Swipe and go in for the KO then. You get to slow down your opponent from setting up and get cheap KOs from there. The fact you need a Rare Candy to get Luxray T2 and two successful Energy attachments will make consistency an issue, unlike Malamar in which you only need a Stage-1 and a Darkness Energy.
 
The opponent being able to retreat after being hit once or twice is a problem. I tried using Dragalge and laser to prevent it but, it was usually prized or hard to get out in time.
 
You guys know what Luxio's attack is right? I think it's LLC, but it does 40x the number of prize cards your opponent has taken. That is definitely in Luxray's favor (I do think that Luxray has potential, it just lacks support).
 
I did have Luxio in my deck. However, I locked my opponent down so well that he wasn't able to KO any of my pokemon. So Luxio wouldn't do much damage. As I said earlier, my deck tends to deck out before I can take all my prizes. So basically if my opponent can just sit there and with EX's can retreat around, there isn't much this deck can do unless it has a reliable attacker.
 
Ivy_Profen said:
I did have Luxio in my deck. However, I locked my opponent down so well that he wasn't able to KO any of my pokemon. So Luxio wouldn't do much damage. As I said earlier, my deck tends to deck out before I can take all my prizes. So basically if my opponent can just sit there and with EX's can retreat around, there isn't much this deck can do unless it has a reliable attacker.

If that's your problem, you could make room for a 1-0-1 Dusknoir (BC) line, or maybe Lysandre. With Dusknoir, you can move their damage to their Active so they can't just keep retreating over and over again. Lysandre doesn't really need further explaining.
 
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