hey, i really want to play something fun and decided m alakazam would be a good choice and i didnt really like the idea of a crobat line so i went for the second bat: noivern! to me this seems like a kinda trolly and fun deck so i would really like to get some tips for improvements and maybe get some ideas i might have overlooked. i thought of trevenant but i just dont know as i have to buy them and i already had the noiverns on hand
Pokémon: 15
the plan i have about this deck is to get a noivern up in the active turn 2 either by starting with it or having it on the bench, some times i may want to start with something else and having it up as the 2nd to in to the active when the active is knocked out, then i try to get at least 2 hits in with the noivern but depending on the matchup and how many heads i can get for the ability to avoid damage i may have it up loinger to maybe get some knock outs. i play 1 az for the guaranteed switch or picking up a nearly ko'd pokemon or also to pick up a shaymin to play it down again. i play 4 dimension valleys because i have to win the stadium war.
alakazam can get a knock out on anything that has 5 damage counters on it so thats either 2 hits with a noivern or 1 ability from alakazam + 1 attack from noivern
i think that should be it for strategy so please feel fre to hate on the deck or give me tips. i know it might not be the highest tier of competitive deck but i like to play what is kinda surprising and fun to play ^^ also i only have 5 energy since i really aim to have the stadium up at all times'
Thanks in advance
Pokémon: 15
- 3 Alakazam Ex
- 3 M Alakazam Ex
- 1 Hoopa Ex (scoundrel Ring)
- 2 Shaymin Ex (set up)
- 1 Noivern Break
- 2 Noivern Ffi
- 3 Noibat (bkt 132/162)
- 3 Professor Sycamore
- 2 N
- 1 AZ
- 2 Skyla
- 2 Lysandre
- 4 Ultra ball
- 3 Vs seeker
- 4 Trainers mail
- 2 Battle compressor
- 4 Super scoop up
- 1 Professors letter
- 1 Super rod
- 3 Alakazam spirit links
- 4 Dimension Valley
- 5 Psychic Energy
- 4 Double dragon energy
the plan i have about this deck is to get a noivern up in the active turn 2 either by starting with it or having it on the bench, some times i may want to start with something else and having it up as the 2nd to in to the active when the active is knocked out, then i try to get at least 2 hits in with the noivern but depending on the matchup and how many heads i can get for the ability to avoid damage i may have it up loinger to maybe get some knock outs. i play 1 az for the guaranteed switch or picking up a nearly ko'd pokemon or also to pick up a shaymin to play it down again. i play 4 dimension valleys because i have to win the stadium war.
alakazam can get a knock out on anything that has 5 damage counters on it so thats either 2 hits with a noivern or 1 ability from alakazam + 1 attack from noivern
i think that should be it for strategy so please feel fre to hate on the deck or give me tips. i know it might not be the highest tier of competitive deck but i like to play what is kinda surprising and fun to play ^^ also i only have 5 energy since i really aim to have the stadium up at all times'
Thanks in advance
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