**UPDATED LIST**
Did a massive edit to streamline the deck. This including removing the Mawile line entirely.
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So this is my very first attempt at deck building. Any and all insight would be extremely appreciated!
Pokémon (8):
- 4x Eevee (Energy Evolution)
- 4x Sylveon GX
Supporters (12):
- 1x Delinquent
- 2x Lysander
- 2x Team Flare Grunt
- 1x N
- 1x Professor Kukui
- 4x Professor Sycamore
- 1x Pokémon Ranger
Items (30):
- 4x Crushing Hammer
- 2x Enhanced Hammer
- 4x Puzzle of Time
- 4x Fairy Garden
- 2x Level Ball
- 4x VS Seeker
- 1x Energy Retrieval
- 4x Fairy Drop
- 1x Super Rod
- 4x Max Potion
Energy (10):
- 6x Fairy Energy
- 4x Double Colorless Energy
**Summary**
Ideally I'd pull an Eevee and a Fairy energy in my opening hand. That's a turn 1 Sylveon GX that can immediately start pulling the cards I need from the deck to lock down my opponent and secure my position. One of the first cards to pull would likely be a DCE to get him into position to fire full force turn 2.
Included a few Nest Balls to grab more Eevee if needed. No need for Ultra Balls since Eevee fetches his own evolution!
Shear away their progress with Hammers and Grunts and aggressively interrupt their bench to prevent set-ups. Plea GX is a good emergency lever incase you weren't able to lock down the bench with Trainer cards and you need to force a reset.
Did a massive edit to streamline the deck. This including removing the Mawile line entirely.
——————————
So this is my very first attempt at deck building. Any and all insight would be extremely appreciated!
Pokémon (8):
- 4x Eevee (Energy Evolution)
- 4x Sylveon GX
Supporters (12):
- 1x Delinquent
- 2x Lysander
- 2x Team Flare Grunt
- 1x N
- 1x Professor Kukui
- 4x Professor Sycamore
- 1x Pokémon Ranger
Items (30):
- 4x Crushing Hammer
- 2x Enhanced Hammer
- 4x Puzzle of Time
- 4x Fairy Garden
- 2x Level Ball
- 4x VS Seeker
- 1x Energy Retrieval
- 4x Fairy Drop
- 1x Super Rod
- 4x Max Potion
Energy (10):
- 6x Fairy Energy
- 4x Double Colorless Energy
**Summary**
Ideally I'd pull an Eevee and a Fairy energy in my opening hand. That's a turn 1 Sylveon GX that can immediately start pulling the cards I need from the deck to lock down my opponent and secure my position. One of the first cards to pull would likely be a DCE to get him into position to fire full force turn 2.
Included a few Nest Balls to grab more Eevee if needed. No need for Ultra Balls since Eevee fetches his own evolution!
Shear away their progress with Hammers and Grunts and aggressively interrupt their bench to prevent set-ups. Plea GX is a good emergency lever incase you weren't able to lock down the bench with Trainer cards and you need to force a reset.
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