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Standard M Mewtwo EX (X)

Darren Judi

Aspiring Trainer
Member
Deck List

Pokémon - 11

  • 4 Mewtwo EX EVO
  • 4 M Mewtwo EX (X) BKT
  • 1 Shaymin EX ROS
  • 1 Hoopa EX AOR
  • 1 Smeargle BKT
Trainers - 38
  • 4 Mewtwo Spirit Link
  • 4 Professor Sycamore
  • 3 N
  • 2 Lysandre
  • 1 Brock's Grit
  • 1 Skyla
  • 1 Giovanni's Scheme
  • 1 Pokémon Center Lady
  • 4 VS Seeker
  • 4 Ultra Ball
  • 3 Trainer's Mail
  • 3 Mega Turbo
  • 2 Switch
  • 1 Super Rod
  • 2 Parallel City
  • 2 Shrine of Memories
Energy - 11
  • 4 Psychic Energy
  • 7 Fighting Energy
Justification

Mewtwo EX, M Mewtwo EX, Spirit Links - Main attacker of the deck. For [P][F][F][C], Vanishing Strike does 150 damage, and when a stadium is in play, it does 50 more damage and it isn't affected by Resistances or any other effects on the defending Pokémon. So, with a stadium in play, it's essentially 200 true damage.

Mewtwo from EVO is used mostly due to Energy Absorption. Also, M Mewtwo has bad synergy with the energy requirement of the Damage Change Mewtwo.

Shaymin EX, Hoopa EX, Sycamore, N, Lysandre, VS Seeker, Ultra Ball, Trainer's Mail - Relatively standard line-up

Smeargle - The deck runs two different kind of energies, having the ability to switch them is good. However, I'm looking into switching this out (I just don't know to what) since I haven't had much opportunities to use it.


Brock's Grit, Super Rod - The deck needs a lot of energy and to get them back as needed

Skyla - A good supporter to get trainers, especially with this deck to get out Mega Turbo, or a needed Switch

Giovanni's Scheme - 200 damage is good, but most Megas or EX with FFB reach 210 or 220. This gives Mewtwo that additional damage.

Pokémon Center Lady - 230 HP is usually just enough to get out of one-turn KOs and healing for 60 messes up the numbers more. This card comes in clutch for a lot of games I've played.

Mega Turbo - Energy acceleration of choice. I've tested this deck with Max Elixer only and a mix of both, the most consisted was when I used only Mega Turbo. Plus, without switching, this is the easiest way to attack Turn 2.

Switch - 3 Retreat Cost for M Mewtwo is huge. And having the Spirit Links prevents Float Stone from being usable. I haven't tried using Escape Rope instead of Switch (or 1 of each), but I'm not sure if it would make much of a difference.

Comments

This deck is hard to set-up, but once set-up, does really well. I've done a lot of tweaks on this deck, but I'm still looking for more improvements, especially on Smeargle and other energy acceleration methods, but I think 3 Mega Turbo is already one of the best options for it. So yeah, any possible suggestions would be highly appreciated :)

Disclaimer

Yes, I know that M Mewtwo Y is a far better choice, but I'm still looking for ways to make this deck work. So if you're going to comment that, please do know that I already have it considered and I know that this will most likely not be a meta deck, ever.
 
My friend plays with a M Mewtwo X deck, but his strategy is different.
He uses Meloetta BKT to get Fighting Energy cards from discard pile to enerzige itself, then use ninja boy to switch for a mewtwo EX from the deck and evolve afterwards.
Meloetta BKT is perfect for this deck, since it requires the same type of energy M Mewtwo X does, it may also be used for an optional attacker, since it can do 110 if it has 1 psychic energy attached to it.
If you consider using it, I'd suggest using 3-4 Meloetta BKT and 3-4 Ninja Boys.
Ninja Boy is also useful to recycle used Shaymin EX or Hoopa EX on your bench.

edit: Oh, I forgot to mention that you would need to use Scorched Earth to discard fighting energy, in this case you would need 4 of it, to make it easier to draw it.
 
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