Hi all! This is GarchompGuy here! A note to all: This is my second post on this site so if I messed something up just let me know, and I'll try to fix it.
I have stopped playing Pokemon TCG competitively because I hate the EX-dominated format. So in that spite, I picked up a few cards that I thought would be pretty anti-EX (note that this is an Unlimited Deck so it's advised you go to the Card Scans tab on the home page):
Pokemon
x4 Machamp *SF
x2 Machoke *TM
x4 Machop *SF
x2 Claydol *GE
x2 Baltoy *GE
x2 Spinda *Legend Maker
x2 Emolga *DEx
x1 Smeargle *Secret Wonders
x1 Azelf *LA
x1 Spiritomb *AR
x1 Pinsir *Legend Maker
x1 Rocket's Hitmonchan *Gym Heroes
Trainers/Supporters/Stadiums
x3 Rare Candy
x3 Float Stone
x2 Life Herb
x2 Night Maintenance
x2 Gust of Wind (proxy for Pokemon Catcher)
x2 VS Seeker
x1 Technical Machine TS-1 (Evoluter)
x1 Switch
x1 Luxury Ball
x2 Bebe's Search
x2 Seeker
x2 Professor Oak's New Theory
x1 Pokemon Collector
x1 Palmer's Contribution
x2 Broken Time-Space
Energy
x8 Fighting
x2 Rainbow
Possible Addition if I can make it fit: Misty's Cloyster *Gym Heroes (Can wall hard-hitting stuff like Yveltal or Kyurem)
Strategy:
Machamp wrecks EX's with Take Out
Claydol for drawpower
Spinda can draw (flippy though) and semi-wall EX's
Emolga for Basic support
Smeargle for energy support
Azelf grabs stuff out of my Prizes
Spiritomb evolves Machop and Baltoy
Pinsir, ha ha ha. This thing can wall stuff SO WELL! Stall til you can get some 'Champs or attach a Rainbow and solo a meta deck. Only vulnerability that I've noticed is Laser. And evolutions of course.
Rocket's Hitmonchan for Crosscounter. Messes with your opponent's mind whether or not to attack.
I have stopped playing Pokemon TCG competitively because I hate the EX-dominated format. So in that spite, I picked up a few cards that I thought would be pretty anti-EX (note that this is an Unlimited Deck so it's advised you go to the Card Scans tab on the home page):
Pokemon
x4 Machamp *SF
x2 Machoke *TM
x4 Machop *SF
x2 Claydol *GE
x2 Baltoy *GE
x2 Spinda *Legend Maker
x2 Emolga *DEx
x1 Smeargle *Secret Wonders
x1 Azelf *LA
x1 Spiritomb *AR
x1 Pinsir *Legend Maker
x1 Rocket's Hitmonchan *Gym Heroes
Trainers/Supporters/Stadiums
x3 Rare Candy
x3 Float Stone
x2 Life Herb
x2 Night Maintenance
x2 Gust of Wind (proxy for Pokemon Catcher)
x2 VS Seeker
x1 Technical Machine TS-1 (Evoluter)
x1 Switch
x1 Luxury Ball
x2 Bebe's Search
x2 Seeker
x2 Professor Oak's New Theory
x1 Pokemon Collector
x1 Palmer's Contribution
x2 Broken Time-Space
Energy
x8 Fighting
x2 Rainbow
Possible Addition if I can make it fit: Misty's Cloyster *Gym Heroes (Can wall hard-hitting stuff like Yveltal or Kyurem)
Strategy:
Machamp wrecks EX's with Take Out
Claydol for drawpower
Spinda can draw (flippy though) and semi-wall EX's
Emolga for Basic support
Smeargle for energy support
Azelf grabs stuff out of my Prizes
Spiritomb evolves Machop and Baltoy
Pinsir, ha ha ha. This thing can wall stuff SO WELL! Stall til you can get some 'Champs or attach a Rainbow and solo a meta deck. Only vulnerability that I've noticed is Laser. And evolutions of course.
Rocket's Hitmonchan for Crosscounter. Messes with your opponent's mind whether or not to attack.