Edited for the latest build and altered after I made a couple of the posts below.
I like to call this one Bash Bros. This is basically a modern play on the old Outrage decks from the BW era. These cards all give up two prizes, but also hit a boatload harder for less HP lost. Overall, I have been extremely pleased with this particular build going 7 for 7 against Dark Dragons, 2x Decidueye Vileplume, Xerneas Gardevoir 2/2, Vespiquen Zoroark Mew EX, Volcanion, Lurantis Solgaleo. So far, so good against a wide spread of decks in a VERY small sample size. More testing is needed, but I like how it plays.
Pokémon - 11
3 Tauros-GX SUM 100
3 Machamp-EX AOR 37
3 Oranguru PR-SM SM13
2 Lugia EX AOR 68
Trainer Cards - 36
4 Professor Sycamore
3 N
2 Lysandre
1 Hex Maniac
1 Ninja Boy
1 Olympia
4 Ultra Ball
4 VS Seeker
4 Max Elixir
3 Escape Rope
1 Switch
1 Super Rod
4 Fighting Fury Belt
3 Chaos Tower
Energy - 13
10 Fighting Energy
3 Double Colorless Energy
Explanation of cards.
As before, Tauros GX is the primary attacker in this deck most games. It acts as a strong deterrent and a lot of players make odd plays in an effort to avoid hitting it too hard. I won't get into a huge explanation of the card. It has been explained away by a ton of sources including a full review over at Pojo.
Machamp EX splits roles with Lugia EX as the secondary attacker depending on the match up. Machamp provides a great ninja boy target for Tauros once Mad Bull GX has been used because Steaming Mad requires far less HP taken to take KOs than Rage. I like swapping Machamp in after a Tauros if Tauros isn't immediately crushed post GX attack and have found it to be both unexpected and devastating when it happens. Overall, I think Machamp is a great second fiddle to Tauros.
Lugia has played HUGE in about half of these games. I honestly think the card is the piece I was digging for because it punishes energy pretty hard and discards stadiums. It also provides a perfect target for ninja boy because people are willing to hit into it. Finally, it is able to scale its own damage which is something the other attackers lack. Overall, this was a great addition.
0 Shaymin. What gives? I found that in most of the games I was losing playing different combinations of this deck, the Achilles heel has always been Shaymin. I lost more games due to Lysandre to Shaymin than anything else. I have also easily taken Shaymin off my opponent in several of these games. While this is an alright trade off in decks that require speed, the three main attackers in this deck can start unloading with only 2 energy attached. So, burning through the deck is both unnecessary and counter productive. People who know me, know that this is very much counter to how I typically play a deck. I want decks that burn cards fast and start taking OHKOs as fast as possible. This deck is a drastic departure from that approach.
3 Oranguru. This brings me to Oranguru. It is *not* a card that is required every game, but is helpful when available. That said, if abilities are shut down, the deck will do what it does without Oranguru. The thing that really helps about Oranguru is the fact that it is only worth 1 prize AND it has a viable attack that sets up a KO next turn for another pokemon. Also, as with Lugia, it is a pokemon people feel they can attack into setting up a ninja boy. Finally, if abilities aren't turned off, it is possible to get below 3 cards pretty easily to use instruct.
3 Chaos Tower. Best way to keep swinging with Steaming Mad and not have a coin flip.
I don't think the trainers are very controversial. While I don't like not having Trainer's Mail, I have found the ability to get benched pokemon loaded with energy to be a bigger priority. Hence the high basic energy count and the odd 3 count DCE. Also, because you aren't really trying to rush out attackers in bunches to fill up your bench, the deck is free to play much more conservatively. Attacking without using a supporter isn't necessarily a bad thing with this deck and that has also rarely been true for other decks I play.
Anyway, that's the deck that I am going with as the version I think is best for how I am playing it. I hope people try it out and give some feedback!
I like to call this one Bash Bros. This is basically a modern play on the old Outrage decks from the BW era. These cards all give up two prizes, but also hit a boatload harder for less HP lost. Overall, I have been extremely pleased with this particular build going 7 for 7 against Dark Dragons, 2x Decidueye Vileplume, Xerneas Gardevoir 2/2, Vespiquen Zoroark Mew EX, Volcanion, Lurantis Solgaleo. So far, so good against a wide spread of decks in a VERY small sample size. More testing is needed, but I like how it plays.
Pokémon - 11
3 Tauros-GX SUM 100
3 Machamp-EX AOR 37
3 Oranguru PR-SM SM13
2 Lugia EX AOR 68
Trainer Cards - 36
4 Professor Sycamore
3 N
2 Lysandre
1 Hex Maniac
1 Ninja Boy
1 Olympia
4 Ultra Ball
4 VS Seeker
4 Max Elixir
3 Escape Rope
1 Switch
1 Super Rod
4 Fighting Fury Belt
3 Chaos Tower
Energy - 13
10 Fighting Energy
3 Double Colorless Energy
Explanation of cards.
As before, Tauros GX is the primary attacker in this deck most games. It acts as a strong deterrent and a lot of players make odd plays in an effort to avoid hitting it too hard. I won't get into a huge explanation of the card. It has been explained away by a ton of sources including a full review over at Pojo.
Machamp EX splits roles with Lugia EX as the secondary attacker depending on the match up. Machamp provides a great ninja boy target for Tauros once Mad Bull GX has been used because Steaming Mad requires far less HP taken to take KOs than Rage. I like swapping Machamp in after a Tauros if Tauros isn't immediately crushed post GX attack and have found it to be both unexpected and devastating when it happens. Overall, I think Machamp is a great second fiddle to Tauros.
Lugia has played HUGE in about half of these games. I honestly think the card is the piece I was digging for because it punishes energy pretty hard and discards stadiums. It also provides a perfect target for ninja boy because people are willing to hit into it. Finally, it is able to scale its own damage which is something the other attackers lack. Overall, this was a great addition.
0 Shaymin. What gives? I found that in most of the games I was losing playing different combinations of this deck, the Achilles heel has always been Shaymin. I lost more games due to Lysandre to Shaymin than anything else. I have also easily taken Shaymin off my opponent in several of these games. While this is an alright trade off in decks that require speed, the three main attackers in this deck can start unloading with only 2 energy attached. So, burning through the deck is both unnecessary and counter productive. People who know me, know that this is very much counter to how I typically play a deck. I want decks that burn cards fast and start taking OHKOs as fast as possible. This deck is a drastic departure from that approach.
3 Oranguru. This brings me to Oranguru. It is *not* a card that is required every game, but is helpful when available. That said, if abilities are shut down, the deck will do what it does without Oranguru. The thing that really helps about Oranguru is the fact that it is only worth 1 prize AND it has a viable attack that sets up a KO next turn for another pokemon. Also, as with Lugia, it is a pokemon people feel they can attack into setting up a ninja boy. Finally, if abilities aren't turned off, it is possible to get below 3 cards pretty easily to use instruct.
3 Chaos Tower. Best way to keep swinging with Steaming Mad and not have a coin flip.
I don't think the trainers are very controversial. While I don't like not having Trainer's Mail, I have found the ability to get benched pokemon loaded with energy to be a bigger priority. Hence the high basic energy count and the odd 3 count DCE. Also, because you aren't really trying to rush out attackers in bunches to fill up your bench, the deck is free to play much more conservatively. Attacking without using a supporter isn't necessarily a bad thing with this deck and that has also rarely been true for other decks I play.
Anyway, that's the deck that I am going with as the version I think is best for how I am playing it. I hope people try it out and give some feedback!
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