Machamp Tech in Luxchomp? Good or Bad?

Machamp Tech in Luxchomp (Or other decks) a good or bad idea?

  • Good

    Votes: 7 25.0%
  • Bad

    Votes: 21 75.0%

  • Total voters
    28

Cimurph

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Well I was just thinking recently about whether or not it would be in anyway plausible to run something like a 1-1-1 or 1-0-1 Machamp SF line in a Luxchomp deck to completely destroy other SP decks and act as a Machamp counter in itself. I thought that it might cause to many problems than it solved, but maybe it could be useful. Post all your comments on how you think something like this would do and/or how to do it.
 
Ahahahaha xD Don't try copying Yamato. He got too lucky to get something like that out at all, and the stage 1 actually had reason to be in the deck. 1 Macheap doesn't destroy SP decks; it's KOable, and it makes your deck slower. Bad idea.

~L_X_F
 
LucarioXFroslass said:
Ahahahaha xD Don't try copying Yamato. He got too lucky to get something like that out at all, and the stage 1 actually had reason to be in the deck. 1 Macheap doesn't destroy SP decks; it's KOable, and it makes your deck slower. Bad idea.

~L_X_F

...huh... I honestly didn't know I was copying someone XD.
 
Yamato ran a 1-1-1/1 Gardy tech in his LuxChomp for Worlds. It was just gross. Even though he had some reason for it, I'm so surprised he got it out as often as he did.

~L_X_F
 
It's not worth it. Setting up a stage two in a deck that runs all basics is going to put you behind the prize count in the long run and as soon as someone sees that Machop hit the field Garchomp snipes it. Now if you Rare Candy it, first of all you are lucky you even had the Rare Candy in hand but you also need your one fighting energy in the deck. THEN your opponent will most likely have an answer for Machamp if they play SP's so it may only last two turns. If you want a similar tech you could try Donphan Prime.


...huh... I honestly didn't know I was copying someone XD.
Yamato had a 1-1-1 Gardevoir SW in his worlds deck. He used Kirlia as a Mewtwo counter so the Gardevoir was just an addition.
 
A 1-1-1 Gardevoir line, happened before Worlds in Oregon USA.

Someone ran a 1-1 Kirlia tech at their States/Regionals to counter Mewtwo Lv.X.

Gardevoir, evolves from a decent Mewtwo counter, have a nice bonus due to Telepass PokePower and Psychic Lock.

As for Machamp on the other hand, It does not have the nice additions like Gardevoir, therefore clogs up the deck even more - worse than Gardevoir.
 
I don't think it's worth it. By the time you get it set-up, your opponent probably already has a big prize card lead.
 
LucarioXFroslass said:
Yamato ran a 1-1-1/1 Gardy tech in his LuxChomp for Worlds. It was just gross. Even though he had some reason for it, I'm so surprised he got it out as often as he did.

~L_X_F

gardy was an extremely reasonable tech and overall a good play for yamato... trying to make one of the best players in the world sound bad just brings out your own flaws as a player, no offense. :/

champ in sp doesn't work, not only because it's a stage 2 but also because it forces you to run some sort of fighting energy, which hurts your consistency even more. your best option against sp decks is to build a better sp deck.
 
I have two points to make here-
Machamp is not a good tech in SPs, sure it MIGHT help in mirror but it is clunky and has only one good attack that you will probably use(Take Out, Hurricane punch is NOT good). It also is weak to psychic so in Mirror it easy for Uxie X/Toxicroak G PL to KO you. The preferred choice would be Donphan because it is a FAST stage one, that goes with the deck(earthquake 60 for one, KO Luxray, then heal with Garchomp C LV.X) so if you want to get a fighting go with Donphan, it is less likely to be KO'd immediately(by any deck really) and is faster and less clunky, sure 4 retreat cost is painful but you would likely run warp energy with him, similar to the DGX tech.

Now onto my second point-
Yamato.
He played(i believe) a 1-1-1 Gardevoir line(IDK if he ran the x so spare me that okay?) The kirlia was the main thing in that line, played as a quick mewtwo counter. The ralts is also useful with Future sight, the gardevoir was JUST an add-on and would be great to get a drawing supporter or an extra cyrus's, think in mirror he gets AT LEAST 5 Cyrus to your 4. It was a consistency card. He also wouldn't have to add an extra energy type because he probably played Promocroak. It also can Power Lock your opponett which is very useful. So there is no comparison
Now onto why there isn't
Machop vs. Ralts, Machop has two cruddy attacks, but has HP advantage. Ralts has Future Sight, a great setup attack and an attack that can potentially stall. Ralts wins
Machoke vs. Kirlia, Machoke again has two okayish/bad attacks. Kirlia can kill mewtwo. Kirlia can win.
Machamp vs. Gardevoir, Machamp has more HP and one good attack. Gardevoir also has just one good attack. Both CAN be gamebreaking but Take Out is USELESS against stage one/two decks and PLOX can stop powers. So the attacks are about even, you could go either way. Now Gardevoir has a great thing called Telepass, one it can draw out power sprays and despite being a stage two makes the deck MAYBE a tad more consistent, Machamp doesn't. Therefore Gardevoir wins.
Gardevoir line 3. Machamp line 0.
 
Take CFOURCOLTSFAN's advice and run Donphan. I have had a lot of success with it as a tech in Luxchomp. I only took it out recently because I found Dialga G to be more versatile.
 
^
I like his point as well, if you want to run "an attacker"(i'm saying DGX TENDS to be more of a benchsitter tech, but can be used at times, but not in there specifically for that) go with Donphan. If you want something that shuts down your"autolosses(or close to it)"
List of bad things
Spiritomb(s)(can easily get around typically)
Vileplume, bad very bad
Glaceon LV.X(flies under radar but can be annoying)
Nidoqueen(again to an extent)

Etc. go with DGX, just depends on metagame. For mirror Donphan is more useful.
 
I'm really not feeling this. It's a good card, but doesn't belong in a deck that's all about speed and synergy. I'm not squeezing three valuable card slots in a deck that's already cramped.
 
Well ya I wasn't ever really going to do it I like Promocroak better to counter Luxray and Drifblim better to counter Mewtwo and Machamp and besides I was running out of space fitting everything into my Luxchomp deck. Was just wondering how viable it might be seeing as how SP's are played by most people.
 
I mean, if you want to go rogue, that would be sweet. There's nothing wrong with going outside of the ordinary. No one would see a Machamp SF smooshed with LuxChomp coming. Maybe you could cut out a 1-1 line and a few SP techs for some Machamp goodness. Whatever floats your boat.
 
EspeonROX said:
I mean, if you want to go rogue, that would be sweet. There's nothing wrong with going outside of the ordinary. No one would see a Machamp SF smooshed with LuxChomp coming. Maybe you could cut out a 1-1 line and a few SP techs for some Machamp goodness. Whatever floats your boat.

Maybe I will get my hands on a line and test it out at a league or something to make you happy :p.
 
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