magic legos..

aishen

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actually i dunno the strategy behind both legos and magic legos.. T_T

can sumone explain it to me please?! i was just wondering stuffs and this question popped then bugged me all day long..
 
Legoes is based off Palkia G, spamming Lost Cyclone. You know some of the Poke Powers on basic Pokemon that work right when it is played (like Crobat G, Uxie, Mesprit LA, and Spiritomb) right? Well, you play some of those cards (most use Crobat G, Uxie, Mesprit, and Azelf) to use the effect of the Poke Power, and the Lost Cyclone them away to your discard. This allows you to possibly look at prizes, draw cards, place damage, and lock powers while maintaining a good bench. Some good examples of these Pokemon are:

Mesprit LA
Uxie LA
Azelf LA
Spiritomb LA
Crobat G
Giratina (Let Loose)
Darkrai MD (if anyone plays it....)
Zapdos MD
Articuno MD (not often used either)
 
To add to what Gliscor posted, Magic Legos uses Alakazam 4 LV. X from RR to move damage counters from your Palkia G LV. X to a Crobat or other SP, and then send it to the Lost Zone to keep yourself fresh from damage.
 
sounds inetersting.. ok ok to summarize it all.. correct me if im wrong, the decks essence is to use palkia G lv.x's power to minimize bench.. then use techs to scatter damage counters/draw consistent and look at the prize cards or strategy varies on the techs being used..

about magic legos.. i see the point here doing an alakazam tech of removing counters from my main attacker *palkia G lv.x* and then sends it to the lost zone?! isnt that kinda risky since cards from the lost zone cannot be retrieved back..?!

anyway thnx for the efforts you exerted to help ~_~

anyway why is it called legos?!
 
It's called Legos because all of the main pieces in the deck (Palkia G, Uxie, Azelf, Mesprit) fit together nicely.
 
aishen said:
about magic legos.. I see the point here doing an alakazam tech of removing counters from my main attacker *palkia G lv.x* and then sends it to the lost zone?! isnt that kinda risky since cards from the lost zone cannot be retrieved back..?!

Most of the time, the Pokemon you send away are one-time Pokemon that you most likely won't use again. You might want to keep an Uxie and a Crobat, but Mesprits are useless once the effect is used. So, really, it's not that risky. If anything, you're hindering your opponent more, unless it's mirror. x_x

dmaster out.
 
d master342 said:
aishen said:
about magic legos.. I see the point here doing an alakazam tech of removing counters from my main attacker *palkia G lv.x* and then sends it to the lost zone?! isnt that kinda risky since cards from the lost zone cannot be retrieved back..?!

Most of the time, the Pokemon you send away are one-time Pokemon that you most likely won't use again. You might want to keep an Uxie and a Crobat, but Mesprits are useless once the effect is used. So, really, it's not that risky. If anything, you're hindering your opponent more, unless it's mirror. x_x

dmaster out.

u guys r stupid just do alakazam 4 lv.x and dialga G and move them to crobat then poke turn since u r going to do it anyway for another flash bite and tech in ninetails MT and lucario GL for flygon ninetails for two fire does 60 discard 1 fire attached to him use his power color shift turn to any type your oppnnant has on the field and with lucario GL it on e hits flygon better SEE!
 
I'm not stupid. -__- There are countless options to work with an SP combo.

dmaster out.
 
Magikarp, are you just trying to be annoying. Really.
A. They do know what they're talking about
B. You could have just said "Hey guyz, why not play this....."
C. Your strategy suggest that you play 9001 poketurns, you sir, can only play 4.
D. I am Sorry if i have insulted you, you just really made me mad.


And, now to actually contribute.

I may actually start playing magic legos, sounds good. I built legos, and it's great. But i really think Spiritomb is mandatory, the power is amazing, just play 1 or 2, and your good.
 
I never have played Spiritomb in Legos and I've never needed/wanted it. All it does is get stuck as your starter when you REALLY don't want it to. :(
 
d master342 said:
aishen said:
about magic legos.. I see the point here doing an alakazam tech of removing counters from my main attacker *palkia G lv.x* and then sends it to the lost zone?! isnt that kinda risky since cards from the lost zone cannot be retrieved back..?!

Most of the time, the Pokemon you send away are one-time Pokemon that you most likely won't use again. You might want to keep an Uxie and a Crobat, but Mesprits are useless once the effect is used. So, really, it's not that risky. If anything, you're hindering your opponent more, unless it's mirror. x_x

dmaster out.



ok ok honestly it confuses me... how can alakazam 4 lv.x move damage counters to those one-time pokemon if they are not sp's? as i see it the only sp tech to use in this deck is crobat G.. meaning he's the only reciever of the moved damage counters not mesprit. (correct me again if im wrong)..

the only way i see it is that using alakazam 4 lv.x to move damage counters to crobat G then use poketurn.. (but maximum number to be used is 4 so still its not enough T_T)
 
aishen said:
d master342 said:
aishen said:
about magic legos.. I see the point here doing an alakazam tech of removing counters from my main attacker *palkia G lv.x* and then sends it to the lost zone?! isnt that kinda risky since cards from the lost zone cannot be retrieved back..?!

Most of the time, the Pokemon you send away are one-time Pokemon that you most likely won't use again. You might want to keep an Uxie and a Crobat, but Mesprits are useless once the effect is used. So, really, it's not that risky. If anything, you're hindering your opponent more, unless it's mirror. x_x

dmaster out.



ok ok honestly it confuses me... how can alakazam 4 lv.x move damage counters to those one-time pokemon if they are not sp's? as I see it the only sp tech to use in this deck is crobat G.. meaning he's the only reciever of the moved damage counters not mesprit. (correct me again if im wrong)..

the only way I see it is that using alakazam 4 lv.x to move damage counters to crobat G then use poketurn.. (but maximum number to be used is 4 so still its not enough T_T)

You can still just use random sp pokemon, It doesn't have to be crobat.
 
magicarp101 said:
d master342 said:
aishen said:
about magic legos.. I see the point here doing an alakazam tech of removing counters from my main attacker *palkia G lv.x* and then sends it to the lost zone?! isnt that kinda risky since cards from the lost zone cannot be retrieved back..?!

Most of the time, the Pokemon you send away are one-time Pokemon that you most likely won't use again. You might want to keep an Uxie and a Crobat, but Mesprits are useless once the effect is used. So, really, it's not that risky. If anything, you're hindering your opponent more, unless it's mirror. x_x

dmaster out.

u guys r stupid just do alakazam 4 lv.x and dialga G and move them to crobat then poke turn since u r going to do it anyway for another flash bite and tech in ninetails MT and lucario GL for flygon ninetails for two fire does 60 discard 1 fire attached to him use his power color shift turn to any type your oppnnant has on the field and with lucario GL it on e hits flygon better SEE!

frankly, if you wanna help u can do it in a nice way not contributing stuffs as if we are born noobs and you are all the high and mighty who always think of a good strategy and all of our strats. are not very helpful.. heck, the essence of the deck is using a small bench space, ur telling dmaster and the rest of us to use a bunch of techs and using a thousand poketurn on crobat plus teching in an extra ninetales MT and a lucario GL for countering stuffs in other words the the whole point of the deck is being ruined.. im sorry but im pissed off by those words you typed there..

weavile132 said:
Magikarp, are you just trying to be annoying. Really.
A. They do know what they're talking about
B. You could have just said "Hey guyz, why not play this....."
C. Your strategy suggest that you play 9001 poketurns, you sir, can only play 4.
D. I am Sorry if I have insulted you, you just really made me mad.


And, now to actually contribute.

I may actually start playing magic legos, sounds good. I built legos, and it's great. But I really think Spiritomb is mandatory, the power is amazing, just play 1 or 2, and your good.


hhmm.. how is spiritomb a mandatory to this deck? *sorry i cant picture it in my mind*

Rayquaza95 said:
aishen said:
d master342 said:
aishen said:
about magic legos.. I see the point here doing an alakazam tech of removing counters from my main attacker *palkia G lv.x* and then sends it to the lost zone?! isnt that kinda risky since cards from the lost zone cannot be retrieved back..?!

Most of the time, the Pokemon you send away are one-time Pokemon that you most likely won't use again. You might want to keep an Uxie and a Crobat, but Mesprits are useless once the effect is used. So, really, it's not that risky. If anything, you're hindering your opponent more, unless it's mirror. x_x

dmaster out.



ok ok honestly it confuses me... how can alakazam 4 lv.x move damage counters to those one-time pokemon if they are not sp's? as I see it the only sp tech to use in this deck is crobat G.. meaning he's the only reciever of the moved damage counters not mesprit. (correct me again if im wrong)..

the only way I see it is that using alakazam 4 lv.x to move damage counters to crobat G then use poketurn.. (but maximum number to be used is 4 so still its not enough T_T)

You can still just use random sp pokemon, It doesn't have to be crobat.



oohhh... so it can be a random sp.. thanks for the idea ~_~
 
DarthPika said:
I never have played Spiritomb in Legos and I've never needed/wanted it. All it does is get stuck as your starter when you REALLY don't want it to. :(

Played Spiritomb in Legoes for the Regionals, got a Spiritomb start on the second to last round.... if only I won that round, I would have made it to the top 16 for prizes.... *sighs* If I won the last round, I would have top cutted, but I know why I didn't win.

Magikarp: Instead of calling us mean things, why not just give suggestions than criticize our ideas? If you are trying to make yourself look good, it's not really helping. And for one, your strategy resolves in using too many Poke Turns, as you are limited to only 4. In the end, Alakazam really doesn't do anything, where in Palkia G you only have to use Lost Cyclone to take care of the problems. In Dialga G, space really can't be found for Ninetales so much due to the staple cards Dialga G needs. Even so, most Flygon decks are a variety of combos, from Dusknoir to Machamp to Magnzone; all kinds of things. That is where Ninetails doesn't help.

Overall, the base idea for Magic Legoes is to play the original legoes, except with an Alakazam 4 tech moving away the damage. Problem is, Zam 4 is SP to SP, which is why you might need a more spammy abuse of Crobat G. You don't have to Lost Cyclone away the Zam, and it allows you to clear the bench more easily.
 
DarthPika said:
I never have played Spiritomb in Legos and I've never needed/wanted it. All it does is get stuck as your starter when you REALLY don't want it to. :(

same here spiritomb=really bad start thats exactly why they made crobat g=way better starter and can easily get placed into your hand w/poke turn and doesn't place damage counters on your own pokemon :)
 
aishen said:
d master342 said:
aishen said:
about magic legos.. I see the point here doing an alakazam tech of removing counters from my main attacker *palkia G lv.x* and then sends it to the lost zone?! isnt that kinda risky since cards from the lost zone cannot be retrieved back..?!

Most of the time, the Pokemon you send away are one-time Pokemon that you most likely won't use again. You might want to keep an Uxie and a Crobat, but Mesprits are useless once the effect is used. So, really, it's not that risky. If anything, you're hindering your opponent more, unless it's mirror. x_x

dmaster out.



ok ok honestly it confuses me... how can alakazam 4 lv.x move damage counters to those one-time pokemon if they are not sp's? as I see it the only sp tech to use in this deck is crobat G.. meaning he's the only reciever of the moved damage counters not mesprit. (correct me again if im wrong)..

the only way I see it is that using alakazam 4 lv.x to move damage counters to crobat G then use poketurn.. (but maximum number to be used is 4 so still its not enough T_T)

Ah, I forgot about that part. Oh well. You can still Lost Cyclone/Poke Turn Crobat with damage and possibly Alakazam himself with an Unown G attached or something. Either way, you're clearing your Bench of things you don't need and damage counters.

dmaster out.
 
d master342 said:
aishen said:
d master342 said:
aishen said:
about magic legos.. I see the point here doing an alakazam tech of removing counters from my main attacker *palkia G lv.x* and then sends it to the lost zone?! isnt that kinda risky since cards from the lost zone cannot be retrieved back..?!

Most of the time, the Pokemon you send away are one-time Pokemon that you most likely won't use again. You might want to keep an Uxie and a Crobat, but Mesprits are useless once the effect is used. So, really, it's not that risky. If anything, you're hindering your opponent more, unless it's mirror. x_x

dmaster out.



ok ok honestly it confuses me... how can alakazam 4 lv.x move damage counters to those one-time pokemon if they are not sp's? as I see it the only sp tech to use in this deck is crobat G.. meaning he's the only reciever of the moved damage counters not mesprit. (correct me again if im wrong)..

the only way I see it is that using alakazam 4 lv.x to move damage counters to crobat G then use poketurn.. (but maximum number to be used is 4 so still its not enough T_T)

Ah, I forgot about that part. Oh well. You can still Lost Cyclone/Poke Turn Crobat with damage and possibly Alakazam himself with an Unown G attached or something. Either way, you're clearing your Bench of things you don't need and damage counters.

dmaster out.


ohh.. i see thankyou for helping tho.. ~_~
 
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