aishen said:about magic legos.. I see the point here doing an alakazam tech of removing counters from my main attacker *palkia G lv.x* and then sends it to the lost zone?! isnt that kinda risky since cards from the lost zone cannot be retrieved back..?!
d master342 said:aishen said:about magic legos.. I see the point here doing an alakazam tech of removing counters from my main attacker *palkia G lv.x* and then sends it to the lost zone?! isnt that kinda risky since cards from the lost zone cannot be retrieved back..?!
Most of the time, the Pokemon you send away are one-time Pokemon that you most likely won't use again. You might want to keep an Uxie and a Crobat, but Mesprits are useless once the effect is used. So, really, it's not that risky. If anything, you're hindering your opponent more, unless it's mirror. x_x
dmaster out.
d master342 said:aishen said:about magic legos.. I see the point here doing an alakazam tech of removing counters from my main attacker *palkia G lv.x* and then sends it to the lost zone?! isnt that kinda risky since cards from the lost zone cannot be retrieved back..?!
Most of the time, the Pokemon you send away are one-time Pokemon that you most likely won't use again. You might want to keep an Uxie and a Crobat, but Mesprits are useless once the effect is used. So, really, it's not that risky. If anything, you're hindering your opponent more, unless it's mirror. x_x
dmaster out.
aishen said:d master342 said:aishen said:about magic legos.. I see the point here doing an alakazam tech of removing counters from my main attacker *palkia G lv.x* and then sends it to the lost zone?! isnt that kinda risky since cards from the lost zone cannot be retrieved back..?!
Most of the time, the Pokemon you send away are one-time Pokemon that you most likely won't use again. You might want to keep an Uxie and a Crobat, but Mesprits are useless once the effect is used. So, really, it's not that risky. If anything, you're hindering your opponent more, unless it's mirror. x_x
dmaster out.
ok ok honestly it confuses me... how can alakazam 4 lv.x move damage counters to those one-time pokemon if they are not sp's? as I see it the only sp tech to use in this deck is crobat G.. meaning he's the only reciever of the moved damage counters not mesprit. (correct me again if im wrong)..
the only way I see it is that using alakazam 4 lv.x to move damage counters to crobat G then use poketurn.. (but maximum number to be used is 4 so still its not enough T_T)
magicarp101 said:d master342 said:aishen said:about magic legos.. I see the point here doing an alakazam tech of removing counters from my main attacker *palkia G lv.x* and then sends it to the lost zone?! isnt that kinda risky since cards from the lost zone cannot be retrieved back..?!
Most of the time, the Pokemon you send away are one-time Pokemon that you most likely won't use again. You might want to keep an Uxie and a Crobat, but Mesprits are useless once the effect is used. So, really, it's not that risky. If anything, you're hindering your opponent more, unless it's mirror. x_x
dmaster out.
u guys r stupid just do alakazam 4 lv.x and dialga G and move them to crobat then poke turn since u r going to do it anyway for another flash bite and tech in ninetails MT and lucario GL for flygon ninetails for two fire does 60 discard 1 fire attached to him use his power color shift turn to any type your oppnnant has on the field and with lucario GL it on e hits flygon better SEE!
weavile132 said:Magikarp, are you just trying to be annoying. Really.
A. They do know what they're talking about
B. You could have just said "Hey guyz, why not play this....."
C. Your strategy suggest that you play 9001 poketurns, you sir, can only play 4.
D. I am Sorry if I have insulted you, you just really made me mad.
And, now to actually contribute.
I may actually start playing magic legos, sounds good. I built legos, and it's great. But I really think Spiritomb is mandatory, the power is amazing, just play 1 or 2, and your good.
Rayquaza95 said:aishen said:d master342 said:aishen said:about magic legos.. I see the point here doing an alakazam tech of removing counters from my main attacker *palkia G lv.x* and then sends it to the lost zone?! isnt that kinda risky since cards from the lost zone cannot be retrieved back..?!
Most of the time, the Pokemon you send away are one-time Pokemon that you most likely won't use again. You might want to keep an Uxie and a Crobat, but Mesprits are useless once the effect is used. So, really, it's not that risky. If anything, you're hindering your opponent more, unless it's mirror. x_x
dmaster out.
ok ok honestly it confuses me... how can alakazam 4 lv.x move damage counters to those one-time pokemon if they are not sp's? as I see it the only sp tech to use in this deck is crobat G.. meaning he's the only reciever of the moved damage counters not mesprit. (correct me again if im wrong)..
the only way I see it is that using alakazam 4 lv.x to move damage counters to crobat G then use poketurn.. (but maximum number to be used is 4 so still its not enough T_T)
You can still just use random sp pokemon, It doesn't have to be crobat.
DarthPika said:I never have played Spiritomb in Legos and I've never needed/wanted it. All it does is get stuck as your starter when you REALLY don't want it to.
Gliscor said:which is why you might need a more spammy abuse of Crobat G
DarthPika said:I never have played Spiritomb in Legos and I've never needed/wanted it. All it does is get stuck as your starter when you REALLY don't want it to.
aishen said:d master342 said:aishen said:about magic legos.. I see the point here doing an alakazam tech of removing counters from my main attacker *palkia G lv.x* and then sends it to the lost zone?! isnt that kinda risky since cards from the lost zone cannot be retrieved back..?!
Most of the time, the Pokemon you send away are one-time Pokemon that you most likely won't use again. You might want to keep an Uxie and a Crobat, but Mesprits are useless once the effect is used. So, really, it's not that risky. If anything, you're hindering your opponent more, unless it's mirror. x_x
dmaster out.
ok ok honestly it confuses me... how can alakazam 4 lv.x move damage counters to those one-time pokemon if they are not sp's? as I see it the only sp tech to use in this deck is crobat G.. meaning he's the only reciever of the moved damage counters not mesprit. (correct me again if im wrong)..
the only way I see it is that using alakazam 4 lv.x to move damage counters to crobat G then use poketurn.. (but maximum number to be used is 4 so still its not enough T_T)
d master342 said:aishen said:d master342 said:aishen said:about magic legos.. I see the point here doing an alakazam tech of removing counters from my main attacker *palkia G lv.x* and then sends it to the lost zone?! isnt that kinda risky since cards from the lost zone cannot be retrieved back..?!
Most of the time, the Pokemon you send away are one-time Pokemon that you most likely won't use again. You might want to keep an Uxie and a Crobat, but Mesprits are useless once the effect is used. So, really, it's not that risky. If anything, you're hindering your opponent more, unless it's mirror. x_x
dmaster out.
ok ok honestly it confuses me... how can alakazam 4 lv.x move damage counters to those one-time pokemon if they are not sp's? as I see it the only sp tech to use in this deck is crobat G.. meaning he's the only reciever of the moved damage counters not mesprit. (correct me again if im wrong)..
the only way I see it is that using alakazam 4 lv.x to move damage counters to crobat G then use poketurn.. (but maximum number to be used is 4 so still its not enough T_T)
Ah, I forgot about that part. Oh well. You can still Lost Cyclone/Poke Turn Crobat with damage and possibly Alakazam himself with an Unown G attached or something. Either way, you're clearing your Bench of things you don't need and damage counters.
dmaster out.