GadgetJax
Traveling Storyteller and Card Faker
Pokemon: 17
Strategy:
Before anyone complains saying that a deck containing 4 EX's isn't a budget deck, let me say this: Double Crisis is a very small set. As such, the chance of pulling a Groudon-EX for this deck is much higher than that of Primal Clash's EX's.
Anyone who has seen the scans for Double Crisis already knows the basic strategy of this kind of deck.
Groudon-EX is the prime attacker for this deck, doing 180 for 4 Energy when combined with the bench damage inflicted by Magma Hideout.
Zangoose is used as a 3-of in this deck because of how solid it is at starting, and it is a great attacker for getting around Safeguard/Jolteon/Scizor/Hippowdon as well.
Camerupt gets Energy into play, and I run 2 Fire Energy as well so we have a decent way of fighting back against Grass and Metal decks.
Claydol is for moving Energy off of Camerupt and onto Groudon, though I added 1 Energy Switch in addition because of how we can only move 2 Energy at a time.
I opted for Hard Charm over Muscle Band because we already hit 180 and because Float Stone is a bit too pricey.
Target Whistle in combination with Lysandre can take a bonus prize off of something relatively weak, especially things like Jirachi-EX. Yes, Magma Hideout does inflict damage on a Pokemon not directly put from the hand. (unless a future translation proves otherwise)
Battle Compressor gets Energy in the discard along with junk cards. It also works well with Admins to get free Pokemon search.
Life Dew is the Ace Spec of choice because it's the only one I currently own, and because Computer Search and Dowsing Machine are too expensive.
I had several reasons for running just 2 Magma Energy in here as opposed to the expected 4:
1. It can't be searched with Professor's Letter.
2. Once I use it, it's out of play for the rest of the game because I don't run Trump Card.
3. The 2 is just enough for the instance where I need a quick Knock-Out with Camerupt or Zangoose, filling the [C] [C] Requirement just right while also being compatible with Groudon-EX.
4. I can't hit Aegislash-EX with it.
5. We have Energy acceleration anyway in this deck, so the 4 line of Magma Energy is redundant.
6. Also, because I'm not too concered about Mega decks, I chose specifically to run no Strong Energy. It get's Enhance Hammer'd too easily for an effect that will only help in about 30% of my matchups.
3 Magma's Zangoose
4 Magma's Groudon-EX
3 Magma's Numel
3 Magma's Camerupt
2 Magma's Baltoy
2 Magma's Claydol
3 Ultra Ball
1 Professor's Letter
2 Battle Compressor
2 VS Seeker
1 Switch
1 Escape Rope
1 Energy Switch
2 Hard Charm
1 Life Dew
2 Target Whistle
4 Professor Sycamore
2 Shauna
2 Colress
2 Lysandre
1 Team Magma Admins
1 Teammates
1 Xerosic
3 Magma Hideout
2 Fire Energy
7 Fighting Energy
2 Magma Energy
Team Magma’s Camerupt – Fire – HP110
Stage 1 – Evolves from Team Magma’s Numel
Ability: Burndraft
Once during your turn (before your attack), you may choose 1 [R] or [F] Energy card from your discard pile and attach it to this Pokemon.
[R][C][C] Fireball: 60 damage. Move 1 Basic Energy attached to this Pokemon to 1 of your Benched Pokemon.
Weakness: Water (x2)
Resistance: none
Retreat: 3
Team Magma’s Claydol – Psychic – HP90
Stage 1 – Evolves from Team Magma’s Baltoy
Ability: Magma Switch
Once during your turn (before your attack), you may move an Energy card attached to 1 of your Pokemon to another of your Pokemon with Team Magma in its name.
[P][C][C] Power Beam: 70 damage.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
Team Magma’s Groudon-EX – Fighting – HP190
Basic Pokemon
Ability: Power Saver
If there are less than 4 Pokemon in play with Team Magma in their name, this Pokemon can’t attack.
[F][F][F][C] Magma Quake: 80+ damage. If your opponent’s Active Pokemon has any damage counters on it, this attack does 80 more damage.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
Weakness: Grass (x2)
Resistance: none
Retreat: 4
Team Magma’s Zangoose – Colorless – HP90
Basic Pokemon
[C] Call for Family: Search your deck for up to 2 Basic Pokemon with Team Magma in their name and and put them onto your Bench. Shuffle your deck afterward.
[C][C][C] Team Play: 20x damage. This attack does 20 damage times the number of Pokemon on your Bench with Team Magma in their name.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
Team Magma Admins – Trainer
Supporter
Search your discard pile for up to 3 Pokemon with Team Magma in their name and put them into your hand.
You may play only 1 Supporter card during your turn (before your attack).
Team Magma’s Hideout – Trainer
Stadium
Whenever a Basic Pokemon without Team Magma in its name is placed on either player’s Bench, place 2 damage counters on that Pokemon.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
Double Magma Energy – Special Energy
This card can only be attached to a Pokemon that has Team Magma in its name. At the end of your turn, discard Double Magma Energy.
While this card is attached to a Pokemon, it provides 2 [F] Energy.
(If this card is attached to anything other than a Pokemon with Team Magma in its name, discard this card.)
Stage 1 – Evolves from Team Magma’s Numel
Ability: Burndraft
Once during your turn (before your attack), you may choose 1 [R] or [F] Energy card from your discard pile and attach it to this Pokemon.
[R][C][C] Fireball: 60 damage. Move 1 Basic Energy attached to this Pokemon to 1 of your Benched Pokemon.
Weakness: Water (x2)
Resistance: none
Retreat: 3
Team Magma’s Claydol – Psychic – HP90
Stage 1 – Evolves from Team Magma’s Baltoy
Ability: Magma Switch
Once during your turn (before your attack), you may move an Energy card attached to 1 of your Pokemon to another of your Pokemon with Team Magma in its name.
[P][C][C] Power Beam: 70 damage.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
Team Magma’s Groudon-EX – Fighting – HP190
Basic Pokemon
Ability: Power Saver
If there are less than 4 Pokemon in play with Team Magma in their name, this Pokemon can’t attack.
[F][F][F][C] Magma Quake: 80+ damage. If your opponent’s Active Pokemon has any damage counters on it, this attack does 80 more damage.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
Weakness: Grass (x2)
Resistance: none
Retreat: 4
Team Magma’s Zangoose – Colorless – HP90
Basic Pokemon
[C] Call for Family: Search your deck for up to 2 Basic Pokemon with Team Magma in their name and and put them onto your Bench. Shuffle your deck afterward.
[C][C][C] Team Play: 20x damage. This attack does 20 damage times the number of Pokemon on your Bench with Team Magma in their name.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
Team Magma Admins – Trainer
Supporter
Search your discard pile for up to 3 Pokemon with Team Magma in their name and put them into your hand.
You may play only 1 Supporter card during your turn (before your attack).
Team Magma’s Hideout – Trainer
Stadium
Whenever a Basic Pokemon without Team Magma in its name is placed on either player’s Bench, place 2 damage counters on that Pokemon.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
Double Magma Energy – Special Energy
This card can only be attached to a Pokemon that has Team Magma in its name. At the end of your turn, discard Double Magma Energy.
While this card is attached to a Pokemon, it provides 2 [F] Energy.
(If this card is attached to anything other than a Pokemon with Team Magma in its name, discard this card.)
Strategy:
Before anyone complains saying that a deck containing 4 EX's isn't a budget deck, let me say this: Double Crisis is a very small set. As such, the chance of pulling a Groudon-EX for this deck is much higher than that of Primal Clash's EX's.
Anyone who has seen the scans for Double Crisis already knows the basic strategy of this kind of deck.
Groudon-EX is the prime attacker for this deck, doing 180 for 4 Energy when combined with the bench damage inflicted by Magma Hideout.
Zangoose is used as a 3-of in this deck because of how solid it is at starting, and it is a great attacker for getting around Safeguard/Jolteon/Scizor/Hippowdon as well.
Camerupt gets Energy into play, and I run 2 Fire Energy as well so we have a decent way of fighting back against Grass and Metal decks.
Claydol is for moving Energy off of Camerupt and onto Groudon, though I added 1 Energy Switch in addition because of how we can only move 2 Energy at a time.
I opted for Hard Charm over Muscle Band because we already hit 180 and because Float Stone is a bit too pricey.
Target Whistle in combination with Lysandre can take a bonus prize off of something relatively weak, especially things like Jirachi-EX. Yes, Magma Hideout does inflict damage on a Pokemon not directly put from the hand. (unless a future translation proves otherwise)
Battle Compressor gets Energy in the discard along with junk cards. It also works well with Admins to get free Pokemon search.
Life Dew is the Ace Spec of choice because it's the only one I currently own, and because Computer Search and Dowsing Machine are too expensive.
I had several reasons for running just 2 Magma Energy in here as opposed to the expected 4:
1. It can't be searched with Professor's Letter.
2. Once I use it, it's out of play for the rest of the game because I don't run Trump Card.
3. The 2 is just enough for the instance where I need a quick Knock-Out with Camerupt or Zangoose, filling the [C] [C] Requirement just right while also being compatible with Groudon-EX.
4. I can't hit Aegislash-EX with it.
5. We have Energy acceleration anyway in this deck, so the 4 line of Magma Energy is redundant.
6. Also, because I'm not too concered about Mega decks, I chose specifically to run no Strong Energy. It get's Enhance Hammer'd too easily for an effect that will only help in about 30% of my matchups.