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magneboar (magnazone/embore)

youaremelol

Aspiring Trainer
Member
2 magnamite triumphant
3 magnaton triumphant
4 magnazone triumphant
one tepig black and white 16
one pignite black and white 18
1 embore black and white 19
3 smoochum heart gold soul silver
-15-

4 professor elm trining method
1 pokemon communication
3 burned tower
2 ruins of alph
4 judge
4 +power
3 emceee's chatter
1 cheerleader's cheer
1 engineer's ajustments
1 dual ball
2 black belt
-26-

9 lightning 10 fire

-19-

magnazone and emboar both hit for loads of damage so i can kill everything :) my friend plpayed a smoochum in their deck and moved my energies around and it was annoying :( so i decided to put some in here. comments plz
 
I would run a 3-2-3 line of magnezone and a 2-1-2 line of emboar while switching out the smoochum for cleffa. Below are my suggestions.

Changes

-3 burned tower because all your energy should be in the lost zone.
-4 pluspower you can ohko anything with lost burn's variable power and you have ruins of alph for donphan
-1 ruins of alph even if you have heavy donphan in your area yoo should only need 1 copy
-3 Emenceee's chatter
-1 Engineers
-1 Cheraleaders cheer
-2 Black belt for the same reason as +power
-1 dual ball because collector is better in this deck
-3 smoochum
-1 magnezone
-1 magneton
-2 judge

total -23

+3 pokemon communication; this is a staple in every deck
+3 cleffa because magneboar needs multiple eeeeks to fully setup
+1 magnemite
+1 Emboar ability
+1 tepig
+4 PONT
+1 Energy retrievals
+4 Collectors
+3 switch; emboar has a retreat of 4 and magnezone has a retreat of 3 so this is a useful card to have in your deck.
+2 Junk arm

I hope these changes have helped

Bwaaaa
 
-4 professor elms training method - you can get all of your evolutions through pokemon communication and draw so this isnt needed
-3 burned tower - most of your energy go to the lost zone so this wont help
-2 ruins of alph - hitting a resistance isnt to bad since magnezone can ohko everything anyway
-4 judge - not really need in this deck
-3 emcee's chatter - you are much better off just using pont or magnezon's power to draw cards
-2 black belt - twins is better off if you are behind
-4 plus power - magnezone ohkos anyway so you dont need extra power
-1 magnezone - you dont need 4, 3 is better
-1 magneton - you only need 2 if you run rare candy
-3 smoochum - not a good stater in this deck
-4 lighning - you dont need 9 5 should be enough and cant be used by emboar for acceleration
changes(take out) 32

+4 pokemon collector - getting basics to help avoid a donk and speed up set up
+3 pokemon communication - searches all pokemon in the deck and is reusable with junk arm
+4 PONT Juniper or Sage's training - great for draw and milling the deck also gets cards you need
+3 Junk arm - you can get back every trainer in the deck and has good synergy with magnezone to let you draw more
+4 Rare candy - this is essential to get out magnezone and emboar fast
+2 switch - retreat emboar if its active, get out of a bad start or if magnezone is almost dead to retreat
+3 cleffa - helps the deck setup gets a fresh hand
+1 magnemite - you want to have as many as its highest evolution
+1 emboar 19 - you need this and 2 will help make sure it isnt prized/dead and help with consistancy
+2 tepig - see emboar
+4 fire - can be used by emboar
+1 badboar aka emboar 20 - helps ohko without lost zoneing
+1 energy retrieval - for emergency retreats and badboar attacks
changes (put in)

feel free to do what you want its your deck :) these are just suggestions good luck with the deck hope this helped
 
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