Magneboar
Pokemon;
3 Tepig Tin Promo
2 Pignite 17/114
2 Emboar 20/144 (Inferno Fandango)
3 Magnemite TM
2 Magneton TM
3 Magnezone Prime TM
2 Shaymin UL
2 Pachirisu COL
2 Cleffa HGSS
1 Zorua
1 Zoroark
Total; 22 Pokemon
T/T/S
4 Prof.Elm's Training Method
4 Pokemon Communication
2 Judge
3 Interviewers Questions
1 Super Scoop Up
1 Seeker
3 Rare Candy
Total; 19
Energy;
2 Rescue Energy
4 Lightning
13 Fire Energy
Total; 19
Strategy of the deck;
Lost Burn, for every energy you LZ, its x50. With Emboar's Inferno Fandango, you can load up energies, and hit for ridiculous amounts of damage.
Pachirisu's Poke-Power says that whenever you play it, you can attach up to 2 Lightning Energies. Then, with Shaymin;
You can move the energies around to anywhere (Magnezone to set it up), or you can put them elsewhere, and just have Magnezone LZ it from that Pokemon.
Zoroark is a back up attacker, mirror counter, and an awesome Pokemon to disrupt with, helping to rid of Reshiram, Zekrom, and a counter to anything Psychic or Dark that may show up.
PETM and Pokemon Communication is for searching out Pokemon that you may need. Judge is for a hand refresh that screws with your opponents hand, and you can get 6 cards with Magnetic Draw, making it better than PONT, since you will end up with the same # of cards, and maybe slow your opponent down in their setup. Scoop Up is to abuse Pachirisu and Shaymin's power, and to remove damage by picking up my attackers. Rare Candy is for speed/consistency when setting up Emboar and Magnezone. Cleffa is a good starter and provides for a free hand refresh if neccesary.
Suggestions and any help is always welcome.
Pokemon;
3 Tepig Tin Promo
2 Pignite 17/114
2 Emboar 20/144 (Inferno Fandango)
3 Magnemite TM
2 Magneton TM
3 Magnezone Prime TM
2 Shaymin UL
2 Pachirisu COL
2 Cleffa HGSS
1 Zorua
1 Zoroark
Total; 22 Pokemon
T/T/S
4 Prof.Elm's Training Method
4 Pokemon Communication
2 Judge
3 Interviewers Questions
1 Super Scoop Up
1 Seeker
3 Rare Candy
Total; 19
Energy;
2 Rescue Energy
4 Lightning
13 Fire Energy
Total; 19
Strategy of the deck;
Lost Burn, for every energy you LZ, its x50. With Emboar's Inferno Fandango, you can load up energies, and hit for ridiculous amounts of damage.
Pachirisu's Poke-Power says that whenever you play it, you can attach up to 2 Lightning Energies. Then, with Shaymin;
You can move the energies around to anywhere (Magnezone to set it up), or you can put them elsewhere, and just have Magnezone LZ it from that Pokemon.
Zoroark is a back up attacker, mirror counter, and an awesome Pokemon to disrupt with, helping to rid of Reshiram, Zekrom, and a counter to anything Psychic or Dark that may show up.
PETM and Pokemon Communication is for searching out Pokemon that you may need. Judge is for a hand refresh that screws with your opponents hand, and you can get 6 cards with Magnetic Draw, making it better than PONT, since you will end up with the same # of cards, and maybe slow your opponent down in their setup. Scoop Up is to abuse Pachirisu and Shaymin's power, and to remove damage by picking up my attackers. Rare Candy is for speed/consistency when setting up Emboar and Magnezone. Cleffa is a good starter and provides for a free hand refresh if neccesary.
Suggestions and any help is always welcome.