4-2-4 Emboar (2 Badboar) (Promo Tepig/Flame Charge Pignite)
3-1-2 Magnezone Prime (TR/TR/TR)
2 Reshiram B/W
1-1 Rayquaza&Deoxys Legend UD
1 Cleffa
1 Pichu
21 Pokemon
4 Twins
4 Collector
4 Communication
3 Junk Arm
2 Pokemon Catcher
2 Energy Retrieval
4 Rare Candy
23 T/S/S
8 Fire
5 Lightning
2 DCE
15 Energy
Main Pokemon:
The strategy of the deck:
Send out a Pichu T1 in order to fill your bench with magnemites and emboars. Proceed to set up, and before becoming even in prizes, use twins to grab RDL. Then, use RDL as a big finisher later on.
The problem that I am having with this build is the horribly low T/S/S count. Normally, it should be a lot higher. I am questioning whether the removal of magnezone (with electricity energies remaining for RDL) would be a positive or negative change (get it, positive/negative? MANGETS? me neither). I used to play a similar version of this with ninetales and shuckle which was very fast and reliable...
FIRST EDIT:
I took out 1-1 RDL, and the dual balls. I put the collectors back in, and bumped up to 3 magnemites. I also added energy retrieval.
3-1-2 Magnezone Prime (TR/TR/TR)
2 Reshiram B/W
1-1 Rayquaza&Deoxys Legend UD
1 Cleffa
1 Pichu
21 Pokemon
4 Twins
4 Collector
4 Communication
3 Junk Arm
2 Pokemon Catcher
2 Energy Retrieval
4 Rare Candy
23 T/S/S
8 Fire
5 Lightning
2 DCE
15 Energy
Main Pokemon:
![19-emboar.jpg](/forums/proxy.php?image=http%3A%2F%2Fpokebeach.com%2Fscans%2Fblack-and-white%2F19-emboar.jpg&hash=09b096445ed58ac828adf8740c8fb89a)
![20-emboar.jpg](/forums/proxy.php?image=http%3A%2F%2Fpokebeach.com%2Fscans%2Fblack-and-white%2F20-emboar.jpg&hash=a08f1b87bff2543e81381502392b967b)
![96-magnezone.jpg](/forums/proxy.php?image=http%3A%2F%2Fpokebeach.com%2Fscans%2Ftriumphant%2F96-magnezone.jpg&hash=0b823708f6554b5e9075572c8b93634f)
![90-deoxys-and-rayquaza-legend.jpg](/forums/proxy.php?image=http%3A%2F%2Fpokebeach.com%2Fscans%2Fundaunted%2F90-deoxys-and-rayquaza-legend.jpg&hash=8f7b5ed80981278c58f8524f32c9081d)
The strategy of the deck:
Send out a Pichu T1 in order to fill your bench with magnemites and emboars. Proceed to set up, and before becoming even in prizes, use twins to grab RDL. Then, use RDL as a big finisher later on.
The problem that I am having with this build is the horribly low T/S/S count. Normally, it should be a lot higher. I am questioning whether the removal of magnezone (with electricity energies remaining for RDL) would be a positive or negative change (get it, positive/negative? MANGETS? me neither). I used to play a similar version of this with ninetales and shuckle which was very fast and reliable...
FIRST EDIT:
I took out 1-1 RDL, and the dual balls. I put the collectors back in, and bumped up to 3 magnemites. I also added energy retrieval.