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Magnelock (Masters, Cities)

fantasy_freak08

Go Canucks Go
Member
Heres my Magnezone lock deck that I'm thinking of bring to cities next month. any suggestions to improvements would be greatly appreciated.

Pokemon: (22)
3-2-3/1 Magnezone (2 Prime, 1SF #6, 1 Lv X)
4 Spiritombs AR
2-2-2 Vileplume UD
2 Uxie LA
1 Azelf LA

Supporters: (16)
3X Bebe Search
2X Seekers
2X Palmers
2X Twins
2X PONT
3X Collectors
2X Engineer's Adjustments

Trainers: (2)
2X Rare Candy

Stadiums: (5)
2X BTS
3X Conductive Quarry

Energy (15)
4X Sp. Metal
5X Basic Metal
4X Lightning
2X Warp

stradegy is to start with the Spiritomb to lock the other player while evolving myself in Magnezone and Vilplume ASAP. then I start hitting with Magnezone X for 80 and constant paralzsis. use conductive quarry and SF magnezone to get the energy i discard back and keep hitting. I run mininum Trainers to not clutter up my hand. and I 'm thinking of putting in Lucario GL cause of a lot of gyarados running around. but i'm not sure what to take out. any help on how to make this better would be awesome, Thanks.
 
Why run Uxie when your Primes keep 6 cards in your hand all the time. You should run Judge also to abuse Prime's Poke-power and disrupt your opponent.

-2 uxie
-2 PONT

+2 Judge
+1 Lucario GL
+1 Lightning
 
uxie helps me early on to get out magnezone prime as it is stage 2 and harder to get out. maybe i should run 1 uxie?
 
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