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Magnezone HGSS-Forward

PhoenixA2Z

Too old for this.
Member
* Cards I have not yet purchased
* And a number indicates how many of that card I still need to purchase.
Date of Purchase Completion: 6/24/11

The above is for personal reference.

Pokemon (20):
4 Pachirisu *3
4-4 Lanturn Prime *2
3-2-3 Magnezone Prime

Supporters (17):
4 Question
4 Seeker *
3 Elm
4 Collector
2 Twins *1

Trainers (5):
2 Rare Candy
3 Switch

Energy (18):
15 Electric
3 DCE *

Strategy: Bring out Magnezone for draw engine (With assist from Judge) and one-hit KO. Use Lanturn as a backup attacker and counter against Donphan with assist from DCE. Pachirisu and Electrode for bringing out energy with assist for Electrode from Research Record.
 
If this deck is solely based around Magnezone, you need 4 Interviewer's Questions and probably four Magnezone. You also need a lot of energy, and pointless trainers take up your deck. In my opinion, Magnezone needs to be run with another energy-manipulator. Take Feraligatr Prime or Emboar Ability for example. My best advice would be not to run this if you don't know what to do with it and it will cost a lot. There is also not much point in Shaymin or Farfetch'd, so you REALLY need a second attacker.
 
Thanks for your critique, but my own experience shows that 3 of a main attacker is enough, especially if stage 2 and a deck only really needs one attacker. Interviewer's Question and Pachirisu in this deck? Talk about shooting yourself in the foot, I want my energy mostly on the field and Pachirisu accomplishes that as long as there is energy in my deck. I don't feel comfortable with running Feraligatr Prime or Emboar Ability with Magnezone because then I have to rely on non-electric energy to pull off Magnezone, an electric type. A buddy of mine specializes in Magnezone and assured me that both Emboar and Pachirisu are solid accomplices to Magnezone, so it simply boiled down to a matter of preference. With Magnezone being its own draw engine and this deck's reliance on bench space for Pachirisu, I'll probably take your advice on ditching Farfetch'd and go so far as to eliminate Manaphy. Farfeth'd is NOT pointless, but he looks like a redundancy when paired with Magnezone. Shaymin, HOWEVER, can move energy where it is needed and having two of them can help assure that Magnezone will have its own energy as well as give energy to my back ups.

I have a general idea of how to make this deck work and I want to build it, so I will not take your advice on not making it. I posted this topic for criticism and I appreciate your contribution, but I did not post it to have people tell me, "Don't make it".

Edit: Took out Farfetch'd and Manaphy in the list for a 2-2 Electrode Prime line.
 
Ok, that's a good idea adding Electrode Prime. I didn't think of him, but he was at the back of my mind. Sorry if I offended you, I guess I'm not used to seeing Magnezone without some backup since I play Magnegatr. I didn't realise that you knew your stuff, and if this deck works well, then you can completely ignore me, but it's just my opinion and better me posting than this deck dying of inactivity. My main point was actually that I wondered why you had unneeded trainers such as Copycat. If they're running Yanmega (which also works very well with Magnezone), then you are helping them. I prefer using Pokemon for draw power, such as Shuckle promo , Delibird, Cleffa or even Magnezone himself of course. In my opinion, you don't need Copycat or Judge.
 
I personally like using Judge and it's a perfect fit with Magnezone, but I did have a run in with Yanmega earlier and Copycat hated on me. I discussed my strategy with my buddy and the updated list is up for criticism.
 
I think you should run 4-3-4 magnezone. Not because it's your main attacker, but because you need to get one out as fast as humanly possible to be able to attack (you have no other starter pokemon to wall for you) and to abuse it's magnet draw power. I think you need to add a starter to this deck. With such a low basic count, you may get donked. Either way, a starter would help setup in almost all cases.
 
going along with what pokevortex was saying (which I agree with what he said, but I'll add something) they could use lost remover on your rescue energies or you may not get one of the 4 rescue energy out of the 60 cards in time (especially without energy exchanger) so if that happens twice, it'll take way too long to set up the third magnezone and you'd just be scrambling the rest of the game. at least throw in a couple zekrom to tank for you so you can stall until you get your magnezone set back up. electrode isn't good enough to stall like that for you to rebound. or maybe use reshiram instead of zekrom so you don't fall prey to donphan. or you could get a water tech like feraligatr (like pokevortex used) to attach more energy, or to take on donphan. (I bring up donphan because, let's be honest, donchamp will destroy this deck. especially since machamp can discard your rescue energy.
 
The main thing I found when playing Magnezone as the main attacker is that you will burn through energy and your deck very fast. Another thing I personally didn't like while play testing this type of deck is that Donphan can 1 shot you with eq and a single pluspower. The concept works very well but I would recommend trying to fit a lanturn prime in to help save your deck from running out of energy. To KO 6 Zekroms/Reshirams that's 130h*6 which is 780 damage you need to do. With having 16 energy in your deck assuming you are able to burn every single energy to lost burn you have the potential to deal 800 damage.
 
the deck looks solid maybe -2 pokegear for 2 cleffa that way u if u have a bad start and stall for setup. maybe -1 pachirisu for zekrom in case of umbreon getting in the way
 
Honestly, I don't like the idea of running 1 of anything in HGSS on. If it's prized, you're screwed.
Lanturn prime is great actually, I'd run 2-2 of it as opposed to the Electrode Prime.
Maybe take out both Elms for one more Communication and one more Rare Candy.

Both Research records for some IQ. If you need them, you need them, if not, just Junk Arm fuel. (Or just 2 Cleffa. Free PONT :D)
 
Let me make this clear. I don't like Cleffa and I don't like Zekrom. I admit that they are useful and good cards. I will admit Cleffa works with anything, but I don't like it because EVERY deck has it anymore. It is not a staple, it is overrated, and it is unreliable.

With that said, my deck list has been changed on account that I agree 1 of something in the new format is a bad idea. Feel free to critique.
 
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