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Magnezone/Yanmega/Zoroark

killstars

Flavs :D
Member
Pokemon

3 cleffa
1 tyrogue
2-2 yanmega prime
2-2 zoroark
2-2-2 magnezone prime

1 flower shop lady
2 twins
2 seeker
2 collector
2 pont
4 judge
4 copycat
1/1 reversal/circulator
2 switch
2 dual ball
3 communication
4 plus power

4 special dark
6 lightning
2 rescue


Changes:
-1 pont
-2 light energy

+2 rescue energy
+1 cleffa


abuse the power to judge+Magnezone/yanmega, using the disruption it can create and the power to attack with Yanmega by 0 energy.
Zoroark serves to match against Reshiram / ​​Zekrom and even RDL.
 
RE: MegaZonoark (Magnezone, Yanmega And Zoroark)

or my deck is horrible, or this very good, because nobody post on it .-.
 
RE: MegaZonoark (Magnezone, Yanmega And Zoroark)

i would go for 2 igglybuffs and 1 tyrogue unless you use cleffa for the drawpower and not stalling.

Other then that your deck is AWESOME.
 
RE: MegaZonoark (Magnezone, Yanmega And Zoroark)

Cleffa's partway to stall, partway for hand refresh. I've never heard of a single deck that bothers to use Igglybuff.
 
RE: MegaZonoark (Magnezone, Yanmega And Zoroark)

cleffa >>> Igglybuff

thx for all but, still need help ;-; plz
 
RE: MegaZonoark (Magnezone, Yanmega And Zoroark)

Bump!!!

I was thinking of removing the Zoroark, and put more yanmega, reversal / catcher.
 
RE: MegaZonoark (Magnezone, Yanmega And Zoroark)

I agree with dropping Zoroark. Zoroark is nice, but I don't think it helps enough for this deck. Instead, I would run Pachirisu as a potential energy accelerator. It's a basic, so you can drop the two energy you need for a knockout, it's faster than Emboar for initial setup, and it takes up a little less space. You could run Emboar but at that point you're pretty much running Magneboar and that has a different deck list and honestly doesn't use Yanmega much. Getting rid of Zoroark means running pure lightning energy. I may also say drop the plus power, run two interviewer's questions, and up Zone to a 3-2-3.

If you're running Yanmega as a main I'd up that to a 4-4 and rely a little less on Zone as an attacker, though it could still be used as a great closer. Either way, I think you need to increase one of the lines so you have a consistent main or early attacker.

Edit: I did some more playtesting after reading about it in the nationals thread, maybe go 3-3 Yanmega and use it to whittle people down. I still like Pachirisu in this deck though. I'm not sure if people run it in YanmegaZone (or MegaZone I like to call it), but it gives it a nice amount of energy acceleration to facilitate fast knockouts when needed.
 
RE: MegaZonoark (Magnezone, Yanmega And Zoroark)

in the playtest Zoroark proved very useful, helps against magneboar, and variants, for now the list has not changed due to not having released Pokemon catcher. more tips?
 
Find a way to up the collector and communication to 4, maybe get rid of the seekers. And change the circulator to a reversal, reversal is much better.
 
IMO, I think you need to add either: 2 Rescue Energy or 1-1 line of Yanmega. Reshiram one shots it easily, so swarming is key along with consistancy. other than that, just beware of Catcher bringing out Magnezone.
Peace!
 
I put 2 ~ 3 rescue, and so cast, will play fourth catcher.

Two Seeker are included as a means of recovery, a way of getting my own babies off the field. They also allow me to pick up heavily damaged Magnezone and wall with Yanmega while I re-establish them.
 
killstars you should get rid of 1 cleffa because tyrouge can 1shot it and disrupt you
try manaphy it would take 2 hit plus the sleep of tyrouge might last a turn or 2 but manaphy draw attack cost 1 colorless energy


p.s.
zoroark rules he can 1shot RDL 4 2 rewards
he can take out Zekrom with boltstrike with 40 damage done to your self then outrage him
 
p.s.s.
4 plus power they dont matter with the 4 special dark it does the same thing
so you can put like 1 DCE 2 catchers and maby something from the next set
and change of 2 special dark for 2 rescue energy
 
hydranoid3 said:
p.s.s.
4 plus power they don't matter with the 4 special dark it does the same thing
so you can put like 1 DCE 2 catchers and maby something from the next set
and change of 2 special dark for 2 rescue energy

I thought about everything you said, Zoroark really is a very nice card to the current meta, I do not like Manaphy, and to ensure I am currently using "-1 pont", +1Cleffa, plus power helps me too compared to hp's of the atual metagame, I liked the idea of ​​removing the dark energies, but then I can not use the first attack Zoroark, I thought of removing the "reversal / circulator" and a twin to put 3 cacther and -2 light energy to +2 rescue energy .
 
you could do is edit the information in the deck complete with all the changes you make in order to help better.
 
kanki said:
ok, and make arrangements, or left as it was in the beginning?

the list is updated, and I put the changes that were made below, this has not been any further changes in mind now.
 
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