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Magnzone prime (cities,masters)

sablelock ftw

Aspiring Trainer
Member
k so heres my magnzone prime deck
2 magnzone prime
2 magnzone (sf 6)
3 magnton
4 magnmite
2 uxie
1 regice
1 azelf
1 rayquaza (la)
1 unown Q

3 Conductive qurry
4 rare candy
4 ssu
3 junk arm
2 bebe
3 collector
3 commuication
2 seeker
2 warp point

2 warp energy
15{L}
 
basiclly u just discard some enegies with junk arm and regice get them back into play with magnzone (sf6) then lost burn then rinse and repeat
 
i thought about that and it just to cunky cause 1st u have to play to types of energy one of which cant be used for magnzone primes attack and u have to play another stage 2 poke
 
^Rare candy.
Also Crobat G is god because you can take the last 10HP out of a Sp. Run Cyrus with Poketurn to get the energy & poketurns for Crobat.
 
-3 Conductive Quarry
+3 Broken Time Space
You need BTS in case you get Trainer locked and cant use Rare Candy. You already have Magnezone to get energies back so I dont think you need Conductive Quarry. And when you start attacking with Magnezone Prime all that energy is going to the Lost Zone. I like the concept and see great potential in this deck. I am building a Magnezone deck for my son so I will post the list soon.
 
I'm building a Magnegatr deck (it's on this same forum), and I've decided not to run Crobat G. It takes up valuable space, and I'd personally rather just discard an extra energy than play the Crobat.
 
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