Note: If anyone has thoughts, advice, or potential changes, I would love to hear them.
Pokemon: 12
The goal of this deck is to torture people by constantly sleeping their active and discarding their energy. How you want it to work is have Malamar AOS active with Malamar EX on the bench. You continuously attach Energy onto Malamar EX to put the active pokemon to sleep (mainly to prevent retreat), use Enhanced Hammer and/or Team Flare Grunt to get the energy off of your opponent, then use Trash Tentacle to deal 30 (50 with Muscle Band) and get the EH or TFG back to use next turn. You then repeat this until Malamar AOS gets knocked out.
By the time Malamar AOS gets knocked out, you should be have 1 or 2 Malamar EXs with 4 or 5 energy on them. Then you can either choose to use Malamar EX and deal tons of damage with Maxamar or put in another Malamar AOS in and continue with the energy lock.
Potential Changes:
Additions:
Removals:
V1.0.1:
Added: 2 Parallel City
Removed: 2 Shadow Circle
Pokemon: 12
- 4 Malamar EX
- 2 Inkay (ROS 41)
- 2 Inkay (AOS 45)
- 4 Malamar (AOS 46)
- 4 Professor Sycamore
- 1 Battle Reporter
- 2 Skyla
- 1 Teammates
- 2 Pokemon Fan Club
- 2 Lysandre
- 2 Team Flare Grunt
- 4 VS Seeker
- 2 Ultra Ball
- 2 Switch
- 2 Battle Compressor
- 2 Enhanced Hammer
- 4 Muscle Band
- 2 Parallel City
- 8 Dark Energy
- 4 Dangerous Energy
- 4 Double Colorless Energy
The goal of this deck is to torture people by constantly sleeping their active and discarding their energy. How you want it to work is have Malamar AOS active with Malamar EX on the bench. You continuously attach Energy onto Malamar EX to put the active pokemon to sleep (mainly to prevent retreat), use Enhanced Hammer and/or Team Flare Grunt to get the energy off of your opponent, then use Trash Tentacle to deal 30 (50 with Muscle Band) and get the EH or TFG back to use next turn. You then repeat this until Malamar AOS gets knocked out.
By the time Malamar AOS gets knocked out, you should be have 1 or 2 Malamar EXs with 4 or 5 energy on them. Then you can either choose to use Malamar EX and deal tons of damage with Maxamar or put in another Malamar AOS in and continue with the energy lock.
Potential Changes:
Additions:
- Head Ringer: Just to make it even harder for the opponent to get attacks off.
- Yveltal EX: I originally had him in, but decided to focus on Malamar. Yveltal would be another good damage dealer, especially if my opponent manages to break through the energy lock.
- Trick Coin: This would be useful in making sure Malamar EX deals as much damage as possible. It could also be used on Inkay if I was in a really sticky situation and needed to confuse my opponent.
- Professor's Letter: One worry about this deck is getting energy out. I don't really need Energy Retrievals because Malamar can do that for me, but getting them out of my deck could be hard. I do have Battle Compressors, however, which can be used to take out energy.
- Giovanni's Scheme: This would be useful as another way to draw cards (and potentially replace Battle Reporter). It can also be used for extra damage on Malamar AOS to speed up my damage.
Removals:
- Dark Energy: I've been toying with the idea of going down to 2 Dark Energy (or removing the Dangerous Energy). That would give me extra room for things like Head Ringer or whatever. However I am worried that 10 energy won't be enough to properly feed Malamar EX (who needs a ton)
- 1 Malamar EX and/or 1 Inkay + 1 Malamar: This would only be done if I decided to Yveltal back it, I feel 6 basics isn't enough.
- Switch: Both Malamars have low retreat, and I can get the energy back (even the special energies) thanks to Trash Tentacle, so switch might be unnecessary, however I would be screwed if I became Asleep or Paralyzed.
V1.0.1:
Added: 2 Parallel City
Removed: 2 Shadow Circle
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