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Mandibuzz Sniper

VidFox

Lurking around~
Member
I would really like some help with this I'm sort of stuck.

Pokemon[18]:
3-3 Mandibuzz
4-4 Zoroark
2 Crobat G
2 Spiritomb TR

T/S/S[24]:
Energy Retrieval x4
Pokémon Communication x3
Poke Drawer + x4
Expert Belt x4
Poke Blower + x2
PONT x3
Pokémon Collector x2
BTS x2

Energy[16]:
x4 DCE
x2 Psychic
x6 Dark
x4 Darkness

Total 58
Need to add/take-out some cards!

This deck is mainly used for snipping. Crobat G, Poke Blower+, and Spiritomb to place damage and Mandibuzz for an easy 50. Zoroark for deck searching and attacking.
Looking to trade for some of my deck needs as well.
 
-Energy Retrieval x4
-x2 Psychic
-2 Spiritomb TR
-Poke Blower + x2
-Expert Belt x2

+4 Zapdos MD
+4 SSU
+2 Uxie
+2 Collector

Zapdos MD is a must because if its spreading abilities, 4 SSU ties along with Zapdos for continuous uses and if you get tails Uxie and collectors for consistency. The energy retrevals are not needed, and the spritomb isn't needed because you are using Zapados. Hope this helped
 
I'd rather not Zapdos is a flipper and I'd rather just place damage without flipping.
The Energy Retrievals are needed because of their low HP it makes them easier to get knocked out so I have to have a way to get the energy back somehow.
 
^If you want to, you could use Spiritomb LA. It doesn't need a coin flip to place a damage counter on each of your opponent's Pokemon. I was thinking of Mandibuzz and Spiritomb together to re-use Spiritomb. So, maybe:

- 2 Spiritomb TM
+ 2 Spiritomb LA

Edit: Add 2 more Spiritomb to make the deck 60 cards.

Edit: @Vidfox: Oops. *slaps himself*
 
The Spiritomb LA you have to already have damage placed. Spiritomb TM let's you place damage on any pokemon type you choose.
 
- 1-1 Zoroark
-3 Dark Energy
-4 Energy Retrieval
-1 DCE
-1 Expert Belt
-1 Spiritomb TR

+1 Palmers
+4 PokeTurn
+2 Uxie LA
+3 Unown Q
+2 SSU

Okay, so 4-4 is a very large line of Zoroark, and for most evolution lines you only really need to play 2-2 or 3-3, so a 3-3 line in this deck would be good because you focus a lot on Zoroark. 16 Energy is Much to much, and subtracting only 3 energy would really speed up your deck. Especially if you add the 2 Uxie LA and the 2 SSU. Don't run energy retrieval. Instead, run Palmers because you get back the Pokemon and the Energy, and run Unown Q so you can retreat your Pokemon when they are at low HP. For any deck, 4 expert belt is too much and 3 or 2 is decent. Also, since we are taking out a 1-1 line of Zoroark, we should take out a DCE, too. And also, you really only need 1 Spiritomb TR, especiallu with the PokeTurns, which makes it so you can Reuse Crobat G.
 
Zoroark is my main attack so I'm not gonna take it out. I'm trying not use Uxie because of rotation. Taking out Spiritomb would down my chances of getting him in the start like I need. These Pokemon only have aretreat of 1 so Unknown Q isn't needed.

Sorry if I keep shooting down ideas but all of them are either to risky to use or I just don't have them and don't want to waste time trying to get them when they really aren't needed in the end.
 
Be with 2 Spiritombs TR, 2 Spiritomb LA and 2 Zapdos MD. I think this is the right way to go.
 
Pokemon[21]:
3-3 Mandibuzz
2-2 Zoroark
2 Crobat G
4 Spiritomb 2 TR/2 LA
2 Zapdos MD
1 Unown Q
1 Azelf
1 Uxie

T/S/S[26]:
Poketurn x4
Pokémon Communication x2
Poke Blower + x4
PONT x2
Pokémon Collector x3
BTS x2
Bebe’s x3
Seekers x4
Palmer’s x1
Junk Arm x1

Energy[13]:
x3 DCE
x2 Psychic
x2 Dark
x3 Darkness
x3 Call Energy


You talk about rotation, though you have cards that are probably going to be rotated out (BTS, Blower, Drawer, Crobat G) so I just made a list as if you were going to use it in this format. As for the Pokemon, I made a major overhaul. 2-2 Zoroark is the most you should play ever. There are so many times where your opponent can switch to a crappy attacker as they set up, making your Zoroark a crappy card, hence why it cannot be a deck by itself (at least you figured that out). Obviously you want Mandibuzz as your attacker sniping cheap prizes, so the crobats, spiritombs, and zapdos’s do that for you. Uxie is for draw, Azelf is for looking through you prizes, and unown Q is for free retreating.

Your T/S/S line had to be fixed up heavily. Playing Crobat G with no Poketurns is absolute retardation, and that’s the nicest thing I can say about it. Four of those bad boys were added in immediately. Communication was cut down to 2, mainly because trainer lock is going to be big in this format and the fact that I also added in 3 bebe’s for search too. Collectors is bumped up to 3, the least amount that should be played. Grabbing 3 of any basic is too good to pass down. Pokeblower is bumped to four for max damage placement chances along with the ability to double drop to bring up a Pokemon with a good attack for Zoroak to use. PONT was cut down to 2 because you have Uxie now. I dropped the Expert belts mainly because you are sniping and the expert belt doesn’t boost that damage, and even with an extra 20 HP, your Pokémon are too fragile to have the risk of giving up 2 prizes. Seekers was added in to pick up Uxie, Azelf (really shouldn’t need to pick him up, but if you must…), Zapdos, Spiritomb LA, and any damaged Pokemon. Palmer’s is for recovery, and Junk Arm is for picking up Poketurns/Pokeblowers from the discard.

The energy line kind of stayed the same. The only real change was me cutting the DCE line down to 3 because 4 is just overkill, the dark energy lines were cut down to 2 basic and 3 special. You should play more special in this deck because you have no energy search, so since you’re drawing, the special is more important. Your Psychic energy line wasn’t touched, and I added in call to make your starts better. If you were to do anything else to the line, maybe make the Sp. Darks different energy because when sniping, that bonus doesn’t work.

As for a rotation list, one cannot be made because we don’t know the rotation. I think that you’ll be able to figure that out though. Hope you like the help I’ve given you.
 
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