My brothers and I are hoping to go to some of the Georgia Marathon in the next few days. However, it's a fairly long way to drive and I'd like them to have a good run after the drive and not be disappointed by how their decks perform, so any input y'all have would be great. As a family, we don't really like playing 'meta' decks; we find it more fun to work with interesting cards that aren't that popular but that we think have potential.
Healix:
Pokemon: 19
3-3 Steelix prime UL (Onix with the energy healing power)
2-1-2 Klinklang BW
3 Skarmory UD
1-1 Zoroark BW
1-1 Blissey prime HGSS
1 Cleffa HGSS
TSS:26
4 Pokemon Collector
3 Pokemon Communication
2 Max potion
2 Catcher
2 Rare candy
2 Junk arm
4 PONT
1 N
2 Twins
2 Pluspower
2 Switch
Energy: 15
4 Special Metal
4 DCE
7 Metal energy
The ideal is to open with Skarmory and start putting special metals onto a benched Onix. Also set up a Klinklang as fast as possible on the bench. Once Skarmory has been switched back to the bench or KOed (in which case you should use Twins), begin tanking with Steelix, hopefully reducing damage by 40 with special metals. When Steelix gets too damaged to continue tanking, use Klinklang to move all metals off of Steelix, play max potion/Blissey to heal the damage off him, and then move all the metal back. Problems are the fire weakness which Zoroark tries to help with, but with eviolite out, I'm not sure if it's even worth it to have him (and the pluspowers either). The deck is also quite catcher prone, with heavy retreat Pokemon like Klinklang and benched Onixes. The frequent 2's on the TSS list above are an attempt to balance the deck with a little bit of everything, but I'm afraid a lot of consistency is being lost. If y'all have any suggestions for what could be taken out to beef up other more important lines, I'd be grateful.
The other deck is my other bro's Blastoise/Feraligator/Kyurem deck which has been struggling a little bit. He's actually still in Seniors, though not for much longer.
Blastgatorem:
Pokemon: 17
3-1-2 Blastoise UL
3-1-2 Feraligatr Prime HGSS
2 Kyurem NV
1-1 Suicune Entei Legend
1 Cleffa
TSS: 29
4 Pokemon Collector
3 Pokemon Communication
3 PONT
2 Juniper
3 Sage's training
3 Rare candy
2 Catcher
2 Twins
2 Junk arm
2 Switch
1 Interviewer's questions
1 Fisherman
1 Energy retrieval
Energy: 14
3 DCE
11 Water
Theoretically, these cards should work quite well together. Starting with Kyurem, you want to get at least one glaciate off before he is Koed. In the meantime, you want to be setting up Feraligatr and Blastoise on you bench. After a glaciate, Blastoise's hydro launcher should be really useful, as he'll be able to snipe any already damaged Pokemon for the magic 130 number. In addition, Feraligatr can be brought in for late game support, as his Hydro crunch does even more damage after a glaciate or two. The variety of weaknesses in the deck can be helpful and makes it not an autoloss to lightning like Blastzel is. SEL is a tech to hit annoying metal Pokemon like Cobalion, who may give this deck trouble, for weakness. This deck, like the former, is very catcher prone with a big stage-2 sitting in the back powering the deck. Any suggestions would be great, for either or both decks!!
Healix:
Pokemon: 19
3-3 Steelix prime UL (Onix with the energy healing power)
2-1-2 Klinklang BW
3 Skarmory UD
1-1 Zoroark BW
1-1 Blissey prime HGSS
1 Cleffa HGSS
TSS:26
4 Pokemon Collector
3 Pokemon Communication
2 Max potion
2 Catcher
2 Rare candy
2 Junk arm
4 PONT
1 N
2 Twins
2 Pluspower
2 Switch
Energy: 15
4 Special Metal
4 DCE
7 Metal energy
The ideal is to open with Skarmory and start putting special metals onto a benched Onix. Also set up a Klinklang as fast as possible on the bench. Once Skarmory has been switched back to the bench or KOed (in which case you should use Twins), begin tanking with Steelix, hopefully reducing damage by 40 with special metals. When Steelix gets too damaged to continue tanking, use Klinklang to move all metals off of Steelix, play max potion/Blissey to heal the damage off him, and then move all the metal back. Problems are the fire weakness which Zoroark tries to help with, but with eviolite out, I'm not sure if it's even worth it to have him (and the pluspowers either). The deck is also quite catcher prone, with heavy retreat Pokemon like Klinklang and benched Onixes. The frequent 2's on the TSS list above are an attempt to balance the deck with a little bit of everything, but I'm afraid a lot of consistency is being lost. If y'all have any suggestions for what could be taken out to beef up other more important lines, I'd be grateful.
The other deck is my other bro's Blastoise/Feraligator/Kyurem deck which has been struggling a little bit. He's actually still in Seniors, though not for much longer.
Blastgatorem:
Pokemon: 17
3-1-2 Blastoise UL
3-1-2 Feraligatr Prime HGSS
2 Kyurem NV
1-1 Suicune Entei Legend
1 Cleffa
TSS: 29
4 Pokemon Collector
3 Pokemon Communication
3 PONT
2 Juniper
3 Sage's training
3 Rare candy
2 Catcher
2 Twins
2 Junk arm
2 Switch
1 Interviewer's questions
1 Fisherman
1 Energy retrieval
Energy: 14
3 DCE
11 Water
Theoretically, these cards should work quite well together. Starting with Kyurem, you want to get at least one glaciate off before he is Koed. In the meantime, you want to be setting up Feraligatr and Blastoise on you bench. After a glaciate, Blastoise's hydro launcher should be really useful, as he'll be able to snipe any already damaged Pokemon for the magic 130 number. In addition, Feraligatr can be brought in for late game support, as his Hydro crunch does even more damage after a glaciate or two. The variety of weaknesses in the deck can be helpful and makes it not an autoloss to lightning like Blastzel is. SEL is a tech to hit annoying metal Pokemon like Cobalion, who may give this deck trouble, for weakness. This deck, like the former, is very catcher prone with a big stage-2 sitting in the back powering the deck. Any suggestions would be great, for either or both decks!!