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Masters: Terrakion + Mewtwo Deck - Suggestions Please

Civ

Aspiring Trainer
Member
Pokemon:
3 Terrakion NVI
2 Mewtwo EX
3 Tornadus
1 Landorus
1 Tyrogue

=10

T/S/S:
4 Juniper
3 PONT
3 N
2 Sage's Training

4 Dual ball
4 Exp. Share
4 Junk Arm
3 Switch
3 Catcher
1 Revive
1 Lost Remover
3 PlusPower
1 Pokegear 3.0
1 Super Rod

=37

Energy:
4 DCE
9 Fighting energy

=13

Strategy is somewhat common. Exp. Share on benched mons (mainly terrakion) and try to hit for 90 every turn. Mewtwo as a tech against other mewtwo. Tyrogue for donks and nice retreat cost. Landorus is for consistency and an alternate starter to help energy flow. Suggestions greatly appreciated. Thanks!

***The decklist was updated according to some of the suggestions I recieved***
 
Tornadus helps a lot to help energy accelerate mew two. Try
-4 collector (dual ball would be the better choice since its faster to setup with dual ball IMO)
-1 switch (maybe 2 is enough)
-1 terrakion ( in this deck 3 is enough)
-2-3 lost remover (I don't think its too needed)
-1 ruins of alph (not needed)
-2 fighting energy (9 is enough)
-1 PONT (sage's is really helpful in this deck)

+4 dual ball (explained)
+3 tornadus (good with mew two)
+1 DCE (4 is crucial)
+1-2 Sage's (helpful in this deck)
+0-1 catcher (I think 4 may be needed in this deck)
+0-1 pokegear (If you feel like you need it)
 
Jirachi said:
Tornadus helps a lot to help energy accelerate mew two. Try
-4 collector (dual ball would be the better choice since its faster to setup with dual ball IMO)
-1 switch (maybe 2 is enough)
-1 terrakion ( in this deck 3 is enough)
-2-3 lost remover (I don't think its too needed)
-1 ruins of alph (not needed)
-2 fighting energy (9 is enough)
-1 PONT (sage's is really helpful in this deck)

+4 dual ball (explained)
+3 tornadus (good with mew two)
+1 DCE (4 is crucial)
+1-2 Sage's (helpful in this deck)
+0-1 catcher (I think 4 may be needed in this deck)
+0-1 pokegear (If you feel like you need it)

Ok thanks a lot! I'll make these changes and test them out.

Also, should I leave my Landorus in? Thanx :)
 
Yes leave the Landorus.
I've never seen a Terrakion deck with Tornadus personally. But if it works I guess it never helps to try.
More synergy with Landorus and Terrakion.
 
It works really well. This terrakion/mewtwo/tornadus/landorus is already a deck and my friend runs it. Tornadus helps a lot.
 
Jirachi said:
It works really well. This terrakion/mewtwo/tornadus/landorus is already a deck and my friend runs it. Tornadus helps a lot.

Should I maybe add another Landorus?
 
It depends. If you want to go more towards a turn 1 Abundant Harvest then Turn 2 gaia hammer then yes. But if you'e really just using it for an Electric counter with resistance and all I would just leave it at 1. In my build I like to run skyarrow bridge. It gives your Landorus and Tornadus free retreat.
 
Mokoko said:
It depends. If you want to go more towards a turn 1 Abundant Harvest then Turn 2 gaia hammer then yes. But if you'e really just using it for an Electric counter with resistance and all I would just leave it at 1. In my build I like to run skyarrow bridge. It gives your Landorus and Tornadus free retreat.

I'll think and test out SAB. Would do you think would be the ideal start in my current build?
 
Well, against zekeels, probably Tyrogue (to get some quick KOs on tynamos) or Landorus and get a turn 2 Gaia Hammer. Against other things, I usually try for a Turn 2 Hurricane with tornadus. If you're going for a quick tornadus though, im not sure if 4 exp. share are necessary because Tornadus gets the energy moving pretty quickly.
 
Mokoko said:
Well, against zekeels, probably Tyrogue (to get some quick KOs on tynamos) or Landorus and get a turn 2 Gaia Hammer. Against other things, I usually try for a Turn 2 Hurricane with tornadus. If you're going for a quick tornadus though, im not sure if 4 exp. share are necessary because Tornadus gets the energy moving pretty quickly.

Makes sense. Kinda funny because this deck is like CMT without the C... (celebi prime). :S
 
Well, I think thats (kinda) the point. One of the main reasons this deck was made was to counter the two most popular decks in the format, that is, Zekeels and mew two EX. So thats why this deck is a mix of terrakion/landorus and CMT. The reason why tornadus is there with mew two is so that you don't have as much of a disadvantage when facing CMT decks so you can (kind of) set up like a CMT deck without celebi, so it wasn't a coincidence that its kind of like CMT. Plus tornadus is a good energy accelerator for most of the attackers in this deck and is resistant to fighting.
 
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