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MD-CoL Magnerock

Jahikoi

Aspiring Trainer
Member
Pokemon:

4-4-4 Magnezone
(3 electric magneton, 1 steel; 3 prime 1 lightning SF magnezone)
2 Regiock
4 Spiritomb
1 Unown Q
1 Skuntank G
1 Azelf
1-1 ERL

23 Pokemon



T/S/S:

4 Pokemon Collector
2 Bebe's Search
1 Pokemon Communication
2 Judge
1 Luxury Ball
2 BTS
2 Sunyshore City Gym
4 Engineers Adjustments
1 Expert Belt

19 T/S/S


Energy:

8 Fighting
8 Lightning
2 Warp

18 Energy



The strategy of this deck is simple. You use Spiritomb to get your first magnezone set up. When Magnezone is set up, you can use Regirock's Regi-Cycle to discard cards from you hand to get fighting out of the discard. What you do, is you discard fighting to get fighting back, and repeat the process. Magnezone from SF is there becuase when your magnezone is knocked out, getting a new magnezone prime (or entei raikou) set up in one turn is essential.

After you set up at least one magnezone with spiritomb, you begin taking one prize per turn. If the opponent has a HP of 60, 110, or 160, you use skuntank g's power to deal another 10 damage, or expert belt. If their hp is 70, 120, or (god forbid) 170, you can use expert belt. Several notable KO's can be achieved with two energy, belt, and poison. I can't think of any right now, but yeah. If they have 140 hp, just discard 3 energy.


This list is very standard. I was considering taking out the pokemon communication for a third judge.


6-magnezone.jpg

96-magnezone.jpg

38-regirock.jpg
 
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