RE: Next assignment: Medicham ex
Card of the Day
Medicham EX --- EX Emerald
Second COTD and boy is this one a corker. Medicham EX is our second COTD and so, lets begin.
Overview
At a glance, Medicham is Fighting element Pokemon EX, has 110HP, weakness to Psychic, no resistance, a C retreat, two very powerful attacks and a simple awesome Poke-Body.
The Poke-Body is one of the main reasons Medicham is one of today’s biggest archetypes and the reason it is played. Whilst active, Medicham EX shuts down all Poke-Powers of non-Pokemon EX in play. That is amazing and the amount trouble this can cause for Power reliant decks is almost un-parallel.
DragTrode, LudiCargo, BLS, Pidgeot, Magcargo, Metanite. Those are a few decks that DO NOT WORK AT ALL if their Poke-Powers are switched off.
How can Dragtrode manipulate its Darkness Energy without Darkness Navigation and Dark Trace? How can Metanite consistantly do damage with Dragonite d's Delta Charge switched off or find its needed cards without Smooth over and Delta Control? LudiCargo is slowed down greatly once Smooth Over and Swing Dance are gone. BLS cannot work fully without Pidgeot since all the water energies are trapped in the deck and so is the Holon Electrodes/Magnetons. And how many decks these days use a Pidgeot or Magcargo for a search engine? Almost every one save a few rouge/T2 decks. How are they going to cope once Medicham shuts down their key search engine? They will be slowed down considerably (though not as much as the decks mentioned).
110HP is a brilliant amount for a ST.1, but as Medicham is an EX, this is enough to be victimized by Desert Ruins, and any Psychic attack that does 60+ damage is an OHKO for the Wise Pokemon. And plenty of ST.2 and Pokemon EX can do more than enough damage to pose a threat to Medicham. As far as ST.1 EX's go, Medicham is a bit low when compared to Steelix EX and Wailord EX in terms of HP but it can still take the odd ST.1/2 attack or two.
Medicham evolves from Meditite. 3 are currently payable, 2 from HL and one from EM. One of the HL is Psychic types and since that is clashing against Medicham EX’s element, and has an attack that relies on coin flips. The second HL Meditite is Fighting type with a F cost attack for 10 and F/C for 20 or 30 on a head coin flip and the EM one is the same except that the first attack is 10 for C and the second attack does Paralysis instead of extra damage on a good coin flip.
The 2 Fighting types are both alright to play, but I would play the EM one for the chance of buying me an extra turn with paralysis.
The attacks are both excellent and energy efficient. Pure Power, allows you, for C/C, to place 3 damage counters on your opponents Pokemon in any way you like. Very nice since you can do this T1 with Boost Energy or T2 otherwise. This is an amazing attack since you either snipe the bench, spread damage or target a specific Pokemon. The attack puts your opponents under pressure to KO it quickly since leaving Medicham alive for too long will result in them losing a few of their much needed Pokemon, this tactic plays straight into Medicham EX's main strategy which will covered in the combo section. But HOW will you use Pure Power? Which tactic will you use against your opponents? Sniping? Spread damage? Focus on a particular evolution line? How you apply these strategies will determine how good player are you and set the amateurs apart from the seasoned players.
The second attack, Sky Kick, does 60 for F/C/C and, if then opponent is resistant to Fighting, the attack does 60+40 which totals 100, however due to resistance, the damage would be -30 so the actual damage would be 70, 10+ of the original damage. This is a nice attack for all-out assaults and stick around for the combo section to find a way to make Sky Kick a devastating force.
Now, the bottom stats.
Psychic weakness is not the best type to be venerable to. Gengar, Slowking, ScizorGross decks and Espeon EX, all of those pose threat to Medicham EX and have a relatively easy time KOing it. Then again they need to do upwards of 60 damage. Slowking will need 4 Pokemon Tools in the discard pile to acheive that which, with the discard effects in the format currently, will take a few turns (and especially since its Poke-Power is turned off by Medicham EX. More than enough for Medicham to either KO it or run from it (the latter is unlikely). Metagross (DX) is also dangerous as it can do 80 if Medicham has 3 energies on it (Sky Kick ready) or a OHKO 140 if Medicham is hardcore Pure Powering (2 energy). Also note that all of the Psychic Pokemon mentioned do have Poke-Powers and are all turned off by Wise Aura except Esepon EX.
Resistance. No resistance is the worst resistance so, not much to say about here. Loads of Pokemon have no resistance so this nothing spectacular.
The retreat cost of C is beautiful. Quick and easy retreat and, since it is an EX, rather generous and most certainly very payable. No trouble since having Free Retreat would be asking too much.
And of course, this is a Pokemon EX so various liabilities exist to annoy them. Desert Ruins, Safeguard, effects that exclude Pokemon EX and of course, 2 prizes are taken upon KO. 3 Pokemon are out there with Safeguard: Dewgong (FRLG), Ninetales (HL) and Dustox EX. Dewgong is hardly ever played except in a few Water decks which are not big at the moment (save Blastiose EX) but Ninetales is often a Tech in a Ninetales EX deck and Dustox EX is a very big deck currently which is more or less centered around itself. Ninetales' attack damage is about average but Dustox EX is a hard hitter and can very easily pose a seriously threat to Medicham EX.
Desert Ruins is a standard Stadium played by the likes of RockLock, Machamp, Dragtrode and sometimes, LudiCargo (though that deck often plays 4 Battle Frontier) and can prove an obstacle in Medicham EX's way.
Combos
Medicham wouldn’t have existed as an archetype if not for a mistake at 2005 World Championships. Players trying to created a Muk-style deck found out the sheer brilliance of Medicham and, there on, had Medicham become a Worlds runner-up, and one of today’s biggest decks.
Two different Medicham decks are major archetypes at the moment, both powerful and both with similar styles and strategies.
T2POW!Medicham consists of a mere 12 Pokemon: 4Medicham EX/ 4 Meditite/ 4Jirachi DX. With that amount of Pokemon comes less amount of Energy, about 13-16. That leaves us with a simply HUGE amount of space for disruption cards such as Rockets Admin, POW!, Energy Removal 2. Set-up cards like Prof.Elm Training Method, Mary's Request and Copycat that give us the ability to get Medicham out T2 and a simply massive quantity of draw cards (Mary's, Stevens, TV).
The strategy is to get out Jirachis and fish your deck like mad in order to get T2 Cham (hence the name). Now get out Medicham, Swoop! Teleporter away the Jirachis since Medicham renders their Powers useless, Wise Aura locks their Powers and you can snipe their bench with Pure Power. Once Medicham is KOed by any means, the chances are, you’ll be behind in prizes in which you will have access to POW! and a stronger Rockets Admin. This created a combo infamously know as POW! lock where a Pokemon witha high retreat cost is brought up to active position and is stuck there beacuse it cannot pay the retreat cost. As the opponent tries to retreat their stranded Pokemon Pure Power can terrorise their bench. If they try attaching lots of energy, Energy Removal 2 sends off those energy back to the discard pile, prolonging the amount of time that Pokemon is stuck in active position. POW! Lock can also be achieved through Pokemon Reversal. This deck excels against heavy and tight decks where they will need everything to surivive.
The second variant of Medicham EX is the EspyCham deck.
Not as dynamic as T2POW!Cham but still very formidable. This deck uses Medicham EX, Espeon EX and Umbreon EX all to great effect.
The strategy here is to, like T2Cham, get behind on prizes, then POW! is used (creating the POW! lock) , Espeon EX can come in and de-evolve the opponents bench making them easier to KO from Pure Power. Umbreon can be used in place of POW! since its Power is the equivalent of Gust of Wind. Medicham is usually the main attacker but the deck is not afraid to use Espeon EX as a back up support as well since that and Umbreon EX cover Medicham EX's Psychic weakness.
This is more disruptive than T2POW!Cham but is slightly harder to run since you are using 2 Evolution lines (3 if you include Eevee's branch into Umbreon EX)
Another deck played with Medicham EX is known as LoneMonk. It uses Unseen Forces' Houndoom's Poke-Body to stop your opponent playing regular Trainers and Medicham EX in conjunction to shut off Powers. It is plainfully obvious this is a killer disruption deck, though perhaps not as deadly as T2POW!Cham or EspyCham. It cause major trouble since everything is slowed down very much without Quick Search, Smooth Over and all the fast Trainers there.
Finally, the stadiums Medicham can uses are slightly limited, but one is a part of making Medicham a weapon a destruction last seen on stick-men’s killing spree: HL Magnetic Storm.
This stadium prevents any attack from Fighting and Psychic Pokemon to be affected by resistance. This allows Sky Kick to do a massive 100 damage to any Pokemon resistant to Fighting because the damge will not be reduced! This is on par with Armaldo EX! It wont help you now to be resistant to Fighting! The very same thing can be done with Crystal Shard and is a perfect way to score OHKO's on Pidgeots, Rayquaza EX's and about several dozen more Pokemon that are resistant to Fighting.
Pros
• 110HP is decent for ST.1.
• Absolutely fantastic Poke-Body that locks many decks to the ground.
• As a locking card, it is probably the best next to the synergy of RockLock.
• Pure Power is very good. Bench damage is one of the more strategic ways of winning.
• Sky Kick is devastating to anything resistant and gives Magnetic Storm a purpose.
• Decent Basics. Even the Psychic one isn’t all that bad.
• Has quite a few combos, several of which, are archetypes.
• T2Cham is extremely fast and not much can out run it.
• EspyCham and T2POW!Cham are perhaps the most disruptive decks in the format.
• Retreat cost of C is great.
• Both attacks are energy efficient.
• It is beautiful to watch a Medicham EX deck (T2POW! or Espy) in motion.
• Is one of the few decks that can stand up to BLS and win.
• It wins against the majority of decks in the format and has very few weaknesses.
Cons
• Its is an EX Pokemon, so there are liabilities and the 2 prize set-backs.
• 110HP is alright, but enough to make it vunerable to Desert Ruins.
• The HP is too little to be considered enough to soak up damage from the heavy hitters like Scizor EX, Machamp, Metanite decks and of course, Lugia EX.
• Weakness to Psychic doesn’t help since there are a few out there (Gengar, Espeon, Slowking) that pose some trouble for Medicham.
• The T2 variant has a slightly bigger chance of a mulligan than most decks considering it carries a mere 8 basics.
• The counter gyms at its disposal are limited. The only ones worth playing are Island Cave and of course, Magnetic Storm.
• Any anti-EX card (Ninetails (Safeguard), Dustox EX) is not a pleasant match up.
• It relies on being in behind in prizes before it can do any serious locking.
Match-ups
Here I wil be looking at how an average Medicham EX deck would cope with todays current metagame. X/100 is the percentage chance I think that Medicham EX has against that deck. I will describe these match ups as if you were playing Medicham EX.
BLS: 70/100 The power stops Pidgeot, the search engine, Medicham EX murders Steelix EX and Lugia EX is resistant to Fighting so with Magnetic Storm, Cham can OHKO. The thing is though that Energy Rain, the core of the deck is not terminated by Wise Aura which is a bit problematic since Blastiose is a Pokemon EX. Otherwise though, Medicham can simply POW! lock Blastiose EX or Steelix EX and snipe away at their bench with Pure Power. BLS can fight back but the odds are more in Medicham EX's favour.
RockLock: 75/100 Medicham OHKO’s almost everything in here except the Tyranitar.
Medicham can eaisly POW! lock the majority of stuff in this deck whilst Sky Kick OHKO's thoses pesky Ampharos's.
SMP: 50/100 Tough. Medicham is weak to Metagross and Scizor EX decimates it with the massive firepower. Though that would activate POW! and Cham shuts off Metagross’s power. It is a hard battle but appears to be even since they can't use Metagross's power to save the energies.
QueenDom: 70/100 If you setup quickly then there is no stopping you other than NidoQueen (if they have a lot of evolutions on their side). Their Milotic can't save them since your Power shuts it off. Pidgeot is also down so you have an advantage but they have a massive amount of firepower so it comes down to who dominates who (usually Medicham dominates QueenDom in which case, rather easily).
Liability (Typhlosion variant): 25/100 Very little chance to survive. Unless you are extremely fast and KO all the Koffings, then you will die to the Typholsion-liability combo.
Medicham T2/Espy: 50/100 Either way it is a stand-off. The first person to take the first prizes is committing suicide as they will be susceptible to Admin, POW! and a Pure Powering.
ZRE: 95/100 Electrode EX is weak, Zapdos EX and Rayquaza EX are resistant, and the whole deck functions around Poke-Powers. Easy, easy victory. Crystals Shard and Magnetic Storm allows Medicham EX to OHKO everthing in here except for Zapdos which just survives with 10HP.
Gengar: 45/60 Gengar is dangerous. They play Curse Powder so you will have to think before killing it even if you do have its very lethal power turned off. Don’t KO it then 120 from Super Psy Bolt will kill you. Winnable, but hard since you are very weak to it. Crystal Shards ans=d Magnetic Storms are essential.
Machamp: 80/100 Machamp is powerful but relies on support card to get the energy. Those cards (Delcatty/Huntail/Electrode EX/Magcargo/Pidgeot/Jirachi) use Poke-Powers which are turned off by Wise Aura and since without them Machamp becomes as slow as slug trying to find its way around Sibiria, this makes Medicham EX the winner.
Ludicargo: 85/100 Without Swing Dance and Smooth Over. Ludicargo becomes very slow. You also can also keep your bench limited with Swoop! Teleporter and minimizing the damage from Circular Steps. Overall, a easy victory for you and Ludicargo cannot fight back once their SwingOver combo is diminished.
Metanite: 90/100 The deck does not work without the powers. Almost an autowin unless you get a horrific setup (which is almost unheard of). Dragonite d is resistant as well so a Crystal Shard or Magnetic Storm will guarantee a OHKO. Metagross d has a retreat cost of 3C so it is very vunerable to a POW! lock.
Dragtrode: 95/100 Easier than MetaNite. They are resistant and, it falls apart without the Powers. No chance for the Darkness. Dark Dragonite is resistant and weak to colorless so a Crystal Shard quickly OHKOs it. Dark Electrose is also weak and any Sneasel EXs they will have Teched in will also be weak to Medicham. There is nothing stopping you.
Overall
Medicham EX is a wonderful card. Strong, reliable, disruptive and very easy to adapt to. You will see this deck in Worlds this year and throughout the new Modified format after the Worlds this year as EspyCham. The Body is fantastic and definatly one the best in the format. A simply marvellous card that is one of the best in Modified.
UnLimited: 4/10 The temptations to use Double Colorless Energy to power Pure Power T1 and the cost of Sky Kick leaves it vunerable to Energy Removal.
Modified: 9.5/10 Simply astonishing. One of the best cards in the format.
Limited/Draft: 7.5/10 If you get it, play it! But it is rare and not enough Powers for it to stop limit it's usefulness outside damage.