RE: What to do about Mega Ray?
Elbow said:
Blah said:
None of that necessarily works.
The problem with Rayquaza is how little time you have to do anything. Ray can get going turn 1 or more consistently turn 2, and if it goes first, it's going to have the board it wants before you have a chance to set anything up (and if it goes second, it doesn't mind switching out its active Rayquaza that you put a Head Ringer on while setting up the others). Raichu theoretically prize trades very well with it, but that's assuming you get enough Raichu out before you lose. A 2-2 Raichu line is also likely only 4 prizes--you have no way to kill the last Rayquaza if your deck isn't prepared to deal with it in some other way--220 hp is a LOT. Heck, even Manectric doesn't really work--Rayquaza's can be streamed fairly easily and you prize trade evenly--except that Rayquaza is faster and more consistent, so it wins that war.
Honestly, I think Manectric decks can easily beat Ray decks. Sure, the setup might be a bit slower, but what Ray gains Manectric gains... which is Mega Turbo. You can set up a Manectric T2 capable of OHKOing the Ray either in mega or in regular form with weakness. They rely a lot on their stadium in play and 7 pokemon to consistently OHKO Manectrics...which is a lot more needed then what manectric needs, which is 2 energy and a tool attached to the opposing pokemon.
I'm just going to refer you to this video to show you how to consistently get up a T1 Ray and why it will never happen: https://www.youtube.com/watch?v=CFk8N282Kjo
Emerald break = 2015 T1 Night spear; it can happen, but don't count on it.
Honestly, if Altaria uses its Delta Evolution AT, a trait I forgot to consider on my previous posts, to evolve from Swablu T1, it will take 2 hits, not 1, to KO M-Ray... And that would give enough time for M-Ray to either dominate, or force its foes to come equipped with Head Ringers, Hammers/Crawdaunts(PCL)(to remove any energies M-Ray may have attached), Shaymin-EXes of their own, Silent Labs(for after they bench all the Shaymin-EXes they can before they have to finish their turn in order to prevent the opponent from doing the same after it is placed), as well as Lysandres(to force out the Altarias for KOing by pokemon like Swampert PRC, Yveltal-EX, etc. for the sole purpose of eliminating the elimination of M-Ray's Lightning weakness), as well as other things that can hinder the M-Ray deck engine: an engine that not only cements the deck's place in a tier higher than Tier 1: Tier S, aka, the Uber/BDIF tier, but it takes away the fun of the game as well.
I'm not saying that M-Ray itself is a Uber card, but I believe that its deck would be easily beatable if not for Altaria... Altaria, when combined w/ M-Ray, forces other decks to disrupt and/or delay M-Ray until at least all Altaria in deck are beaten, and M-Ray's weakness is re-gained as a result, and before that occurs, who knows if M-Ray will be charged enough to KO your deck?
If I was TPCi, I would issue a rule change: If you use a colorless mega, you cannot have any cards in your deck that eliminate their weakness... I would state a "Colorless Mega-Weakness Rule" on all future cards that eliminate weaknesses on all or just the colorless pokemon, as well as colorless mega evolution cards... But as long as TPCi doesn't do such a thing, I'll break that non-imposed rule until it is imposed on the game for enforcement. After all, I don't want to fall behind other people who could do the same... I know such changes are not likely, but do you think that's acceptable?