(This is part one. I probably missed some stuff and this is entirely my opinion. So take this with a pinch of salt.)
Thanks for reading btw
At my school and at some tournaments, there's been some talk about Mega Tyranitar and how it could have some potential - and I just decided that I should dive deep into this and see how good it really is.
(In my opinion, it's garbage. It's clunky, takes too much energy, and slow)
So if we want to see if the deck is good, we first need to see if the card is any good;
so let's look at the basics of -
Mega Tyranitar EX
So first off it has the ancient trait double - This Pokémon can have up to 2 Pokémon tool cards attached to it - Which can be good in some scenarios like a Metagross deck to hit those numbers with choice band or add 2 muscle bands or something else. But there are 2 problems in the way, one large, and one 50/50. Field Blower and Garb. First let's talk about field blower. It can just get those Items off your T-Tar and take a KO or just slow you down or put Items in the discard for Garb. It is just not worth the risk to have 2 tools on the Pokémon (It may help for a little bit until he top decks that field blower. But everybody get field blowered from one time to another but this is 2 tools. Not 1. Even though they may not always discard them both)
Next is Garbodor. You could add tool drop but I am just too lazy to even though it is a pretty big deal, so let's put them both in 1 section. Garb could just field blower (Like I said earlier) these away and do 40 extra damage on the active, possibly taking a KO. Or you could keep the tools on and do 40 extra with tool drop (of course if they play field blower to get rid of your dimension valley then that'll stop you with trubbish) So those are the bad things. But there is always a bright side:
It allows you to take KOs, maybe get that extra 60 or something with choice band, it allows you to do so much more. So I'd recommend you play your cards (get it?) carefully. So put both tools on him when needed. Sure, you could play eco arm but who plays eco arm?
Next we have the HP. 240, on a mega evolution is not bad, but in the context of the GX era it's standard now. A little above average but we now have stage 1s with 210 and 220, and plus the fact that it's a mega evolution, means that it needs a spirit link or else it'll end your turn. So the HP is good, but the fact that it's a mega evolution, is 50/50 then again, because you can play a spirit link and take advantage of Hoopa EX's Scoundrel Ring (Like most other decks) but if you can make Mega Sceptile work like this I'm pretty sure you can make this work, too.
Finally, we're at the attack. I know I skipped the type but I'll get into that in a second, but let's get into what you ALL want. Destroyer King - 110+ Damage; this does 60 more damage for each damage counter on your opponent's active Pokémon (It takes 4 ENERGY) Sure you can use DCE but what about the 2 dark? Sure, there's Rayquaza, and max elixir, and Dark Patch, and Oblivion Wing Yveltal, and Mega Turbo.. sigh .. BUT STILL! You need to get the energy on there! What if you can't top that dark patch, that oblivion wing is knocked out, or you Rayquaza is prized? You can always ultra ball.. sigh .. BUT STILL! Then you'd just have to manually attach to get it going that quickly, sure, there are ways to get out that energy (I am aware that you can't max elixir a mega, so that's why you'd do it on the EX, then evolve) So with the energy part out of the way, let's talk about the damage. The damage output is PITIFUL alone, but once you start getting the damage counters out there, it starts to look similar to Drampa, but only you do it to your opponent. Like maybe Bursting Balloon or Po Town or Team Magma's Secret Base (then again, field blower) but there's still a lot of ways to get the damage on there (You could always just Destroyer King, too, but that gets pretty clunky)
To recap, the damage output alone it pitiful, and with some buddies like Bursting Balloon the output can - Balloon - very quickly (Get it!?) but on a serious note, it just depends on the cards you put in the deck. If you put the right cards in here, it has some potential.
Now let's get on to the typing. It's a dark type, so it has Dark Patch, Shadow Circle, and Shadow Cloak Darkrai, and lots more, but the weakness to fighting can be a pain if Marshadow becomes even bigger (there's shadow circle though(BUT FIELD BLOWER) with weakness, night march only needs 6 NM's in the discard, only 2 compressors) but the resistance to psychic is good if Garb discards both those tools it'll only be doing 20 instead of 40, so that's a plus. And that pretty much wraps it up. The resistance is good, the weakness is bad in some scenarios, and the typing gives it a lot of toys to play with.
So that pretty much wraps up the analysis of the CARD - not the strategies, that'll be in part 2, then the in-depth conclusion will be part 3 (if I remember to make them) but for now tell me whether you think it's good or bad, or if I'm an idiot. So that pretty much wraps this up, and have a nice time playing your next match!
Thanks for reading btw
At my school and at some tournaments, there's been some talk about Mega Tyranitar and how it could have some potential - and I just decided that I should dive deep into this and see how good it really is.
(In my opinion, it's garbage. It's clunky, takes too much energy, and slow)
So if we want to see if the deck is good, we first need to see if the card is any good;
so let's look at the basics of -
Mega Tyranitar EX
So first off it has the ancient trait double - This Pokémon can have up to 2 Pokémon tool cards attached to it - Which can be good in some scenarios like a Metagross deck to hit those numbers with choice band or add 2 muscle bands or something else. But there are 2 problems in the way, one large, and one 50/50. Field Blower and Garb. First let's talk about field blower. It can just get those Items off your T-Tar and take a KO or just slow you down or put Items in the discard for Garb. It is just not worth the risk to have 2 tools on the Pokémon (It may help for a little bit until he top decks that field blower. But everybody get field blowered from one time to another but this is 2 tools. Not 1. Even though they may not always discard them both)
Next is Garbodor. You could add tool drop but I am just too lazy to even though it is a pretty big deal, so let's put them both in 1 section. Garb could just field blower (Like I said earlier) these away and do 40 extra damage on the active, possibly taking a KO. Or you could keep the tools on and do 40 extra with tool drop (of course if they play field blower to get rid of your dimension valley then that'll stop you with trubbish) So those are the bad things. But there is always a bright side:
It allows you to take KOs, maybe get that extra 60 or something with choice band, it allows you to do so much more. So I'd recommend you play your cards (get it?) carefully. So put both tools on him when needed. Sure, you could play eco arm but who plays eco arm?
Next we have the HP. 240, on a mega evolution is not bad, but in the context of the GX era it's standard now. A little above average but we now have stage 1s with 210 and 220, and plus the fact that it's a mega evolution, means that it needs a spirit link or else it'll end your turn. So the HP is good, but the fact that it's a mega evolution, is 50/50 then again, because you can play a spirit link and take advantage of Hoopa EX's Scoundrel Ring (Like most other decks) but if you can make Mega Sceptile work like this I'm pretty sure you can make this work, too.
Finally, we're at the attack. I know I skipped the type but I'll get into that in a second, but let's get into what you ALL want. Destroyer King - 110+ Damage; this does 60 more damage for each damage counter on your opponent's active Pokémon (It takes 4 ENERGY) Sure you can use DCE but what about the 2 dark? Sure, there's Rayquaza, and max elixir, and Dark Patch, and Oblivion Wing Yveltal, and Mega Turbo.. sigh .. BUT STILL! You need to get the energy on there! What if you can't top that dark patch, that oblivion wing is knocked out, or you Rayquaza is prized? You can always ultra ball.. sigh .. BUT STILL! Then you'd just have to manually attach to get it going that quickly, sure, there are ways to get out that energy (I am aware that you can't max elixir a mega, so that's why you'd do it on the EX, then evolve) So with the energy part out of the way, let's talk about the damage. The damage output is PITIFUL alone, but once you start getting the damage counters out there, it starts to look similar to Drampa, but only you do it to your opponent. Like maybe Bursting Balloon or Po Town or Team Magma's Secret Base (then again, field blower) but there's still a lot of ways to get the damage on there (You could always just Destroyer King, too, but that gets pretty clunky)
To recap, the damage output alone it pitiful, and with some buddies like Bursting Balloon the output can - Balloon - very quickly (Get it!?) but on a serious note, it just depends on the cards you put in the deck. If you put the right cards in here, it has some potential.
Now let's get on to the typing. It's a dark type, so it has Dark Patch, Shadow Circle, and Shadow Cloak Darkrai, and lots more, but the weakness to fighting can be a pain if Marshadow becomes even bigger (there's shadow circle though(BUT FIELD BLOWER) with weakness, night march only needs 6 NM's in the discard, only 2 compressors) but the resistance to psychic is good if Garb discards both those tools it'll only be doing 20 instead of 40, so that's a plus. And that pretty much wraps it up. The resistance is good, the weakness is bad in some scenarios, and the typing gives it a lot of toys to play with.
So that pretty much wraps up the analysis of the CARD - not the strategies, that'll be in part 2, then the in-depth conclusion will be part 3 (if I remember to make them) but for now tell me whether you think it's good or bad, or if I'm an idiot. So that pretty much wraps this up, and have a nice time playing your next match!